The Darkness

The Darkness 2 review

Rich McCormick at

Four arms: it was so obvious. It must be galling for other shooter developers. They’ve spent decades since Doom trying to work out ways to innovate on the FPS model, to make shooting people feel fresh and interesting again. They’ve tried vast open worlds and they’ve tried hurling Hollywood-size production values at projects, but the Darkness II manages it by just giving anti-hero Jackie Estacado four arms.

Well. Technically he only has two arms. These are his normal limbs, functioning as arms do in games where arms are only necessary to hold guns and occasionally fire them at swarms of enemies. He also has two demonic snake-tentacles.


Darkness 2 demo dated

Tom Senior at

A trial for The Darkness 2 is heading to Steam on January 24 after a week of Xbox Live exclusivity, according to a post on The Darkness 2 site. Hopefully it'll give us a generous chunk of time with Jackie and his demonic arm tentacles. In the first game they could throw cars about, or detach to become slithery spies capable of tearing enemies' hearts from the shadows. It looks as though The Darkness 2 will be at least as gruesome as the original, but will wielding Jackie's Darkness powers be quite as satisfying?

We'll all get to find out in a couple of weeks. Hooray for demos! If you're already certain you'll like it, you can pre-order The Darkness 2 to get 10% off.


Darkness 2 trailer's evil arms harm armed goons

Tom Senior at

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The latest Darkness 2 trailer shows more clearly the slightly cel shaded, comic-book aesthetic Digital Extremes are adopting for the sequel. The Starbreeze adaptation of the comic series was almost monochromatic, and Jackie's demonic arm powers needed darkness to recharge. In the trailer above he's marching through well lit areas with snakey whacking arms on full show, which suggests we won't have to take as much care and planning to get past all of those gangsters, seemingly quite happy to get into a fight with a demonic enemy wielding four arms and two guns. That's the trouble with goons. They never know when to run.