Sword of the Stars 2

Sword of the Stars 2: Enhanced Edition review

PC Gamer at

Sword of the Stars II was released last year in such a shockingly unfinished state that the developers issued a public apology. Thirteen months later, and this ambitious 4X space game has been allowed to boldly go for a second time. Sadly, while the bugs are (mostly) fixed, the game remains deeply frustrating.


Kerberos finally finish Sword of the Stars II, a mere year after release

Tom Sykes at

Waiting three days for UK Steam games to unlock is maddening enough, but waiting a whole year to be able to properly play a game you've spent good money on takes the biscuit - in fact, it takes the whole pack. Upon launch, Sword of the Stars II was a buggy, space weevil of a game, the strategy equivalent of the catastrophic Dungeon Lords. Thankfully, Kerberos has finally given the all-clear that it's reached the state it should have been at release. And it only took them a year.


Sword of the Stars II launches half-baked, developers apologize

Nathan Grayson at

Well now, this is unfortunate. Mere days after leaving the launch pad, spacefaring strategy game Sword of the Stars II is adrift and burning in space. Players have cited numerous crippling issues - from missing tutorials to entire features gone absent to general instability. To their credit, at least developer Kerberos and publisher Paradox aren't denying it.


Sword of the Stars II Developer Diary 3: Maturing the style

PC Gamer at

PC Gamer routinely features Developer Diaries: tales of what goes on behind-the-scenes in the development studios making your favorite games. In this entry, Sword of the Stars II: Lords of Winter's Lead Artist, Chris Gerspacher, talks about refining and upgrading a game's art style for a sequel. For more information, read the first and second entries, and let us know what you’d like to see developers discuss in future diaries in the comments.


Sword of the Stars II Dev Diary: Building a graphics engine

PC Gamer at

PC Gamer routinely features Developer Diaries: tales of what goes on behind-the-scenes in the development studios making your favorite games. In this particular entry, Darren Grant, Lead Programmer on Sword of the Stars I and II at Paradox, walks us through the process of building a brand new graphics engine from the ground up . For more information, read the first entry, and let us know what you'd like to see developers discuss in future diaries in the comments.