And there I was, fashionably believing that vampirism was all about eternal romance, unfulfilled bloodlust, and flawless porcelain skin. Silly me! This new trailer for DARK is here to remind us what vampirism is really about—sustaining one's life on the blood of one's enemies, say, and lots of ominous stalking around in the shadows. Cheerful stuff, you know.
Thievery's hard, yo. That's something Monaco developer Andy Schatz discovered in the process of formulating two new competitive modes for the top-down stealth game. Neither made it to the final released version, but they sound like a lot of fun, and Schatz still hopes that at least one of them will become a future DLC.
Pre-order bonuses are not my cup of tea - in addition to punishing players for not buying from a particular store, they're often so overpowered that they spoil the game. Having said that, Dishonored's various rewards don't seem too imbalanced - and you've probably completed the game by now, anyway. Over six months after the stealthy immersive sim's release, its pre-order gubbins has been collected into one ultro-bundle entitled Void Walker's Arsenal DLC (I always thought Corvo was more of a Wolverhampton Wanderers man). The DLC comprises four packs: the Acrobatic Killer Pack, the Arcane Assassin Pack, the Backstreet Butcher Pack, and the Shadow Rat Pack, each one containing a handful of minor upgrades, a book and a bunch of a coins. You can grab it from Steam on May 14th for the princely sum of $3.99.
The Merc and the Spy have been bitter enemies ever since the former neglected to hold a door open for the latter sometime in the late eighteenth century. That one act of (quite unforgivable) rudeness sparked a centuries-long feud, escalating through name-calling, to pranks, and inevitably to murder. After sitting Conviction out, the pair are at it again, in Splinter Cell: Blacklist's returning Spies vs. Mercs multiplayer mode. IGN have a video of the celebrated mode's grand reveal, and after crawling through an air-duct with a pair of night-vision goggles on, so do we. See it in action after the break.
Stealth Bastard Deluxe is a world of frighteningly fast-paced, dancing-between-the-deadly-lasers fun, so you can't blame Curve Studios for wanting to get it out to as many people as they can. Yesterday marked its official release on Mac and Linux (or as I like to call it, the penguin OS). But if you're a regular ol' Windows gamer like me, you might wonder, "Huh. What do I get?" Don't worry, friend. No matter the platform, everybody can now get the pixelly stealth platformer on Steam for 50% off. No longer will we be divided by our choice of operating system. Discounts for everybody!
It's Sunday, it's (sorta) sunny - it's the perfect time for a picnic on the procedurally generated moors of Sir, You Are Being Hunted. Only instead of pork pies and jam sandwiches, there's a gang of tweed-clad robot maniacs looking to tear you limb from limb. Ah, that brings me back to the Sykes family outings of my youth. These twin gameplay videos show new footage of the (seemingly not too far off being complete) first-person stealth game, one with commentary, the other more indicative of how the game will actually play. Sir, you are being directed beneath the break.
Garrett's back for more masterful pilfering in Eidos' Thief reboot, and the team wants to honor the influence of the series' original trio by including some familiar tools. Perhaps the most recognizable of Garrett's arsenal are his Water Arrows, used to douse light sources from afar. I think they're one of the franchise's most recognizable items, and one of the best-known mechanics in stealth gaming. Here's why.
Pocketwatch's top-down heist game Monaco picked up a lot of attention from us for its co-op team of specialized burglars and the carefully constructed capers they can execute. After years spent in the boiler, it's ready for go-time. Monaco's Twitter account says the robbing will begin April 24 on Steam.
The smoke of a freshly snuffed candle from a Thief teaser still lingers in the air, but time is trivial for master burglar Garrett. He's back on the creaky wooden stage already in the upcoming stealth reboot's full debut trailer to say, essentially: "I rule."
Assassin's Creed 4: Black Flag sailing in from the salty mists so soon after Assassin's Creed 3 signifies Ubisoft's drive to annualize the series on a regular holiday release track. Some fans worry the saturation of Creeds will dull the appeal of sticking sharp metal objects into bad men as a hooded killer. For Ubisoft Montreal head Yannis Mallat (via Eurogamer), however, it's full sails for the yearly cycle unless players say otherwise.
