If there's one thing we're learning about Kickstarter, it's that you should probably make your games about space. In fact, even if your game isn't about space, you should probably tell people it's set in space. It wouldn't even be a lie. Everywhere is set in space. The Mandate is definitely set in space, and as a result of that - and possibly also as a result of it being a cool looking Tsarist space opera RPG - it's successfully raised the desired goal of $500,000.
If you've been eagerly consuming every EverQuest Next morsel, you'll already be aware that SOE are posting timelapse videos designed to flaunt the power of EverQuest Next Landmark. To my shame, this latest video in the rapid construction series was the first I'd bothered to watch - my own hideous inability to do an art having led me to assume that the MMO's creative counterpart should be reserved for people with talent (or basic levels of competency).
Having taken the time to see what's possible, I'm now experiencing a feeling best described via that Keanu Reeves face. Basically: if you've not been paying attention to what Landmark is doing, now's a good time to take a look.
The big problem with solid state drives, even with prices dropping on an almost daily basis, is that getting the storage capacity you really need is often prohibitively expensive. Western Digital are looking to solve the problem with the WD Black2 Dual Drive by pairing a 120GB SSD with a 1TB HDD in a single 2.5-inch package. Basically it looks like any other 120GB SSD, but comes with another 1,000GB of data storage behind it. It's an interesting upgrade option for any system with limited storage options, like a laptop or a small form-factor PC. It means you don’t have to make a compromise between quicker performance with an SSD and the increased capacity, but slower speed, of a standard hard drive.
A thing that most co-op games don't understand is that people aren't gruff identikit badasses, happy to brofist their way through an AI genocide. People are complicated, with different skills, tastes and beliefs. Some may like violence, others might be more interested in twerking. That's why Clandestine, an asymmetrical co-op game, sounds like such an interesting prospect. Er, because of how it caters to different tastes. I don't think there'll be twerking.
Other reasons to pay attention include its use of phrases like "post-Cold War spy conspiracy", "tactical stealth", and "set in the mid-1990s". To throw an extra EMP on this espionage topping, it's being made by Logic Artists, the people behind the warmly received Expeditions: Conquistador.
You need to take care if one of your game's classes is called "Stalker". What you want to evoke is the idea of a silent predator, sneaking through flora and fauna to hunt down their prey. What you really don't want is for people to think of weird creepers, trawling through friends' Facebook pictures while listening to The Smiths and inhaling beef Monster Munch. For upcoming MMO WildStar, their solution is simple: focus heavily on the cool things. Retractable claws, gadgets, and invisibility granting nano-skin.
I've been working PC Gamer's news mine for almost a year now. In all that time, I haven't once used the words "Blizzard" and "sale" in the same article. Well okay, I used them once to describe something Blizzard were selling, but never in the sense of temporarily cheaper products. That all changes today, when those words get to meet in their very own sentence: Blizzard is holding a Black Friday sale. As a result of this rarest of events, the prices of World of Warcraft and Starcraft 2 have been dramatically slashed worldwide.
Last night, Valve revealed the winners of their Source Filmmaker competition, The Saxxy Awards. After a public nomination process, five videos have been crowned, with top entries chosen in the categories of Best Comedy, Drama, Action and Short, as well as an Overall Winner. Head inside to see the chosen few. Just don't roll out a red carpet. It would only annoy the BLU team.
No, it's not a mirage. The beta for Wasteland 2 looks to be fast approaching, according to new information released yesterday by inXile Entertainment lead Brian Fargo. On Twitter and in a forum post yesterday, Fargo described the beta phase of the game's development as more or less imminent.
Welcome to my humble abode. Do have a seat on that high-back chair. Here, take this brandy, don’t mind the raven above the chamber door, and try not to make eye contact with the scary portrait above the fireplace. Don’t touch the hideous idol on the mantlepiece, either. It almost certainly isn’t haunted, but you can never be too sure.
Let’s talk about horror games. They’ve been with us for decades. Alone in the Dark gave us a haunted house to escape from in ‘92. Doom pit players against nightmarish hordes in ‘93, and things have gotten stranger in the neighbourhood since then. Recently, the likes of Slender and SCP Containment Breach have scared half of the internet into a gibbering fugue state, and there are dozens of horror games being assembled in dungeon labs all over the world this very moment.
We thought it was about time we celebrated the best of horror, from tense survivalist nightmares to ultra-gib hellspawn massacres. Whether you prefer the loud guns and scripted shocks of FEAR to the quiet dread of Amnesia, there are plenty of horror classics here, but we hope you find something new and terrifying in this 90-strong collection, which includes some of the scariest and strangest games ever made.
Have you seen the Large Pixel Collider in action? We built the most dangerous computer the world has ever known, and we're capturing gameplay footage of the most graphically-intensive games at settings that would cause conventional PCs emotional harm.
