Changing Arma 3's helicopters is Bohemia's first step toward a deeper simulation

Ian Birnbaum at

Arma 3 is good at many things. Bohemia Interactive’s military sim is a huge, open-world playground where action dramas unfold, but its greatest strengths show when it dwarfs you with scale. Being a lone sniper in three miles of sprawling mountain wilderness or driving with a vanguard of advancing tanks will strike awe into the heart of the most jaded gamer. Whatever it’s doing, Arma paints these experiences in broad strokes you can’t find anywhere else in gaming.

On the other hand, Take On Helicopters, Bohemia’s 2011 helicopter simulator, was great at a single, specific thing: modeling helicopter flight physics. Beyond the high-definition cockpit, its world was a blocky and lifeless version of Seattle. Seattle wasn’t the point, though: the inside of that cockpit was the point. All the love in that game went straight into those dials.

The Universim wants to make you a planet-managing god

Ian Birnbaum at

It’s pretty rare to see a god game with the ambition displayed by The Universim, a new indie simulation from developer Crytivo Games. Spore famously tried to simulate the evolution of life itself—to mixed success. In Universim, you benevolently (or wrathfully) guide your civilization from the stone age to the space age, with the final goal being the colonization of the entire universe. In your way stand mundane obstacles like fire, war, famine, alien invasion, and the human condition. With a feature list like that, no wonder Universim is currently looking for crowdfunding.