In case you missed it: Team's Meat's teased A Voyeur for September turned out to be Super Meat Boy Forever, an auto-scrolling platformer starring everybody's favourite sentient cube of meat. Now, more details have come to light at PAX: details like it's "not an endless runner", and lots of other interesting stuff. Also the sad news that Mew-Genics—Team Meat's cat-based cat game about cats—is now on hold.
Remember A Voyeur For September? You should. After all, it was only two weeks ago that Team Meat, the studio behind Super Meat Boy, released a bizarre teaser for the project, which it said would be revealed in full on August 29 at PAX. There was some speculation at the time that it might be a stealth game of some sort, but the big day is here and what we've actually got is an endless runner called Super Meat Boy Forever.
Given the frequency of updates lately, I'd hazzard a guess that The Binding of Isaac: Rebirth is approaching completion. Edmund McMillen posted this cooperative gameplay video earlier today, and it's looking good. Watch as Edmund and his sidekick Danielle rain tears of death upon their foes, and watch as Danielle faces off against a large sentient mound of feces named, um, Dingle.
Team Meat, the two-man studio behind the indie hit Super Meat Boy, is apparently working on something entirely new called A Voyeur For September. You can ask me what it is, but I will tell you only this: It is a riddle, wrapped in a mystery, inside a trailer.
It feels like aeons since it was announced, but it looks like Binding of Isaac: Rebirth will be ready to play soon. The above video is the first substantial look we've had of the remake, aside from a bunch of teasingly brief animated gifs. According to creator Edmund McMillen writing on his blog, the round worm depicted in the footage above will replace the Parabite early in the game.
We still have no firm release date for The Binding of Isaac: Rebirth, but a bunch of new info was released earlier today. Most of it relates to the console editions, but there's some interesting details related to sharing game seeds. Each randomly generated run has its own seed name, which can be used to recreate a run for later play.
It's been a while since anyone has tried to educate me about the often gross mechanisms of nature; but even with my limited biological knowledge, I'm pretty sure cats don't work in the way described by this intro cut-scene for Team Meat's Mew-Genics. Released for the Penny Arcade Expo this last weekend, it shows an undeniably catchy spin on genetics, questionable interpretation aside.
The original Binding of Isaac pushed Flash (and my computer) to its limits, so I'm looking forward to Nicalis' remake, which recreates Team Meat's roguelikey thing in a new engine, while replacing the art - which Ed McMillen was "sick of looking at" - with 16-bit style versions of Isaac, Mom and the rest of the lovable gang. I was hoping this teaser trailer would show a bit more of that, but I can't say I'm disappointed by the live-action, puppet-based video we got instead. I mean: wow. Also: screaming. Never stop screaming. Venture below to witness it for yourself.
Team Meat's take on piracy is just as blunt as its bloody platformer Super Meat Boy, with the two-man team stating in 2011 that it "doesn't #%)@$ care" about gamers stealing its game. Now, co-creator Tommy Refenes says in a tumblr post that a more worthwhile alternative to intrusive DRM systems is to forge trust with gamers and deliver a solid, reliable product. I know, that's just crazy talk.
After 17 weeks of teasing cat-related bits and bobs on the Team Meat blog, Super Meat Boy developers McMillen and Refenes (if they ever give up this game development lark, they should totally consider forming a hardboiled detective duo) have finally revealed what Mew-Genics is all about. It turns out it's, well, a "Cat Lady Sim", which is not quite what I was expecting. But that doesn't mean I'm not glad that it exists.
Developer Aubrey Hesselgren has released a video of his "completely unofficial 3D version" of Super Meat Boy, which he whipped up for Tommy Refenes' (one half of Team Meat) 30th birthday. Using Unity and Blender, Hesselgren - also known as HilariousCow - combined SMB's bloody walljumping with the wraparound worlds of Super Mario Galaxy, and the result is a demo/proof-of-concept that's far better than many commercial attempts to move a 2D series into the third dimension.
