steampunk city-builder

New Clockwork Empires dev blog details character behavior, military units

Patrick Carlson at

With a wink and a nod to the colossus that is E3, Gaslamp Games have a new dev blog update concerning its in-progress steampunk city-builder Clockwork Empires. Gaslamp technical director Nicholas Vining describes some of the features the team has been busy working on, including character moods, sleeping patterns, and combat.

Interview: Gaslamp Games' mad, incredible vision for Clockwork Empires

Evan Lahti at

Our Clockwork Empires preview unearthed some clues and concepts lurking in Gaslamp Games’ steampunk city sandbox. To illuminate more of the game’s insanity (Elder God-summoning; weaponized zeppelins) and intricacy (procedural building technology; emergent character interactions), I’ve cut an interview based on a two-hour conversation with the developer.

“Interview” might not be accurate, actually. It’s more of a 9,000-word lobotomy of Gaslamp Games’ three founders, and also one of the most lively and entertaining conversations I’ve had with a group of game makers.