space flight sim

Kerbal Space Program developer announces mod hosting partnership with Curse

Ian Birnbaum at

Squad, the developer of the excellent space-flight sim Kerbal Space Program, has just announced that it will partner with Curse.com to set up a new database for its active modding community. The existing website, the Kerbal Spaceport, will no longer be accepting mods, and community members will transfer their work over to the new site.


Star Citizen raises $26 million, adds deeper capital ship gameplay

Ian Birnbaum at

It’s so tempting to get blasé about the folks at Star Citizen raking in another million dollars, as a new blog post announces that funding for the game has crossed the $26 million mark. “Oh?” I think, “another million? Yawn.” Then I realize that a space flight sim, a genre thought to be completely dead by traditional publishers, is whipping up cash at the pace of a million bucks a week with absolutely no sign of slowing down. Fantastic.


Kerbal Space Program Chronicle, part five—the journey home

Ian Birnbaum at

Kerbal Space Program is an open-world universe simulator that specializes in modeling orbits, atmosphere, gravity and rocket physics. With nothing but your wits and an array of space vehicle parts, your task is to explore. In this chronicle, I have recorded the first missions of the PCGSA, PC Gamer’s ambitious new space program.

Kerbal Space Program is an open-world universe simulator that specializes in modeling orbits, atmosphere, gravity and rocket physics. With nothing but your wits and an array of space vehicle parts, your task is to explore. In this chronicle, I have recorded the first missions of the PCGSA, PC Gamer’s ambitious new space program.

If you want to get caught up, here are part one, part two, part three and part four.

Kerbal Space Program chronicle, part three — Coconut Monkey presents Fuel Trader

Ian Birnbaum at

Kerbal Space Program is an open-world universe simulator that specializes in modeling orbits, atmosphere, gravity and rocket physics. With nothing but your wits and an array of space vehicle parts, your task is to explore. In this chronicle, I will be recording the first missions of the PCGSA, PC Gamer's ambitious new space program.


Reinstall: Wing Commander 3

Richard Cobbett at

Reinstall invites you to join us in revisiting classics of PC gaming days gone by. This week, we set a course through space for a simpler time, when $4 million was considered a lot of money to spend making a game. Strap in for Wing Commander 3: Heart of the Tiger!

During the 90s, PC gaming caught a disease, and its name was FMV. Fueled by the power to fill CDs with video, and filled with the same starry-eyed dreams of Hollywood that typically end with a naive starlet desperately trying to scour the shame away with a wire brush, the industry set out to not merely make games, but interactive movies!

Wing Commander 3 is one of the very, very few examples where it worked. The series had always had a cinematic flair, with a huge cast of characters, animated sequences for everything from taking off from your fleet carrier to being awarded a medal of bravery for surviving ejecting into space. It had a then-insane budget of four million dollars, a cast headed up by Mark “Luke Skywalker” Hamill, an epic branching storyline, and — this definitely helped a little — jaw-dropping space combat.