Stealth

Thief interview -- mission structure, complexity, lessons from Deus Ex: Human Revolution

Omri Petitte at

Eidos Montreal's latest gig shaping its Thief reboot treads a fine and shadowy line. The modern entry to the esteemed stealth series has the cautious attention of franchise fans who've long awaited a new Thief, but it's also mixing the new in with the tried-and-true: a grittier and more involved Garrett, an all-revealing Focus mechanic, and a conservative jumping/climbing control scheme.


Thief hands-on: the life and times of a kleptomanic clock tower cosh-ninja

Tom Senior at

So, Garrett is a ninja that lives in a clock tower now. I'm not sure how I feel about that. I always had him pinned as the sardonic vagrant sort, scraping a difficult living eating mice in stolen basement spaces to avoid the authorities. That's the trouble with Thief, I've filled every dark low-poly corner of the game with assumed lore. In the long years since I first played it, it has become a better game in memory. It's easy to forget how blind and thick the guards could be, the silly hats they sometimes wore, and those damn giant spiders.

How can Eidos Montreal ever hope to meet the expectations of Thief fans? They've certainly ticked off the general feature list well enough. Hiding in shadows - check. Rope arrows, fire arrows, water arrows - check. A dark city full of bawdy crooks and racked with sociopolitical strife - yep. I spent a few hours sneaking around the market hub district that surrounds Garrett's clock tower home, and came away worried. I got a good whiff of the grimy, mysterious atmosphere I associate with classic Thief, but in the final ten minutes - side missions completed - I ran around the level easily coshing sword-wielding guards into unconsciousness in dull face-to-face combat. Hmmm.


Sir, You Are Being Hunted lets players sneak into the alpha through Steam Early Access

Phil Savage at

I'll have to be quick. I took a wrong turn on the way to the office and now I'm lost in the woodlands, being tracked by posh, yet murderous robots. Coincidentally, it's a situation reminiscent of Sir, You Are Being Hunted: the open world stealth-'em-up from Big Robot, which is now available to buy in alpha form. Here, let me hastily embed a trailer, before metallic dogs track my scent, or, even worse, this flask of tea goes cold.


Thief release date announced, Gamescom trailer slips out while you're distracted

Phil Savage at

Typical. Eidos Montreal open their window just a crack so they can shout to the streets the release date of the upcoming Thief, and what happens? Their Gamescom trailer leaps out into the public eye, to be snatched up by interested eyes. It continues the studio's insistence on promoting the game with CGI movies, but this time focuses on the city and it's increasingly harrowing problems.


Assassin's Creed IV: Black Flag stealth video sneaks into view

Perry Vandell at

ost of my attempts at stealth in previous Assassin's Creed games look like something you'd see in an episode of The Three Stooges. Sure, I'll mingle with a bustling crowd to pass a few guards, but something will always go awry, and I'll be left with a pile of bodies lying at my feet. But the latest gameplay video for Assassin's Creed IV: Black Flag is doing its best to show how the overt can become more covert.


Tangiers Kickstarter funded, first stretch goal reached

Perry Vandell at

The rather peculiar stealth game known as Tangiers has finally cast away the shadows and is basking in the warm glow of being officially backed. Or maybe it ventured deeper into the shadows. That's what stealth games do, right?


Volume is a stealth game from the creator of Thomas Was Alone

Phil Savage at

The freshly announced Volume is being made by Mike Bithell, creator of the quadrilateral platformer Thomas Was Alone. Which means I'm fighting the urge point at one of the abstract red cuboids emerging from the ground and going "lol, Thomas in 3D!" I'll continue to struggle against that base temptation, because Volume looks to be an intriguing stealth distract-'em-up with an emphasis on making noise.


Mark of the Ninja's special edition DLC dated

Phil Savage at

Earlier this year, Tom Sykes managed to scribble down a description of Mark of the Ninja's Special Edition DLC before it disappeared into the shadows. Since then, we've been searching for more information on the elusive update - poking around in bins, and shining lights down rat-ridden alleyways. It turns out that all we needed to do was follow developer Klei's twitter feed, as they've now announced August 16th as the date of the DLC's release.


Incognita livestream shows off 40 minutes of turn-based tactical espionage

Tom Sykes at

I was assuming the title of Klei's next game would be another helpful instruction like 'Don't Starve' or, you know, 'Shank'. Instead it's 'Incognita', which is the kind of name you'd give a Spanish secret agent in a Saturday morning cartoon. I am entirely OK with this. Another thing I am OK with: a forty-odd minute livestream of the turn-based espionage title, which if you missed it has been recorded and embeddified below.


