The Elder Scrolls III: Morrowind

Todd Howard on the lessons Skyrim has learned from Fallout 3

Henry Winchester at

We've been speaking to game director Todd Howard about The Elder Scrolls V: Skyrim. Previously, he told us about Bethesda's problem with vigilante chickens reporting crimes, but he also discussed the changes that Bethesda have made since Oblivion, and many of them are inspired by Bethesda's work on Fallout 3.

Lesson one, Oblivion's progressions system, which had creatures levelling at the same rate as the player, has been overhauled. “[Skyrim]’s a lot more like Fallout 3, where as you level up you are going to see harder things, but the easier things stay around as well.” says Howard.

There will still be combat where it’s tougher, but these battles will be against a new or uniquely named enemy, putting an end to the boring battle-churn that dominated the later levels of Oblivion. “You’ll still run into the weaker stuff and you’ll just decimate it,” says Howard. Bad luck, mud crabs.


Late to the Party - We play the classic games we missed first time around

PC Gamer at

This feature originally appeared in PC Gamer UK 230.

Most gamers have a secret shame. There’s always one classic title everyone raves about that you never quite got around to playing at the time – either because nobody was raving about it back then, or because you played the first level and couldn’t make head or tail of it.

It’s a quirk of PC gaming: a lot of our true classics, particularly the old ones, are baffling or intimidating to play. It’s their complexity that makes them so great, but it’s also what makes them off-putting if you don’t immediately grasp how they work. A game that gives us a great amount of freedom also gives us the freedom to miss what’s good about it.

So we moan at each other, endlessly, to play the things we love. Graham, how have you still not played Deus Ex? Rich, why would you skip Morrowind? Craig, you like crosshairs! Play IL-2 Sturmovik!

It’s time to find out what we’ve been missing all this time.

The Elder Scrolls V: Skyrim perks and racial skills revealed. Be a Dark Elf, set yourself on fire

Tom Senior at

Elder Scrolls fans had a chance to get some hands on time with The Elder Scrolls V: Skyrim recently at the Eurogamer Expo, and have collated a big old list of information on most of Skyrim's Perks over on The Elder Scrolls Skyrim fan site. These extra abilities can boost your major skills. One will cause your lightning bolt spell to outright evaporate your enemy if their health is low enough. Another will make items cheaper when you buy from the opposite sex you charming rogue, you.

There will be more pronounced racial differences in Skyrim, too. A scaly Argonian will have different baseline stats to a sturdy Orc. They're more adept at picking locks, but can't take a punch quite as well. As with Oblivion, each race will start with a racial ability of which the most impressive is surely the Dark Elf's Ancestor's Wrath, which surround him in wreaths of flame. In Oblivion, these abilities could often only be used once every 24 hours. A bit of Ancestor's Wrath after breakfast would be a great way to start the day, don't you think? Read on for the full list of perks discovered so far.


Notch on the Bethesda lawsuit, in court and in Quake 3: "I will fight this for as long as it takes"

Tom Senior at

Recently, Minecraft creator Notch challenged Bethesda to settle their legal dispute over the name of Mojang's next game, Scrolls with a game of Quake 3. He's since spoken to Wired about his chances, with reference in particular to the fact that Bethesda own id, and therefore Quake, and are likely to have some quite good Quake 3 players on staff.

“In retrospect, Quake 3 might have been a poor choice,” says Notch.


The Elder Scrolls V: Skyrim DLC to be "more substantial" with "an expansion pack feel"

Tom Senior at

Skyrim game director Todd Howard has been talking to Ausgamers about DLC plans for The Elder Scrolls V. Bethesda's last game, Fallout 3, had no less than five DLC packs, delivering a series of small adventures separate from the main quest. Howard says that while they have no specific plans in place for Skyrim yet, they want to do fewer but much bigger DLC packs with "an expansion pack feel."