SimCity 4

Mod of the Week: Network Addon Mod, for SimCity 4

Christopher Livingston at

Since EA just spent months fixing that mistake everyone (except EA) knew they never should have made, you may find yourself tempted to finally buy the 2013 version of SimCity. Nuts to that, says I, because there are still plenty of changes, additions, and enhancements being made to 2003’s SimCity 4, courtesy of the ever-growing Network Addon Mod. NAM is entering its 10th year and still adding new features to the game's transportation system. Lots of them.


SimCity is "built to be moddable," say Maxis

Tom Senior at

EA Maxis have been talking more about next year's SimCity reboot, and the new GlassBox engine that's powering it. Just earlier we went inside the GlassBox engine to talk a bit about how the new tech will work differently to SimCity games of old, but there's even more good news. Shacknews sat in on a GDC panel in which Maxis confirmed that the new engine has been designed with modders in mind.


First SimCity 5 screens and details surface

Tom Senior at

It turns out that SimCity 5 may exist! Scanned images of a feature in German magazine, Gamestar, seem to show lots of concept art and a few early details of a sequel.

According to the feature, picked over by NeoGaf, the next SimCity will be set 20 years after previous entries and feature organic cities that won't have to stick to America's regimented block system. There's also mention of global leaderboards to celebrate the most efficient player metropolis and a new graphics engine to power everything. It's also supposedly due out next year.

It's all unconfirmed at the moment, but the timing is good. Maxis are due to announce a new game at GDC next week. Hopefully it'll turn out to be the SimCity that fans have been waiting for.