The rather peculiar stealth game known as Tangiers has finally cast away the shadows and is basking in the warm glow of being officially backed. Or maybe it ventured deeper into the shadows. That's what stealth games do, right?
The freshly announced Volume is being made by Mike Bithell, creator of the quadrilateral platformer Thomas Was Alone. Which means I'm fighting the urge point at one of the abstract red cuboids emerging from the ground and going "lol, Thomas in 3D!" I'll continue to struggle against that base temptation, because Volume looks to be an intriguing stealth distract-'em-up with an emphasis on making noise.
Earlier this year, Tom Sykes managed to scribble down a description of Mark of the Ninja's Special Edition DLC before it disappeared into the shadows. Since then, we've been searching for more information on the elusive update - poking around in bins, and shining lights down rat-ridden alleyways. It turns out that all we needed to do was follow developer Klei's twitter feed, as they've now announced August 16th as the date of the DLC's release.
I was assuming the title of Klei's next game would be another helpful instruction like 'Don't Starve' or, you know, 'Shank'. Instead it's 'Incognita', which is the kind of name you'd give a Spanish secret agent in a Saturday morning cartoon. I am entirely OK with this. Another thing I am OK with: a forty-odd minute livestream of the turn-based espionage title, which if you missed it has been recorded and embeddified below.
Sam Fisher is equally adept at sneaking, killing, and killing-while-sneaking, as the latest in Ubisoft's long-running Splinter Cell Trailer series suggests. Sneak like a sneaky Ghost, pounce like a Panther, or kill everyone like an Assault - in Blacklist, you can mix and match these methods to your murdery heart's content. Me? I'm waiting for the Zombie/Giraffe/Avinegar DLC, to see what three playstyles they bring.
I’ve seen a lot of stealth games during my time on Earth, but nothing has looked quite as striking as Tangiers, a “dark 20th-century avant-garde stealth game” where words are your weapons and shadows are your protection. We caught a glimpse of the surrealist, open world game a couple months ago, but Tangiers’ new Kickstarter page has illuminated some additional details for us to examine.
Like a morally dubious, neck-bothering Batman, Sam Fisher wants to make you think he is everywhere as part of his tireless campaign to stop ALL OF THE ATTACKS. He's in you house, he's in your office, he's in your pantries, he's in Splinter Cell: Blacklist, Ubisoft's upcoming sneak and snap 'em up that continues to pump out unintentionally hilarious trailers.
Upcoming stealthy action game Tom Clancy's Splinter Cell Blacklist has released a new video detailing its Spies vs. Mercs Classic multiplayer mode. As explained by Splinter Cell community developer Zack Cooper, the Classic mode is intended to give new players a useful introduction to multiplayer in the new game.
You don't get to develop a gravelly voice or kleptomania through anything as quaint as a happy childhood, that's for sure. This new dev diary from Eidos Montreal reveals the backstory behind Thief's protagonist, Garrett—and as you may have guessed, his early years were disappointingly bereft of cuddles.
Like Garrett out of the shadows, details continue to emerge that give shape to Eidos Montreal's upcoming Thief reboot. From a new Shack News interview with lead level designer Daniel Windfeld Schmidt we hear about the "reinvention" of the stealthy, blackjack-swinging original.
Thief was appropriately - if surprisingly - quiet this E3. We caught the odd brief glimpse: most tangibly a bizarre CGI trailer that explained little besides Garrett's love of bows and pinching thing. Now OPM have caught sight of something slinking through the darkness. Hey, it's screenshots! Get 'em!
A director's cut version of Deus Ex: Human Revolution is coming soon to PC, according to a new report by Gamespot. Although it had previously been announced as a Nintendo Wii U release, the new multi-platform edition will integrate previously released DLC as well as offer updated boss fights, altered combat, and "enhanced visuals," according to the title's official website.
I'm not convinced Splinter Cell Blacklist has anything left to show us in its many trailers, but one thing's abundantly clear: Ubisoft are going to keep making them until we give in to their insane demands. (Their demands being that we 'buy Splinter Cell Blacklist', and 'please give Rayman another chance'). Their latest attempts to get us used to Sam Fisher's new, non-Ironsidian voice actor, who certainly sounds younger than his gravel-throated predecessor.
I'm still holding out a small amount of hope for Realmforge Studios' vampire stealth game Dark, but I'm beginning to think that might just be leftover enthusiasm for the excellent Vampire: Bloodlines. The following video, produced to coincide with E3, offers a masterclass in how not to make a trailer, comprised as it is of vaguely positive quotes by people who haven't played it, backed up by some truly awful music. Despite that, hey, at least it features actual gameplay, focusing mainly on our hero John Vampire's - sorry, Eric Bane's various supernatural powers.
Gunpoint, the 2D stealth-puzzle game about rewiring electronics and falling from great heights, has been released and is now available from Steam and the Humble Store. To mark the occasion, game designer and PC Gamer section editor Tom Francis has released a trailer that explains what the game is about. (Hint: rewiring electronics and falling from great heights).
Watch the trailer below, and find an explanation of the extremely obvious reasons why we're not reviewing the game.
I don't know where Tangiers has been hiding, but I'm glad it's finally emerged from the shadows of its stark industrial environment to show off its first teaser trailer, because it's a doozy. Inspired by literature (William Burroughs, JG Ballard), art (the DADA movement) and music (Throbbing Gristle, Cabaret Voltaire) as much as Thief, Andalusian Games' abstract, surrealist stealth game has the artistic ambition to match its beautiful fractured world. According to the Facebook page, that world will literally change depending on how you play - "play disruptively and the world fractures, deforms". You will also be able to acquire "discarded conversations, hurling worlds down the street to distract your enemies, to give you a split second to slip past." I've hurled some words, and that trailer, beneath the break.
And there I was, fashionably believing that vampirism was all about eternal romance, unfulfilled bloodlust, and flawless porcelain skin. Silly me! This new trailer for DARK is here to remind us what vampirism is really about—sustaining one's life on the blood of one's enemies, say, and lots of ominous stalking around in the shadows. Cheerful stuff, you know.
Thievery's hard, yo. That's something Monaco developer Andy Schatz discovered in the process of formulating two new competitive modes for the top-down stealth game. Neither made it to the final released version, but they sound like a lot of fun, and Schatz still hopes that at least one of them will become a future DLC.
Pre-order bonuses are not my cup of tea - in addition to punishing players for not buying from a particular store, they're often so overpowered that they spoil the game. Having said that, Dishonored's various rewards don't seem too imbalanced - and you've probably completed the game by now, anyway. Over six months after the stealthy immersive sim's release, its pre-order gubbins has been collected into one ultro-bundle entitled Void Walker's Arsenal DLC (I always thought Corvo was more of a Wolverhampton Wanderers man). The DLC comprises four packs: the Acrobatic Killer Pack, the Arcane Assassin Pack, the Backstreet Butcher Pack, and the Shadow Rat Pack, each one containing a handful of minor upgrades, a book and a bunch of a coins. You can grab it from Steam on May 14th for the princely sum of $3.99.
The Merc and the Spy have been bitter enemies ever since the former neglected to hold a door open for the latter sometime in the late eighteenth century. That one act of (quite unforgivable) rudeness sparked a centuries-long feud, escalating through name-calling, to pranks, and inevitably to murder. After sitting Conviction out, the pair are at it again, in Splinter Cell: Blacklist's returning Spies vs. Mercs multiplayer mode. IGN have a video of the celebrated mode's grand reveal, and after crawling through an air-duct with a pair of night-vision goggles on, so do we. See it in action after the break.