Splinter Cell: Conviction may have starred a more action-heavy version of Sam Fisher than was seen in his Third Echelon days, but - even with its lighter, more fluid stealth systems - Ubisoft's Jade Raymond thinks its complexity has still had an effect on the series' appeal. Speaking to Eurogamer, the Ubisoft Toronto managing director said the games' comparative difficulty has made them less popular to modern audiences.
Splinter Cell: Conviction
Have you always wanted to see a montage of US presidents raising their right hand? If so, that's a bit weird, but do I have a trailer for you! In this latest look at Splinter Cell: Blacklist, a round-up of US presidents recite their Inauguration oath, before Splinter Cell's own President Caldwell tasks Sam Fisher with stopping the Blacklist attacks. Tenuous connection? You bet!
Pools of light and the shadows they create are Sam Fisher's constant companions in Splinter Cell: Blacklist, and developer Ubisoft aims to lavish as much attention to their behavior it has with the rest of the stealth series. A new developer diary video showcases how the camera shares the same physical space with Sam and reacts to atmospheric effects such as rain and the harsh glare of flashlights and flares. Art Director Scott Lee also pays respect to the franchise's legacy of well-crafted lighting. Let's hope he won't get too upset when we plug a silenced bullet into many a lightbulb to keep things in the dark. Splinter Cell: Blacklist should be releasing sometime in the spring.
The actor who played Bane in this year's Dark Knight Rises will become terrorism's reckoning in the upcoming Splinter Cell movie, Variety report. Tom Hardy will play gruff, stubbly neck-snapper Sam Fisher, immediately hiking the special agent's menace potential to a place somewhere between Blue Velvet Dennis Hopper and Sexy Beast Ben Kingsley. Neither of those characters are as good at Fisher at putting heads through toilet bowls, though.
Splinter Cell sneakster Sam Fisher regularly sticks to shadows like a cyborg ghost, but his obtrusively unstealthy antics during the E3 reveal of Splinter Cell: Blacklist divided fans over its depicted departure from the franchise's covert roots. Speaking to Eurogamer, Blacklist director David Footman believed "knee-jerk" and "uninformed" reactions piled too much focus upon the debut's "pow!" factor.
Sam Fisher is a new man, with a new voice actor, a new set of goggles, a new skintight stealth suit, a new plane, and a new remit to prevent international terror crime by doing international freedom crime all over the world.
The latest trailer for Splinter Cell: Blacklist shows off a bit of traditional snake-camera-through-a-door action and a spot of improbable Sam Fisher action gymnastics, mixed in with a helping of the now series-staple torture sequence. Remember: those million-dollar goggles aren't just for looking through! They're also for headbutting.
Splinter Cell: Blacklist game director, Patrick Redding, has had an interesting chat with Sneaky Bastards about the challenges of realising believable stealth systems in a game that sets out to be as much about action as staying hidden. Redding has gone back to early Splinter Cells to learn a few key lessons.
"The super fragile, brittle, insta-fail model where one tiny degree off and you’ve got to go back to the checkpoint – that’s punishing, that’s abusive, it’s not an accessible mode of stealth. Even for the people that love stealth games," he says.
The answer, according to the Blacklist team, is an analogue AI system capable of expressing more complex reactions than the once-typical binary AI states of "I'm bored" and "kill Fisher!"
It looks like DRM checks on games such as Assassin's Creed 2 and Splinter Cell: Conviction have been changed for the better. The controversial DRM system was launched earlier this year with Settlers 7, and required players to be permanently connected to the internet in order to play. Now the games will no longer pause instantly if a connection is lost, but will still require an internet connection to validate the install every time the game is booted up.
I'm giggling. Rich is bent over, crouch-walking towards a guard. It’s funny for three reasons: 1) it's a silly walk, and the day I stop laughing at silly walks is the day the terrorists have won, 2) Splinter Cell Conviction’s guard deaths are over the top and awesomely violent, and 3 ) I know he hasn’t spotted me.