It's not quite ready for prime time yet, but The Binding of Isaac: Rebirth now has a launch date that's not too far down the road. A "release date trailer" has also made its way to the tubes, and I'm not exaggerating when I say that it can generously be described as quite possibly the weirdest thing you'll see all day.
The Binding of Isaac: Rebirth
Given the frequency of updates lately, I'd hazzard a guess that The Binding of Isaac: Rebirth is approaching completion. Edmund McMillen posted this cooperative gameplay video earlier today, and it's looking good. Watch as Edmund and his sidekick Danielle rain tears of death upon their foes, and watch as Danielle faces off against a large sentient mound of feces named, um, Dingle.
It feels like aeons since it was announced, but it looks like Binding of Isaac: Rebirth will be ready to play soon. The above video is the first substantial look we've had of the remake, aside from a bunch of teasingly brief animated gifs. According to creator Edmund McMillen writing on his blog, the round worm depicted in the footage above will replace the Parabite early in the game.
We still have no firm release date for The Binding of Isaac: Rebirth, but a bunch of new info was released earlier today. Most of it relates to the console editions, but there's some interesting details related to sharing game seeds. Each randomly generated run has its own seed name, which can be used to recreate a run for later play.
Binding of Isaac creator Edmund McMillen has answered a huge selection of questions surrounding his and Nicalis's remake project Binding of Isaac: Rebirth. Taking the form of a Q&A between McMillen and a (hopefully fictional) foul-mouthed and belligerent question-asker, he reveals how the game will contain double the content of the original, how the developers are planning to add shared seeds, and how - typically - it will be "done when it's done".
The original Binding of Isaac pushed Flash (and my computer) to its limits, so I'm looking forward to Nicalis' remake, which recreates Team Meat's roguelikey thing in a new engine, while replacing the art - which Ed McMillen was "sick of looking at" - with 16-bit style versions of Isaac, Mom and the rest of the lovable gang. I was hoping this teaser trailer would show a bit more of that, but I can't say I'm disappointed by the live-action, puppet-based video we got instead. I mean: wow. Also: screaming. Never stop screaming. Venture below to witness it for yourself.
Following its official announcement in a Gamasutra post-mortem, Binding of Isaac creator Edmund McMillen has provided details of the upcoming remake in an FAQ posted to his blog. Titled Rebirth, it's billed as a "totally remade game based on the flash version of the Binding of Isaac + Wrath of the Lamb."