Gunpoint released: here's the launch trailer and the reason why we're not reviewing it

Graham Smith at

Gunpoint, the 2D stealth-puzzle game about rewiring electronics and falling from great heights, has been released and is now available from Steam and the Humble Store. To mark the occasion, game designer and PC Gamer section editor Tom Francis has released a trailer that explains what the game is about. (Hint: rewiring electronics and falling from great heights).

Watch the trailer below, and find an explanation of the extremely obvious reasons why we're not reviewing the game.

Surrealist stealth game Tangiers will let you collect conversations, hurl them at enemies

Tom Sykes at

I don't know where Tangiers has been hiding, but I'm glad it's finally emerged from the shadows of its stark industrial environment to show off its first teaser trailer, because it's a doozy. Inspired by literature (William Burroughs, JG Ballard), art (the DADA movement) and music (Throbbing Gristle, Cabaret Voltaire) as much as Thief, Andalusian Games' abstract, surrealist stealth game has the artistic ambition to match its beautiful fractured world. According to the Facebook page, that world will literally change depending on how you play - "play disruptively and the world fractures, deforms". You will also be able to acquire "discarded conversations, hurling worlds down the street to distract your enemies, to give you a split second to slip past." I've hurled some words, and that trailer, beneath the break.

DARK's here to remind us what vampirism is really about

Katie Williams at

And there I was, fashionably believing that vampirism was all about eternal romance, unfulfilled bloodlust, and flawless porcelain skin. Silly me! This new trailer for DARK is here to remind us what vampirism is really about—sustaining one's life on the blood of one's enemies, say, and lots of ominous stalking around in the shadows. Cheerful stuff, you know.

Monaco developer may add two more competitive modes

Katie Williams at

Thievery's hard, yo. That's something Monaco developer Andy Schatz discovered in the process of formulating two new competitive modes for the top-down stealth game. Neither made it to the final released version, but they sound like a lot of fun, and Schatz still hopes that at least one of them will become a future DLC.

Dishonored's pre-order bonuses collected in the Void Walker's Arsenal DLC, hitting 14th May

Tom Sykes at

Pre-order bonuses are not my cup of tea - in addition to punishing players for not buying from a particular store, they're often so overpowered that they spoil the game. Having said that, Dishonored's various rewards don't seem too imbalanced - and you've probably completed the game by now, anyway. Over six months after the stealthy immersive sim's release, its pre-order gubbins has been collected into one ultro-bundle entitled Void Walker's Arsenal DLC (I always thought Corvo was more of a Wolverhampton Wanderers man). The DLC comprises four packs: the Acrobatic Killer Pack, the Arcane Assassin Pack, the Backstreet Butcher Pack, and the Shadow Rat Pack, each one containing a handful of minor upgrades, a book and a bunch of a coins. You can grab it from Steam on May 14th for the princely sum of $3.99.

Splinter Cell: Blacklist trailer pits Spies against their natural enemy, the Merc

Tom Sykes at

The Merc and the Spy have been bitter enemies ever since the former neglected to hold a door open for the latter sometime in the late eighteenth century. That one act of (quite unforgivable) rudeness sparked a centuries-long feud, escalating through name-calling, to pranks, and inevitably to murder. After sitting Conviction out, the pair are at it again, in Splinter Cell: Blacklist's returning Spies vs. Mercs multiplayer mode. IGN have a video of the celebrated mode's grand reveal, and after crawling through an air-duct with a pair of night-vision goggles on, so do we. See it in action after the break.

Stealth Bastard release on Linux and Mac means a sale for everybody

Katie Williams at

Stealth Bastard Deluxe is a world of frighteningly fast-paced, dancing-between-the-deadly-lasers fun, so you can't blame Curve Studios for wanting to get it out to as many people as they can. Yesterday marked its official release on Mac and Linux (or as I like to call it, the penguin OS). But if you're a regular ol' Windows gamer like me, you might wonder, "Huh. What do I get?" Don't worry, friend. No matter the platform, everybody can now get the pixelly stealth platformer on Steam for 50% off. No longer will we be divided by our choice of operating system. Discounts for everybody!

Sir, You Are Being Hunted trailers show hiding, scrounging, marmalade and ham

Tom Sykes at

It's Sunday, it's (sorta) sunny - it's the perfect time for a picnic on the procedurally generated moors of Sir, You Are Being Hunted. Only instead of pork pies and jam sandwiches, there's a gang of tweed-clad robot maniacs looking to tear you limb from limb. Ah, that brings me back to the Sykes family outings of my youth. These twin gameplay videos show new footage of the (seemingly not too far off being complete) first-person stealth game, one with commentary, the other more indicative of how the game will actually play. Sir, you are being directed beneath the break.

Why Water Arrows are a Thief's best tool

Omri Petitte at

Garrett's back for more masterful pilfering in Eidos' Thief reboot, and the team wants to honor the influence of the series' original trio by including some familiar tools. Perhaps the most recognizable of Garrett's arsenal are his Water Arrows, used to douse light sources from afar. I think they're one of the franchise's most recognizable items, and one of the best-known mechanics in stealth gaming. Here's why.

