The Fullbright Company is based out of a three-bedroom house in Portland, Oregon. Founders Steve Gaynor, Johnnemann Nordhagen, and Karla Zimonja don't just work in the house—they live in it. It's like the headquarters of an indie superteam: members of the group worked on BioShock 2, Minerva’s Den, XCOM, and BioShock Infinite.
I shared Tom’s fascination with Gone Home when I had a chance to play it earlier this month. It’s relatable, contemporary, comfortable like your dad’s sweatshirt, and you get to sift through the drawers and closets of your in-game family to unravel the question “Why is no one home?”
During that demo, I spoke with The Fullbright Company co-founders Steve Gaynor and Johnnemann Nordhagen about how they approach designing a game driven by player curiosity, and where clues and story elements can be found achronologically.
The Fullbright Company, a new indie studio founded by a small team of former BioShock 2, XCOM, and BioShock Infinite developers, has announced its first game: Gone Home. The first-person adventure takes place in "a modern, residential locale" -- a large suburban home, from the looks of it -- where players will uncover some manner of mystery by "investigating a deeply interactive gameworld."
Though the studio has only been working on Gone Home for a few months, it's already sharing "very unfinished" pre-alpha video and screens of the game.
“Since we're indie and want to be transparent about the process, this is unfinished work-in-progress content, as opposed to a splashy trailer," said Fullbright Co-Founder Steve Gaynor in an e-mail correspondence with PC Gamer. "So brace yourself for some untextured walls and stuff.”