Strategy column

Tactical Advantage: How visuals can affect strategy games

Rob Zacny at

Rob Zacny gathers his troops in our monthly Tactical Advantage column to examine the complexities of strategic gaming and development. This month, Rob explains how pretty visuals don't necessarily make a better strategy game.

A PC upgrade can make everything feel new again, even something as minor as using Microsoft Word. I’m giddy at how much information my new 27-inch monitor can display. With enough desktop space to write in one window while others show me sources and chats with editors, I feel like the world is at my fingertips. I wish strategy games gave me that feeling more often, since they actually do put a world at my fingertips. Too often, strategy developers take the wrong approach to visual design and misplace their priorities when it comes to graphics.

SC2 Week: Superweapon strategy

PC Gamer at

As part of our ongoing celebration of all things StarCraft, we're hosting a Starcraft smörgåsbord, with a different theme for each of the days leading up to and the week following SC2's release. This article is a part of the "Everything We Know About StarCraft Day", the first of the bunch, and is an online release of Dan Stapleton's musings on superweapons, including SC2's nuke, from the October 2008 issue's Strategy column.