strategy

Door Kickers hits beta, adds levelling system, improved waypointing, challenges

Tom Sykes at

It's been around a year since we last checked in on Door Kickers, and in that time KillHouse Games' top-down SWAT-like seems to have come on leaps and bounds. It's just reached beta status, words which here mean 'has added a levelling system for your troops, improved waypointing, a challenge system that rewards with XP, oh and this huge list of other stuff'. If you've bought into the game already you've likely received an email by now informing you of the update; for everyone else, the following trailer will clue you in on what you're missing.


Minecraft meets Civilization in fan-made CivilizationCraft mod

Andy Chalk at

"CivilizationCraft" doesn't exactly roll off the tongue, but I don't imagine too many players will get hung up on the name. After all, an open-source multiplayer mod that recreates a very Civilization-like experience in Minecraft is such a good idea, it's almost dangerous.


Company of Heroes 2: The Western Front Armies review

Ian Birnbaum at

Company of Heroes 2 has spent the last year being tweaked, balanced, and building an online community, and the latest DLC, the Western Front Armies, is a great step at advancing that success. The main game didn’t do so hot with scripting and acting out a campaign storyline, so this DLC ditches that: there’s no new single-player included. Instead, the focus is entirely on adding new blood to the multiplayer servers with the arrival of the German Oberkommando West and the US Army.


Xenonauts review

Ian Birnbaum at

Xenonauts began life as a reimagining of the classic turn-based strategy game X-COM: UFO Defense. But where 2012’s excellent XCOM: Enemy Unknown modernized the setting and recreated the franchise’s systems in broad, easy-to-read strokes, Xenonauts threw itself headlong into the details. From individual, grid-based inventories to a line-of-sight cover system and destructible environments, every mechanic from the classic has been reimagined, rebuilt, and given an extra layer. The result is a deeply engaging, indie version of an alien invasion that stands toe-to-toe with X-COM—the classic and the reboots.


Civilization: Beyond Earth devs want to play with "both science and science-fiction"

Ian Birnbaum at

One of the most exciting games we’re getting a look at during E3 is Sid Meyer’s Civilization: Beyond Earth, the newest entry to the venerable strategy franchise. The game is set after a colonial exodus from Earth—for the first time, this Civ won’t be about going to war with Gandhi and forming an alliance with Cleopatra. The new planet comes with its own challenges and goals, according to an interview the game's co-lead designers gave to GameTrailers at E3.


Sid Meier's Civilization V now available for SteamOS and Linux

Andy Chalk at

E3 is in full swing and that means an overload of press events, trailers, interviews and hands-on time with the latest and greatest of upcoming videogames. But I'd like to take a break from all that sound and fury for a moment, if I may, to let you all know that the strategy classic Sid Meier's Civilization V is now available for Linux and SteamOS. (Oh, and it's on sale, too.)


Europa Universalis 4 gets big update alongside Wealth of Nations DLC release

Phil Savage at

Calling all magnates, tycoons and financiers, Europa Universalis 4 has a business deal for you. Wealth of Nations, the game's second major expansion pack, is now out and offering trade-focused improvements and additions... for a price. For those more frugal in nature, Paradox are also releasing a new update, introducing major changes for owners of the base game.


XCOM: Enemy Unknown coming to Linux, SteamOS this summer

Andy Chalk at

Long-suffering Linux gamers will get a nice treat later this summer as XCOM: Enemy Unknown will finally make its way to the platform, in a bundle including all add-on content and the Enemy Within expansion. The "new" game is being developed by Feral Interactive, which until now has worked exclusively on games for Apple platforms (including the OS X version of XCOM), as its debut Linux project.


Tropico 5 review

Phil Savage at

Frankly, I am not the man you want running your country. Over the course of my extended presidency I’ve smuggled rum into a prohibition America, sided with Axis powers during both World Wars, systematically stripped away the rights of my citizens, and assassinated a grandma for opposing my regime. I’m not proud of these things, but I’m glad I felt the need to do them. For all that Tropico 5 adds to the city-building series—and all the ways it doesn’t advance the formula enough—its greatest success is in pushing you towards the murkier aspects of dictatorial rule.


Age of Mythology: Extended Edition launches today on Steam

Patrick Carlson at

It's been just over two months since Age of Mythology: Extended Edition was cheekily announced by an alpaca hand puppet during an Age of Empires 2: HD Edition developer live stream. Yes, this is how classic games are brought back into the world. AoM: EE goes live on Steam today and brings with it the original's Titan expansion campaign as well as a host of other tweaks and upgrades under the hood.


Interview: Endless Space and StarDrive developers talk about 4X design

Wes Fenlon at

At the Game Developers Conference in March I previewed Endless Legend, a fantasy 4X strategy game from Amplitude Studios that is now available on Steam Early Access. I wanted to spend more time talking to Amplitude's creative director, Romain de Waubert de Genlis (above right), about the recent resurgence of the 4X genre and the success of his previous game Endless Space. We decided to talk over lunch with another 4X designer, Daniel DiCicco (above left), who is working on a sequel to his indie success StarDrive. Over the course of an hour we discussed different approaches to 4X design, their all-time favorite 4Xs, what they think the genre is missing, and more.