Monaco executing its release plan on April 24

Omri Petitte at

Pocketwatch's top-down heist game Monaco picked up a lot of attention from us for its co-op team of specialized burglars and the carefully constructed capers they can execute. After years spent in the boiler, it's ready for go-time. Monaco's Twitter account says the robbing will begin April 24 on Steam.

Thief reveal trailer: Garrett explores what makes a perfect plunderer

Omri Petitte at

The smoke of a freshly snuffed candle from a Thief teaser still lingers in the air, but time is trivial for master burglar Garrett. He's back on the creaky wooden stage already in the upcoming stealth reboot's full debut trailer to say, essentially: "I rule."

Ubisoft: players "will tell us" when they're tired of annual Assassin's Creed releases

Omri Petitte at

Assassin's Creed 4: Black Flag sailing in from the salty mists so soon after Assassin's Creed 3 signifies Ubisoft's drive to annualize the series on a regular holiday release track. Some fans worry the saturation of Creeds will dull the appeal of sticking sharp metal objects into bad men as a hooded killer. For Ubisoft Montreal head Yannis Mallat (via Eurogamer), however, it's full sails for the yearly cycle unless players say otherwise.

GDC 2013: Dishonored's Dunwall influenced by dev visits to London, Edinburgh

Omri Petitte at

At night, Dishonored's sprawling city of Dunwall looks particularly magnificent. Lit windows dot a canopy of Victorian-style architecture of angular roofs and spires, and jungles of smokestacks continuously belch out whale-oil vapor in an enduring sign of industry. It's easy to forget about Corvo Attano's errand of revenge and simply drink in Dunwall's details, but Arkane's journey of solidifying the city's theme was a far more elaborate process. At a GDC talk (via Polygon), Art Director Sebastien Mitton describes how experiencing "the life of a city" visited by the team eventually shaped Dunwall's culture and identity.

GDC 2013: Dishonored devs uphold player improvisation and minimal guidance

Omri Petitte at

Beyond Dunwall's detailed architecture and snippets of lore spread through its cobbled streets, Dishonored racked up acclaim for its steep non-linearity and free-form areas for players to fashion their own means of completing objectives using as much subtlety as desired. During a panel at GDC yesterday (via Polygon), Arkane co-Creative Directors Raphael Colantonio and Harvey Smith embraced this concept of player agency in games, saying, "It's all about guiding and attracting, as opposed to dictating the player's path."

Thief's Focus ability detailed, Eidos Montreal want to ensure that purists have options

Phil Savage at

Eidos Montreal have offered up some details on one of the new features of their upcoming Thief revival. Focus is an ability Garrett can access to speed up his reactions, giving him more time to perform combat or lockpicking. Game director Nick Cantin explains the ability in a community blog post. And, almost like he's anticipating a response from the series' most hardcore fans, he repeatedly assures that the ability is optional.

Mark of the Ninja to get Special Edition content, including non-lethal takedowns

Tom Sykes at

The first thing I ask of any stealth game is "Can you get through it without killing anyone?" It's not because I'm unsettled by the sight of blood, or I think that Goon #76 deserves to see his family again, but because a master thief should be able to sneak in and out without leaving so much as a fingerprint on the world. Being a ninja, the guy from Mark of the Ninja understandably wasn't too bothered with keeping people alive, but thankfully for us Ghosty types we'll soon be able to decide that for ourselves. The game's Special Edition DLC - released this Summer - will add non-lethal takedowns, in addition to a developer commentary and a new flashback level.

Remember Me developer struggled with securing a publisher over female protagonist

Omri Petitte at

Remember Me is an upcoming action-adventure game combining stealth, parkour, cyberpunk, and the Inception-like concept of memory alteration. An amazing pitch, one sure to woo plenty publishers—oh, wait, the main character is a lady. Pass. That's essentially what developer Dontnod Entertainment experienced while shopping its game to prospective funders, and in an interview with Penny Arcade, creative director Jean-Maxime Moris says the studio was told more than once that "You can't have a female character in games."

Thief won't force you to kill, will (probably) force you to steal

Tom Sykes at

After that moderately alarming but ultimately blown-out-of-proportion business about Garrett being made more "mainstream" for the recently announced Thief reboot, you might be wondering if Thiefourfiaf will break the cardinal rule of the previous games: that you can complete them without harming a living soul. It's a justifiable fear, particularly after Deus Ex: Human Revolution's turrrrible boss battles, but thankfully it turns out to be unfounded, as this blog post on the Eidos Montreal site makes clear.

Assassin's Creed 4: Black Flag screenshots show lush jungles, lush beards

Omri Petitte at

As revealed earlier this week, Assassin's Creed 4: Black Flag is a very real thing. Hot on the sails of the popular naval battles from Assassin's Creed 3, Black Flag charts the high-seas adventures of Connor's grand-sire Edward Kenway and his time moonlighting as a member of the assassin order while leading a pirate crew. Ubisoft's latest trove of screenshots shows more glimpses at plunder-prone tropical locales (including a couple concept art sketches), Kenway's totally non-compensating arsenal, and a frozen moment from a full broadside. We've also got more info and shots for all you landlubbers in our preview.

Dishonored story DLC hinted at by PS3 Trophies

Omri Petitte at

Dishonored's roof-flitting ride to revenge already landed our Singleplayer Shooter of 2012 award, but there may be more to the saga in an upcoming DLC pack hinted at by a new batch of PS3 Trophies.