During Ubisoft Massive's latest video tour of The Division's impressive Snowdrop engine at GDC 2014, one developer likened his ease of creating a bleak depiction of urban decay to tinkering with a Lego set. That's definitely not the same kind of Legos I remember growing up with, but the analogy is pretty apt considering the studio's deep drive to portray a massively multiplayer post-apocalyptic city in as much detail as possible.
At this point, it seems to be a given that PCs - at least those created for gaming over the last couple of years - can easily keep pace with, and in many cases beat, what's currently being done on the next-gen consoles. That's not to say the future is a certainty, especially when a game's performance is often less about the inherent power of your system, and more about the developer's specific efforts to optimise and support a platform.
So what of Ubisoft's Massive Entertainment's Tom Clancy's The Division? It's certainly the prettiest post-apocalyptic wasteland around, but will its dynamic lighting and uber-particles look quite as spiffy on our PCs. According to a community Q&A session with the developers, yes.