swen vincke

Divinity: Original Sin update adds two new companions and a "big coat of polish"

Andy Chalk at

Divinity: Original Sin is a hit, having already sold more than 500,000 units, and while that obviously doesn't put it in the league of Call of Duty it's quite an achievement for an unapologetically old-school, PC-exclusive isometric RPG from Belgium. Even so, the work isn't done yet: The latest update to the game adds makes significant changes to the dialog system and adds two brand-new companion characters.

Divinity: Original Sin studio says it wouldn't "be correct" to crowdfund its next game

Andy Chalk at

Divinity: Original Sin is a really good game, thanks in no small part to the 19,541 people who threw nearly a million bucks at it on Kickstarter. Yet in spite of that success, and the resulting establishment of Larian as a reliable place for your crowdfunding cash, studio boss Swen Vincke says it probably won't go back to Kickstarter for its next game.

Divinity: Original Sin adds "AI personalities" in first official patch

Andy Chalk at

The first official Divinity: Original Sin patch has been released, boasting a litany of fixes and changes that's far too long to get into here. More significantly, it also introduces "AI personalities," a big update to how your characters interact that Larian Studios boss Swen Vincke talked about in an interview earlier this month.


Divinity: Original Sin developer turned off global chat to silence trolls

Andy Chalk at

If you played Divinity: Original Sin in its pre-release days, you may have noticed a very active little chat window down in the corner of the screen. You may also have noticed that in the full release edition, it's no longer there. Larian Studios actually revealed on Steam last week that it had switched off the global chat "as there was just a bit too much profanity and insulting," but as studio boss Swen Vincke told Kotaku, the real situation was a bit more than just a bit much.


Divinity: Original Sin studio wants to sleep, party and then figure out what's next

Andy Chalk at

Divinity: Original Sin launched a few days ago and so far it seems to be doing very well for itself. It's the fastest-selling game Larian Studios has ever published, and studio boss Swen Vincke told Eurogamer that it's definitely going to break even and might even pull in enough profit to finance Larian's next project. As for what that might be, he said the team still has to figure that out.