Oculus VR, the company behind the Oculus Rift virtual reality goggles, announced that it hired Atman Binstock as its new Chief Architect. We don’t usually report on industry hires, but Binstock was one of the lead engineers at Valve behind the “VR room” we heard so much about during the company’s Steam Dev Days event.
Steam Dev Days
Steam has announced new Steamworks tools for developers that will allow them to discount their own games when and how they like. Developers can choose to participate in weeklong deals, add custom discounts, and schedule sales up to two months in advance.
As is it wasn't already obvious, hats are hugely profitable. Back in July 2013, we learned that workshop creators have collectively earned $10 million from their items. On day two of the Valve-hosted Steam Dev Days event, the company announced that content creators made $400,000 in just the first week of 2014.
Okay, this makes more sense. Last November, eyebrows were cocked when Valve announced the session names and descriptions for this week's Steam Developer Days conference. At the time, when describing their VR session, Valve revealed that they'd "assembled a prototype," which would show what VR hardware could be capable of within two years. The question then became what they planned to do with this prototype, and whether their VR expertise would lead to an Oculus rival.
Quite the opposite, as it turns out. During the session, presented by Valve's VR virtuoso Michael Abrash, it was confirmed that the company have no current plans to release VR - at least, not yet. As a result, it's Oculus VR that are their most obvious choice as to who will ship a quality consumer headset. What's more, Valve say they're "continuing to work with Oculus to drive PC VR forward".
Steam Dev Days is well underway, and although the press wasn't invited to the party, they can't stop us from pressing our ears up against the window trying to catch snippets of what's being said. Hey, it's a living. The latest snippet came in the form of a sneaky tweet from Coffee Stain Studios' Armin Ibrisagic, whose captured slideshow image reveals that Valve is planning to add support for a bunch of new currencies to Steam sometime this year. The Australian, Canadian and New Zealand dollars appear to be included, as do the Japanese yen, the Mexican peso and the Singaporean dollar. Metro 2033's bullet-based currency is notable by its absence.
Valve is dropping the touchscreen from the center of its new experimental controller, according to attendees at the Steam Dev Days developer conference in Seattle. The move ditches the conceivably infinite number of buttons presentable on a touchscreen for a rather more finite, and traditional, D-pad and ABXY configuration. The haptic thumbpads will remain where they are—for now.
We’ve all been eagerly anticipating the info coming out of Steam Dev Days, the developers-only conference held by Valve in Seattle. There have been rumors of the demise of Greenlight and pictures of free Steam controllers and Steam Machines given out to attendees—rumors that we’ve been unable to substantiate because press is not allowed at the conference. To make up for barring us, though, Valve has sent us the most precious gift of all: a graph.
Steam Dev Days, the developer-only conference kicked off by Valve in Seattle this morning, is off to a roaring start. In the first two hours of the show, every attending developer has been given a new Steam controller and a promise of a free Gigabyte Steam Machine. Now, Valve founder Gabe Newell has stated his goal of getting rid of the often-troublesome, frequently controversial Steam Greenlight system.
Valve’s Steam Dev Days, a two-day developer’s conference in Seattle, will kick off this Thursday, and Vlambeer’s Rami Ismail has some pretty radical speculations on announcements Valve might make at the event. Even if he’s completely wrong, it’s still an interesting perspective on the Steam platform and the business of independent game development.
Valve has announced a two-day game developer’s conference in Seattle called “Steam Dev Days” that will allow game creators from around the globe to speak in roundtable discussions, attend industry lectures, and test out SteamOS, the Steam Controller, and an assortment of Steam machines.