space simulation

Pixel Boost: Tachyon: The Fringe at 2560x1440

Wes Fenlon at

Twice a month, Pixel Boost guides you through the hacks, tricks, and mods you'll need to run a classic PC game on Windows 7/8. Each guide comes with a free side of hi-res screenshots from the LPC celebrating the graphics of PC gaming's past. This week: Cracking wise on the outskirts of space.

Elite Dangerous, Star Citizen. While space sim diehards are fighting over which modern sim is the one true king, Pixel Boost turns its eyes back to one of the greats of the past: Novalogic’s Tachyon: The Fringe. Bruce Campbell stars as sassy pilot Jake Logan, hanging out on the fringes of space and getting in all kinds of interstellar dogfights. Tachyon showed up on PC in 2000, right as the space sim genre peaked and started drifting into a black hole of obscurity, with a branching storyline and multiplayer that still lives today. The game is also easy to play at high resolutions on modern Windows. If you bought a flight stick for modern space sims, time to put it to use with a classic.

Star Citizen hints at its larger universe in latest trailer

Patrick Carlson at

Star Citizen's latest video is pure space sim. Assembled for a recent presentation of developments in AMD graphics technology, the footage does more than show off all the polish that's being applied to the ambitious project. The video also works as a subtle vehicle for the highly-anticipated game's story.

X Rebirth trailer confirms the long-awaited space sim sequel is ready to come into being

Katie Williams at

The last transmission from X Rebirth was back in 2011. Originally due out that year, we decoded juicy details about your spaceship, your drones, and the boss-around-able NPCs manning your craft. Then the space simulation vanished back into the star-womb to continue its gestation. Nearly two years later, it's ready to be reborn, with a confident trailer and a release date of November 15 for Europe, and November 19 for North America.

Star Citizen crowdfunding still rising, surpasses $15 million

Jake Godin at

It's the crowdfund that's reaching for the stars—Star Citizen has surpassed the $15 million mark according to a recent announcement on its official website. That's more than enough money to make a game that'd test the limits of even Chris Robert's PC. The site writes to the Star Citizen community: "ten years ago, big publishers decided space games weren’t profitable… and you are proving them very, very wrong."

Star Citizen crowdfunding reaches $14 million, brings new features

Patrick Carlson at

In-progress space sim Star Citizen has achieved $14 million in crowdfunding support, according to a recent announcement on its official website. Reaching the funding goal for the Chris Roberts-designed game means the promise of additional features and opens the door for more content at higher funding levels, should it reach them.

Star Citizen raises over $4.5 million, is now "the highest crowd-funded game project ever"

Tom Sykes at

Chris Roberts' Star Citizen continues its rocketlike ascent with the news that its crowdfunding drive has passed the $4.2 million mark. Since that story was published on Blues News, it's even raised an extra $400,000 odd - at the time of writing, it's now at $4,605,301 and counting. This means, according to Roberts Space Industries, that Star Citizen is now "the highest crowd-funded game project ever".

0x10c video shows multiplayer stirrings, silly bot placeholder

Omri Petitte at

Space's vast enormity defines loneliness. Jetting into the inky black yonder as a lone-wolf spacer doesn't seem quite as daunting when factoring the possibility of a bulky, mandarin-orange robot boarding your ship and peppering the walls with poorly accurate laser fire. Mojang's sandbox space simulator 0x10c harnesses this social dynamic quite effectively, and helmsman Markus "Notch" Persson's video of a multiplayer test run hints that exchanging pew-pew in player ships is in our future. Notch warns "most of everything is missing" with the work-in-progress, but 0x10c's progress looks good. Phase into the video within.