Binding of Isaac creator Edmund McMillen has answered a huge selection of questions surrounding his and Nicalis's remake project Binding of Isaac: Rebirth. Taking the form of a Q&A between McMillen and a (hopefully fictional) foul-mouthed and belligerent question-asker, he reveals how the game will contain double the content of the original, how the developers are planning to add shared seeds, and how - typically - it will be "done when it's done".
The Binding of Isaac: Rebirth
The original Binding of Isaac pushed Flash (and my computer) to its limits, so I'm looking forward to Nicalis' remake, which recreates Team Meat's roguelikey thing in a new engine, while replacing the art - which Ed McMillen was "sick of looking at" - with 16-bit style versions of Isaac, Mom and the rest of the lovable gang. I was hoping this teaser trailer would show a bit more of that, but I can't say I'm disappointed by the live-action, puppet-based video we got instead. I mean: wow. Also: screaming. Never stop screaming. Venture below to witness it for yourself.
Following its official announcement in a Gamasutra post-mortem, Binding of Isaac creator Edmund McMillen has provided details of the upcoming remake in an FAQ posted to his blog. Titled Rebirth, it's billed as a "totally remade game based on the flash version of the Binding of Isaac + Wrath of the Lamb."