Terminal Velocity review — October 1995, US edition

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Every Sunday, Tyler Wilde publishes a classic PC Gamer review from the '90s or early 2000s, with his context and commentary followed by the full, original text from the archived issue. This week, Terminal Velocity is reviewed in the October 1995 issue of PC Gamer US. More classic reviews here.

It's funny that, at a time when "Doom clone" still meant "any game where you shoot stuff," there was any "just another shoot-'em-up" fatigue at all. Everything was so new; in this review of Terminal Velocity, we compare it to X-Wing, Descent, Magic Carpet, and Shock Wave, and I could throw in Apache and Wing Commander III and a few other air and space combat sims, but it's not as if we were being crushed under a pile of identical games.