At night, Dishonored's sprawling city of Dunwall looks particularly magnificent. Lit windows dot a canopy of Victorian-style architecture of angular roofs and spires, and jungles of smokestacks continuously belch out whale-oil vapor in an enduring sign of industry. It's easy to forget about Corvo Attano's errand of revenge and simply drink in Dunwall's details, but Arkane's journey of solidifying the city's theme was a far more elaborate process. At a GDC talk (via Polygon), Art Director Sebastien Mitton describes how experiencing "the life of a city" visited by the team eventually shaped Dunwall's culture and identity.
Beyond Dunwall's detailed architecture and snippets of lore spread through its cobbled streets, Dishonored racked up acclaim for its steep non-linearity and free-form areas for players to fashion their own means of completing objectives using as much subtlety as desired. During a panel at GDC yesterday (via Polygon), Arkane co-Creative Directors Raphael Colantonio and Harvey Smith embraced this concept of player agency in games, saying, "It's all about guiding and attracting, as opposed to dictating the player's path."
Eidos Montreal have offered up some details on one of the new features of their upcoming Thief revival. Focus is an ability Garrett can access to speed up his reactions, giving him more time to perform combat or lockpicking. Game director Nick Cantin explains the ability in a community blog post. And, almost like he's anticipating a response from the series' most hardcore fans, he repeatedly assures that the ability is optional.
The first thing I ask of any stealth game is "Can you get through it without killing anyone?" It's not because I'm unsettled by the sight of blood, or I think that Goon #76 deserves to see his family again, but because a master thief should be able to sneak in and out without leaving so much as a fingerprint on the world. Being a ninja, the guy from Mark of the Ninja understandably wasn't too bothered with keeping people alive, but thankfully for us Ghosty types we'll soon be able to decide that for ourselves. The game's Special Edition DLC - released this Summer - will add non-lethal takedowns, in addition to a developer commentary and a new flashback level.
Remember Me is an upcoming action-adventure game combining stealth, parkour, cyberpunk, and the Inception-like concept of memory alteration. An amazing pitch, one sure to woo plenty publishers—oh, wait, the main character is a lady. Pass. That's essentially what developer Dontnod Entertainment experienced while shopping its game to prospective funders, and in an interview with Penny Arcade, creative director Jean-Maxime Moris says the studio was told more than once that "You can't have a female character in games."
After that moderately alarming but ultimately blown-out-of-proportion business about Garrett being made more "mainstream" for the recently announced Thief reboot, you might be wondering if Thiefourfiaf will break the cardinal rule of the previous games: that you can complete them without harming a living soul. It's a justifiable fear, particularly after Deus Ex: Human Revolution's turrrrible boss battles, but thankfully it turns out to be unfounded, as this blog post on the Eidos Montreal site makes clear.
As revealed earlier this week, Assassin's Creed 4: Black Flag is a very real thing. Hot on the sails of the popular naval battles from Assassin's Creed 3, Black Flag charts the high-seas adventures of Connor's grand-sire Edward Kenway and his time moonlighting as a member of the assassin order while leading a pirate crew. Ubisoft's latest trove of screenshots shows more glimpses at plunder-prone tropical locales (including a couple concept art sketches), Kenway's totally non-compensating arsenal, and a frozen moment from a full broadside. We've also got more info and shots for all you landlubbers in our preview.
When the armies of the Revolutionary War clashed their might for the fate of fledgling America, the forgotten children kept out of danger by slinking within guard-infested, dimly lit warehouses. Or that's what developer Lantana Games believes, at least. Its upcoming stealth platformer, Children of Liberty (via RPS), has you thwarting British forces meddlesome-kids-style in a mixed 2D/3D aesthetic that shows a lot of personality and promise.
Many minds have weighed in on the effects of violent games after the December 14 Sandy Hook school shooting. A frequently cited modern example of interactive violence is Arkane's Dishonored, a stealth game which allows the player to choose a path of brutality. In a contributed article to RPS, Joe Houston, who worked on Dishonored before leaving Arkane, stressed that we shouldn't dismiss the debate.