Meow's about a bit of Team Meat news to perk up your Monday afternoon? The Super Meat Boy/Binding of Isaac devs have revealed two new images of their randomly generated cat game Mew-Genics - and they threaten to reveal more every...'Caturday'...until we meet their demands. Said demands include a bundle of wool, a scrunched up ball of tin foil, and all the world's herring. That or it's a #screenshotsaturday type deal and they were going to post them online anyway.
In an announcement that seems to have broken their site, Team Meat have revealed their next project: a randomly generated game about cats called, brilliantly/awfully, Mew-Genics. Random generation + cats - why did no one think of this before?
"Who would have thought a game about an abused child fighting off his mother with his tears could ever sell 700k copies in less than a year? Not me, that's for ****ing sure."
So begins an e-mail that Binding of Isaac co-creator Edmund McMillen sent us this morning. The popularity of the Wrath of the Lamb DLC has helped his weeping foetus roguelike rack up an incredible number of sales - but its launch, McMillen says, could have gone better.
The first, and according to creator Edmund McMillen, only DLC for Binding of Issac will release May 28th on Steam for $3. The expansion was first mentioned in January, but Team Meat made the official announcement on Twitter last month, claiming that Wrath of the Lamb will feature "50% more content," or as the new trailer puts it, "tons more cool stuff." Cool stuff is good, $3 is cheap (and that's good), and Binding of Isaac is good -- good stuff all around!
Super Meat Boy completely won us over with its slightly icky take on the good ol’ platform genre. To celebrate its first anniversary, the game has been released as part of a huge bundle on Steam, which includes the original game, Aquaria, Bit.Trip Beat, Bit.Trip Runner, Braid, Gish, Machinarium, VVVVV and World of Goo. You’ll also get the music tracks from Super Meat Boy, Braid, Machinarium, Bit.Trip Beat and Bit.Trip Runner. That’s a whole bunch of indie gaming right there, and it’ll only set you back £17.89 ($28) - or £1.78 per game. Oh yeah, it also includes Half-Life 2, for some reason.
When Team Meat released the level editing tools and the Super Meat World update for Super Meat Boy, they said it would be the last update before they moved on to their second game. Turns out they have one last new feature to add in the form of the new 'Enter the Unknown' mode. This mode strings together a 20 level chapter made up of the highest rated user created levels, making it easy to jump straight into some of the best new maps without having to search through the portal
Team Meat have also streamlined the user voting system and added a "recommended chapter" tab to the level portal. Team Meat will use this to showcase the chapters they deem most awesome. They've also made a few final bugfixes before they definitely, definitely start work on their next game. You can find full details of the latest update on the Team Meat blog. If you're hoping for more Meat Boy in future, it's best not to get your hopes up. Team Meat say that "there will never, ever be a Super Meat Boy 2."
SPOILER: once you beat the Light World in Super Meat Boy, you unlock Cotton Alley: a bonus world that lets you play as Bandage Girl, listening to bubbly music while sawblades slice you up again and again. Get an A+ in all of those levels, and you can play through them in the Dark World, where they're exponentially more difficult. Beat all the stages without dying, and you'll unlock the Impossible Boy achievement, which a measly 0.1% of SMB players have accomplished. Record yourself doing this in one clean sweep and post it to YouTube, and you become a legend. SPOILER AGAIN: watching this video may bring you to enlightenment.
Super Meat Boy's levels make marvellous torture chambers. Crumbling walkways, crumbling walkways positioned over circular saw blades and laser beams are just a few of the perils that await your slippery chap. Imagine, then, being on the other side of the equation, designing challenges to drive other players mad. The brand new Super Meat Boy level editor is out on Steam now for free, and will let you do just that.
Rare is the day indie games can enjoy this kind of success, crossing over into the physical realm to take corporeal form on store shelves and in your hands. Earlier this week, Super Meat Boy received a retail release. This "Ultra Edition" isn't a simple repackaging of the game you know and love into a cardboard box--it's packed with bonuses. Check out what you get (besides the deliciously-brutal game itself) inside.