Gripping episodes like A House Divided are why we play The Walking Dead. They're why we gather online and around a lunch table to whisper about who we saved and who we lied to and why we feel terrible about it. In the second episode of its second season, Telltale has crafted an episode of The Walking Dead every bit as compelling and tense as anything in Lee Everett's first season.
Telltale have released a trailer for the second episode of The Walking Dead: Season 2. It's called A House Divided, and will be a heart-warming tale of how, despite seemingly insurmountable differences, a group of people come together in a spirit of harmony and friendship. Oh wait, no, not that. The other thing. With the pettiness and regrets and monstrous retribution in a world where societal collapse leads to bitter, terrible survival.
The Walking Dead season two's debut episode All That Remains was released on December 17, and it looks like the follow-up will arrive under the three month mark. We don't have an exact release date quite yet, but Telltale announced on its official Twitter account that episode two, A House Divided, will arrive in early March.
Murder, prostitution, black magic and cigarettes are the four staples of '80s New York Fabletown. The Wolf Among Us is an adventure game about once-idealistic fairytale archetypes clashing with contemporary urban decay. Toad of Toad Hall, the Big Bad Wolf and their compatriots are ghettoised, poor and distanced by eons-old grudges. It's a great setting for a hardboiled detective story.
After a solid season two opener, the next chapter of The Walking Dead will soon be bearing down on us. At least, that's my translation of a recent Telltale tweet. What they actually said was that their next slice of episodic zombie adventure is "just around the corner". I checked, and it's not. All that's around our nearest corner is Edge magazine, and they're not dead. Or are they? Dammit Telltale, what do you know that we don't?
The Wolf Among Us is nicely poised. We know the main players. We know the rules of the run-down New York district that houses the ancient fables. We know that Bigby - the big bad wolf - has a violent past, and plenty of reasons to relapse. Cue the latest trailer, which layers themes of interrogation and torture on top of murder, and shows Bigby in an increasingly fractious state. The Jekyll/Hyde man/monster conundrum is a familiar one, but I love the idea of guiding such a character through that internal conflict. Can I redeem him? Do I want to? These are the questions I ask as the video moves into dark underground chambers below fabletown.
With the success of its excellent adaptation of The Walking Dead, Telltale Games has shown a talent for working with strong characters who occupy compelling, but also familiar worlds. So when the studio's co-founder Kevin Bruner says in an interview published this week that James Bond would make for a dream project, I have to sit up and listen.
Telltale’s Game of Thrones is coming. The developer that brought adventure games back into the mainstream with its Walking Dead series, Back to The Future, and The Wolf Among Us, is developing another series based on the HBO show, which is in turn based on George R.R. Martin’s A Song of Ice and Fire books. It’s hot brand right now, with a built in and very loyal fanbase, PC Gamer staff included. Here’s what we’d like to see Telltale do with it.
I am Clementine. You are Clementine. In the second season of Telltale's The Walking Dead, we are all Clementine. But what kind of Clementine will we choose to be? The Clementine who trusts no one and does whatever it takes to survive, alone, in the unforgiving new world order of zombies, and assholes who will inevitably become zombies? Or the Clementine who wants to find a new family, who believes there are still good people walking among the dead?
The Walking Dead Season Two is almost here. Telltale’s Dennis Lenart, director of the Season Two premiere, and writer/season designer Mark Darin recently spoke to us about the series and its new pre-teen protagonist, fan-favorite Clementine.
I've not yet played the first chapter of The Wolf Among Us, but, having enjoyed The Walking Dead, I'm looking forward to getting my teeth into another quality adventure. And it now looks like I'll have the entirety of the Christmas break to catch up. In an update to their community, Telltale have announced that the episodic game's second chapter, titled Smoke & Mirrors, is "now close to completion". Despite that, they won't have an update on the chapter's ETA until "very soon after the holidays".
A horde is approaching. No, put down your pipes, it's not the undead. Instead, we're strengthening the barricades against the incoming emotional onslaught of The Walking Dead's second season. With its announcement details already dispatched, Telltale have now tweeted to confirm that the first episode will release this month. Called "All That Remains", a teaser image shows another familiar face now accompanies Clementine.
Telltale Games, the creators of distinctive games like The Walking Dead and The Wolf Among Us, are reportedly working on a game based on George R. R. Martin’s fantasy series A Song of Ice and Fire, more famously known as Game of Thrones. Which parts of the Westerosi universe and what timeframe the game might follow are unclear, but the prospect isn’t coming completely out of the blue. Telltale’s most successful work has been with licensed properties like Fables and The Walking Dead, and Telltale’s founder has been vocal about the studio’s pursuit of new licenses.
Telltale Games founders Dan Connors and Kevin Bruner held a Reddit AMA on Tuesday, where they discussed their process for writing stories and their successful episodic model while hinting at their plans for the future, and divulged what the developer's dream setting for future adventure games would be.
Bigby Wolf isn't worried about survival. Before he left the Homeland, he was the Big Bad Wolf. The one who terrorized the Three Little Pigs. The one who schemed to have Little Red Riding Hood for dinner. He can handle himself. But he is worried about his job as the sheriff of Fabletown, a community of fairytale immigrants hiding in plain sight in 1980s New York. And as Bigby looms over The Wind in the Willows' Mr. Toad, separate button prompts for questioning Toad and hitting him in the face force me to decide what kind of sheriff Bigby really is. I'm sure as hell worried about my reputation.
Telltale's adaptation of comic Fables will be unleashing Grimm-dark fantasy noir from this Friday. Today's slightly premature launch trailer introduces you to lead character Bigsby, who is simultaneously a wolf, a sheriff, and a nemesis of pigs. As you'll see from the trailer, Telltale are drawing heavily from The Walking Dead's winning formula, promising choice, consequence, and cartoon scowls.
Telltale’s next interactive comic game, The Wolf Among Us, has just popped up on Steam for pre-orders. Given how much everyone loved last year’s The Walking Dead (and how much Hollander enjoyed his time with a The Wolf Among Us hands-on), it’s one of my most anticipated games of the jam-packed fall gaming season.
Strap yourselves in, readers. We're about a week away from Gamescom and someone's accidentally hit the big red "trailer release" button. Game trailers are flooding onto the internet. It's Trailergeddon! We're going to have to dispense with the usual informalities and knuckle down to the serious business of collecting up these tantalising videos to hang on our HTML walls. First up: Telltale's The Wolf Among Us.
Is that a spoiler? I don't think that's a spoiler. One of the benefits of zombie fiction is that a returning character doesn't necessarily mean a living character. Even so, if you're yet to play the first season of The Walking Dead, its probably best to do so soon, before something revealing slips out in the lead up to the sequel's release. For the rest of you, join me inside the post for some tantalising teases as to who might be making an appearance.
Bonnie. Russell. Shel. Wyatt. Vince. Five survivors, five stories set in a zombie apocalypse. And, I suspect, a bit of a trap; a clever title so that if I say "400 Days isn't very long," Telltale's writers can instantly snap back "Are you kidding? It's a year and a bit!" and dance the winner dance all the way back to San Rafael.
Luckily, while it only works out as an hour or so of The Walking Dead goodness, it feels longer - five fifteen-ish minute vignettes that hit the ground running and waste little time from there. The disadvantage of this is exactly what you'd expect, that dipping so briefly into these lives doesn't allow for the same connection as hanging out with the same survivors for several months. By cutting right to the point though, Telltale gets to explore a much wider range of stories - and more importantly, characters - than Lee and friends, whose dilemmas had to be designed to last and ripple over a whole series.