It's a long, meaty conversation about one of the most complex corners of PC gaming. Read on to join us for lunch.


Procedurally generated grand strategy The Last Federation out now

Tom Sykes at

Arcen Games' The Last Federation only came to light in February, and yesterday the grand-strategy-featuring-turn-based-shmup-combat-bits saw release. One day the secret of Arcen's astounding productivity will leak out - my money's on founder Chris Park owning some sort of Time Turner - but before that dread reveal we have plenty of time to wallow in their copious, innovative, if not always entirely successful output. The Last Federation is now available on the official site or on the Steams, along with your standard slight reduction in price and beautifully impenetrable launch trailer. I have no idea what's going on in the next two minutes, but just look at all the tiny lasers and explosions.


Civilization: Beyond Earth interview - everything you need to know about the new factions, aliens, technology and more

Tom Senior at

Civilization: Beyond Earth has been announced. We're the first in the world outside of Firaxis to play it, and you'll be able to read my hands-on impressions in the next issue of PC Gamer UK. While I was at Firaxis, I had the chance to sit down with the two lead designers, Will Miller and David McDonough for a comprehensive hour-long chat about every aspect of Beyond Earth. Read on for details on Beyond Earth's affinities, its dramatic sci-fi tech research web, orbital gun platforms, alien Siege Worms, new high-concept win conditions and loads, loads more.


Civilization: Beyond Earth announced. Civ is going to space

Tom Senior at

Firaxis announced the next stage of Civilization's evolution at PAX today. Civilization: Beyond Earth will take Sid Meier's classic turn-based strategy formula to an alien world for the first time since Alpha Centauri.


FTL Advanced Edition: the definitive version of Subset's strategy game

Samuel Roberts at

FTL: Advanced Edition is free. The goodwill of that gesture to fans, to expand the hit space sim's feature set and narrative possibilities for nothing, is a neat way to get people talking about the game just as it emerges on iPad. For me, FTL has been a go-to game, something I've played every day for as long as I can remember. The additions to the combat feel generous, and certainly justify picking up the game again even if you've logged tens of hours with it previously.

The basic principle of crossing the game's eight sectors is unchanged. One nerdy tweak to the interface I quite like is a heavier use of symbols in dialogue boxes, so you're not always staring at white text on a beige background. But why am I talking about UI and not the new space combat bits, which are clearly the more interesting addition?


Etherium trailer shows three factions and their resource war

Patrick Carlson at

It seems there are usually three sides to any good story. In the upcoming RTS Etherium, a futuristic battle for control of a hard-to-find resource involves Humans, Vectides, and Intari. And in a new trailer from developer Tindalos Interactive, we get a glimpse for the first time at the kind of unit technology each faction will have on hand during their resource war.


Age of Wonders 3 review

Richard Cobbett at

There's always been much to like about Age of Wonders, a fantastical fusion of strategy and tactics last seen back in 2002's Shadow Magic. But really, it doesn't get better than the penguins. Dire penguins, to be exact. Dedicated to evil, and summonable to join the armies of goblins and dragons and elves and magic. "These were no men," declares the in-game tome. "They were far more deadly. They were killer penguins." If this game had brought us nothing more than that quote, the wait would have been well worth it. Lucky for us, it did. A lot more.


Show Us Your Rig: Civ V designer Jon Shafer

Cory Banks at

Welcome to Show Us Your Rig, a new feature where the PC gaming industry's best and brightest show us the systems they use to work and play. 

Conifer Games' Jon Shafer requires a lot of information. As the lead designer on Civilization V, he's understandably used to having a lot of data to process—his civ's economic details or battle data from the front lines, perhaps. Lately, most of that information is the thousands of lines of code for his newest project, the upcoming 4X At The Gates. Still, we were surprised when Shafer told us that his setup for both programming and gaming requires four separate screens. For most people, that'd be information overload. For Shafer, it's just another work day.

Dungeon of the Endless explains its genre mashup in new trailer

Patrick Carlson at

As a roguelike, Dungeon of the Endless gives players more than one way to die. But it's also a mix of squad-based exploration, tower defense, and RPG-style upgrades, so there's also more than one way to stay alive, too. The game's newest trailer shows how these different genres work together to make the game cohesive.


Mordheim: City of the Damned brings turn-based strategy to a doomed city

Tom Senior at

This passed me by somehow, but it's still worth a mention. There's going to be a Mordheim game! Mordheim is one of Games Workshop's more obscure Warhammer Fantasy spin-off projects. It's a turn-based strategy game set in a city obliterated by a magic meteorite. Precious fragments of said meteorite, called Wyrdstone, have drawn bandits and adventurers from every corner of the world. Giant rat-men face off against heroes of the empire, Elves, pirates, mercenaries, Witch Hunters and chaos demons. It's like the end of the Hobbit, except the armies are 1000 times smaller, and prone to incurring terrible injuries and mounting psychological damage from battle to battle.