Splinter Cell Blacklist trailer: Sam Fisher is a salty ghost panther

Tom Sykes at

Sam Fisher is equally adept at sneaking, killing, and killing-while-sneaking, as the latest in Ubisoft's long-running Splinter Cell Trailer series suggests. Sneak like a sneaky Ghost, pounce like a Panther, or kill everyone like an Assault - in Blacklist, you can mix and match these methods to your murdery heart's content. Me? I'm waiting for the Zombie/Giraffe/Avinegar DLC, to see what three playstyles they bring.


Tangiers gets new details along with Kickstarter

Perry Vandell at

I’ve seen a lot of stealth games during my time on Earth, but nothing has looked quite as striking as Tangiers, a “dark 20th-century avant-garde stealth game” where words are your weapons and shadows are your protection. We caught a glimpse of the surrealist, open world game a couple months ago, but Tangiers’ new Kickstarter page has illuminated some additional details for us to examine.


Splinter Cell: Blacklist trailer puts the fear into terrorists (and scriptwriters)

Phil Savage at

Like a morally dubious, neck-bothering Batman, Sam Fisher wants to make you think he is everywhere as part of his tireless campaign to stop ALL OF THE ATTACKS. He's in you house, he's in your office, he's in your pantries, he's in Splinter Cell: Blacklist, Ubisoft's upcoming sneak and snap 'em up that continues to pump out unintentionally hilarious trailers.


It's classic spies vs. mercs in new Splinter Cell Blacklist video

Patrick Carlson at

Upcoming stealthy action game Tom Clancy's Splinter Cell Blacklist has released a new video detailing its Spies vs. Mercs Classic multiplayer mode. As explained by Splinter Cell community developer Zack Cooper, the Classic mode is intended to give new players a useful introduction to multiplayer in the new game.


Thief developer diary steals a quick glance at Garrett's backstory

Katie Williams at

You don't get to develop a gravelly voice or kleptomania through anything as quaint as a happy childhood, that's for sure. This new dev diary from Eidos Montreal reveals the backstory behind Thief's protagonist, Garrett—and as you may have guessed, his early years were disappointingly bereft of cuddles.


Thief begins to find its form in a new dev interview

Patrick Carlson at

Like Garrett out of the shadows, details continue to emerge that give shape to Eidos Montreal's upcoming Thief reboot. From a new Shack News interview with lead level designer Daniel Windfeld Schmidt we hear about the "reinvention" of the stealthy, blackjack-swinging original.


Thief screenshots show stealth and whacking

Phil Savage at

Thief was appropriately - if surprisingly - quiet this E3. We caught the odd brief glimpse: most tangibly a bizarre CGI trailer that explained little besides Garrett's love of bows and pinching thing. Now OPM have caught sight of something slinking through the darkness. Hey, it's screenshots! Get 'em!


Deus Ex: Human Revolution Director's Cut coming to PC

Patrick Carlson at

A director's cut version of Deus Ex: Human Revolution is coming soon to PC, according to a new report by Gamespot. Although it had previously been announced as a Nintendo Wii U release, the new multi-platform edition will integrate previously released DLC as well as offer updated boss fights, altered combat, and "enhanced visuals," according to the title's official website.


Splinter Cell Blacklist trailer puts new voice actor through his paces, as Ironside sits it out

Tom Sykes at

I'm not convinced Splinter Cell Blacklist has anything left to show us in its many trailers, but one thing's abundantly clear: Ubisoft are going to keep making them until we give in to their insane demands. (Their demands being that we 'buy Splinter Cell Blacklist', and 'please give Rayman another chance'). Their latest attempts to get us used to Sam Fisher's new, non-Ironsidian voice actor, who certainly sounds younger than his gravel-throated predecessor.


Dark's E3 trailer undermines itself with a terrible, terrible music choice

Tom Sykes at

I'm still holding out a small amount of hope for Realmforge Studios' vampire stealth game Dark, but I'm beginning to think that might just be leftover enthusiasm for the excellent Vampire: Bloodlines. The following video, produced to coincide with E3, offers a masterclass in how not to make a trailer, comprised as it is of vaguely positive quotes by people who haven't played it, backed up by some truly awful music. Despite that, hey, at least it features actual gameplay, focusing mainly on our hero John Vampire's - sorry, Eric Bane's various supernatural powers.


Gunpoint released: here's the launch trailer and the reason why we're not reviewing it

Graham Smith at

Gunpoint, the 2D stealth-puzzle game about rewiring electronics and falling from great heights, has been released and is now available from Steam and the Humble Store. To mark the occasion, game designer and PC Gamer section editor Tom Francis has released a trailer that explains what the game is about. (Hint: rewiring electronics and falling from great heights).

Watch the trailer below, and find an explanation of the extremely obvious reasons why we're not reviewing the game.