Sword of the Stars 2: Lords of Winter

Sword of the Stars II: Enhanced Edition released, but does it fix the bugs?

Phil Savage at

As is aggravatingly common for Paradox releases, Sword of the Stars II: Lords of Winter has had a lot of updates. A hell of a lot of updates in fact. It's aggravating not because of the new content and balance tweaks - they're all great to see - but because of the unbelievable number of problems and bugs that made it into its initial release.

Now though, they've released Sword of the Stars II: Enhanced Edition, a fully updated version of the game, bundled with the new End of Flesh content pack. In thanks to all the fans who have "stuck with the game" (read: put up with its flaws), the new content is being rolled out for free to all its current owners too.

Sword of the Stars 2 review

Tom Senior at

Sword of the Stars 2 adds a couple of extra Xs to the traditional 4X grand strategy formula. The familiar explore, expand, exploit and exterminate are joined by their ugly siblings excruciating and extended-periods-of -crashing, making for a misjudged and painful sojourn in this poorly served genre.

PC Gamer US Podcast #293: Tribesunal

PC Gamer at

For the first time in awhile, we're all playing the same game at PC Gamer—Tribes: Ascend. And we're more than glad to share our hours of experience in the game's just-launched beta. It can't last long, though: Call of Duty, L.A. Noire, Batman: Arkham City, Skyrim, all loom in November, each powerfully incompatible with a healthy personal life. Between those upcoming releases, we also chat about the bungled launch of Sword of the Stars II, Blacklight 2, the GTA V trailer, and Mechwarrior Online.

PC Gamer US Podcast 293: Tribesunal

Sword of the Stars 2 patch fixes some major issues, others said to persist

Rob Zacny at

Sword of the Stars II did not have a good launch, and its developer was quick to accept blame for what was an unplayable game for many customers.

Now the first of what is likely to be many patches has come out, this one addressing several crash issues, major bugs and gameplay problems, some compatibility problems with multiplayer, and some interface improvements.

Sword of the Stars II: Lords of Winter released

Rob Zacny at


Fans of glorious space combat, empire building, and sci-fi space operas might be interested to know that Kerberos Productions' Sword of the Stars II: Lords of Winter is now available "on all major digital portals" for $40.

Sword of the Stars II looks like it packs an impressive visual punch, to judge from the trailer and available screenshots, and developer Kerberos says it emphasized 3D combat, starship design, and an epic narrative when designing this game.

Sword of the Stars 2 screenshots show glorious space war

Tom Senior at

Space-borne strategy, Sword of the Stars 2 is out next week, and the new screenshots hosted over at Blue's News are just beautiful. Sword of the Stars occupies the strangely empty 4X space strategy genre. With only the likes of Sins of a Solar Empire and Galactic Civilizations for company, the Paradox published follow up should be welcomed with open arms by fans of glorious laser space war. See some of those very lasers tearing up the cosmos in the ten screenshots below and check out our Sword of the Stars 2 preview for more on the new race that will be invading everyone for the sequel.

E3 2011: Sword of the Stars 2 trailer goes beyond the Anti-matter era

Tom Senior at

[bcvideo id="983373368001"]
Sword of the Stars 2 brings the new Mars 2 graphics engine to the 4X space domination game. You can see the effects of the new engine above in the E3 trailer, which showcases many of the new ship designs.

The additions being made for the by the sequel aren't just skin deep. There's a whole new playable race called the Suul’ka. The technology tree has been expanded as well. It will begin in the Fusion era, and progress "beyond the Anti-matter era," which is probably is the most exciting of all the made up future eras. Find out more on the Sword of the Stars 2 on the official site.

Sword of the Stars II Developer Diary 3: Maturing the style

PC Gamer at

PC Gamer routinely features Developer Diaries: tales of what goes on behind-the-scenes in the development studios making your favorite games. In this entry, Sword of the Stars II: Lords of Winter's Lead Artist, Chris Gerspacher, talks about refining and upgrading a game's art style for a sequel. For more information, read the first and second entries, and let us know what you’d like to see developers discuss in future diaries in the comments.