Last week, we debuted our footage of Arma 3, with gorgeous results. This week, we have Metro: Last Light, running at 1440p with every graphical option set to Ultra. Is it enough to bring the LPC to its knees?
Assassin’s Creed 4: Black Flag doesn’t really want to be an Assassin’s Creed game, and I don’t blame it. It seems keen to shrug off the oblique, convoluted lore surrounding the eon-long Assassins vs Templar power struggle, which managed to reach new peaks of ludicrousness even after that bit in the second game when you punch the Pope into unconsciousness in order to access an alien hologram. Black Flag stuffs all that into a box labelled ‘whoops’, throws it down a deep, dark hole and sends you on third-person free-running murder missions on the high seas instead. By Blackbeard’s bushy eyebrows, that is a welcome move.
You are Edward Kenway, a rogue who loves money enough to leave his girlfriend in port and sail to the West Indies in search of a vast fortune. In the opening scenes he steals an Assassin’s hooded garb and wristblades and accidentally falls in with a crowd of Templars, a team of comedy evil caricatures led by a bearded grand master and backed up by a plate armoured man-ogre who throws axes at people. They’re searching for the Observatory, an ancient device that enables its user to see the location of anyone in the world at any time. The Templars want it because it’ll make coups easier, the Assassins want it to stop the Templars, and Kenway wants it because it’s probably the most valuable thing on the planet.
The danger for 4X strategies is that, inevitably, they'll be compared to Civilization. Although, to be fair, many games are openly inviting that comparison. Galactic Civilizations, which yesterday released its own set of screenshots, contains the word "Civilization" in its title, for instance. Then there's the fantasy 4X, Warlock 2: The Exiled, which has successfully differentiated itself by name, if not entirely by look. Judge for yourself, by browsing the game's first selection of screenshots.
While by no means the only game creation platform out there, GameMaker has powered a good few commercial indie games. Our own former Section Editor Tom 'Moneybags' Francis made his game, Gunpoint, using an older version of the tool. Now he spends his days circling the office in a Golden Helicopter, flicking spoonfuls of caviare at the windows. If flinging fish eggs at your former place of employment sounds appealing, maybe you should take advantage of GameMaker Studio's current deal, which lets you grab a free copy of the commercial Standard Edition.
Is the weather outside frightful? Maybe it's your climate's attempt to get into the Christmas spirit. More likely, if you're an inhabitant of Saints Row IV's virtual steelport, it's the result of superpowered psychopaths raining fiery and/or electric and/or frosticle death down onto the ground. An upcoming DLC pack, How The Saints Saved Christmas, will attempt to fill that psychopath full of holiday cheer.
Valve want to revolutionise the living room box industry, and plan to do so with their newest invention: the grey box. It will be competing with other leaders of box manufacturing, notably the wonky black box and the '80s tribute box. It will also be competing with alternate versions of itself, with any living room based PC console running SteamOS becoming, in effect, a third-party grey box, or "Steam Machine". Gaming PC manufacturer iBuyPower has revealed their own Steam Machine prototype, and are hoping to capture a slice of a market with their particular design: a grey box with a light strip cutting through its middle, so as to resemble a plastic neon sandwich.
If silliness be the food of love, type on. Give me excess of it, that, surfeiting, the appetite may sicken and so die. And then arise once more because, if you hadn't noticed Curio, we're playing Typing of the Dead: Overkill. More specifically, we're playing Shakespeare of the Dead, a new DLC add-on for the zombie typing shooter that, while ridiculous, is no more so than the concept of typing words to riddle zombies full of holes. Watch out Curio! Damn it man, how hard can it be to type "quintessence". Ah well, restarting is such sweet sorrow.
After recent comments appeared to imply that its developers are unconcerned with PC optimization, Ubisoft has responded with a broadside of information about the design process behind games like Assassin's Creed IV: Black Flag. Contrary to reports in the media, Ubisoft designers are "PC fans," according to a new post by Communications Manager Gary Steinman.
Steam Reviews, a new commentary system for Valve's distribution platform, entered open beta today and gives Steam users yet another way to give feedback on all the games they've played. Valve is calling the new feature an "evolution" of Steam's recommendation system, which has been an outlet for short form player reviews since 2010.
Oh phew. After the news drought of the last few days, I'd assumed an evil wizard had cursed digital entertainment, ensuring no new game releases would ever be made. Thankfully, the spell has been broken by the aptly prolific Traveller's Tales and their unstoppable Lego series. Lego: The Hobbit is to be the latest in their catalogue of blocky retellings of all things cinematic.
While I do love spreadsheets, I don't really care about football. Given that, I've never particularly followed the football management genre. My knowledge of the games that make up this sim subset comes entirely from conversations I've overheard. Those conversations were exclusively about Championship Manager. Then, when Sports Interactive moved from that series to Football Manager, that became the sports-flavoured bar-chart simulator of choice. All of which means I've only now learned that EA's FIFA Manager existed via the news that EA's FIFA Manager is going to stop being a thing that exists.