sim

FreeSpace 2 review — January 2000, US edition

PC Gamer at

Every Sunday, Tyler publishes a classic PC Gamer review from the '90s or early 2000s, with his context and commentary followed by the full, original text from the archived issue. This week, FreeSpace 2 is reviewed in the January 2000 issue of PC Gamer US. More classic reviews here.

FreeSpace 2 appeared on Steam last week like a wizened old man with a pipe stepping into a conversation between youngsters. "My word, you must be Elite's great, great grandson," he enthused. "And who do we have here—can it be Freelancer's boy? Well, I'll be damned, how's your old man doing? I haven't spoken to Wing Commander in ages."

Take On Mars: Expedition One launches, ready to put humans on the Red Planet

Emanuel Maiberg at

You will never step foot on Mars. Let that slightly depressing feeling that you were born in the wrong time sink in. Now cheer up and take comfort that you at least have the technology to play pretend in a videogame. Bohemia Interactive has released the first portion of its manned mission content for Take On Mars for current Early Access players.


Take On Mars update to add manned mission endgame

Emanuel Maiberg at

Bohemia Interactive’s Take On Mars already lets you pilot various Rovers and Landers on the red planet in its Early Access form. It's next big content update, however, will go one step further, challenging you to put a person on Mars. Well, a videogame simulation person, at least.


Clockwork Empires first video released, dev team explains key systems

Evan Lahti at

You may recall our enthusiastic interview, preview, and video coverage of Clockwork Empires. The indie project is a Dwarf Fortress-like, Victorian colony sim that we’re anticipating with zeal, partly due to its Lovecraftian underpinnings.

After months of heavy development (punctuated by a few dev blogs), Clockwork’s Vancouver-based indie creators Gaslamp Games have published the first video of Clockwork Empires. Gaslamp also underlined that it plans to release the game in 2014.


A tour of Altis, Arma 3's main map

Evan Lahti at

The experience of fighting in Arma owes a lot to the terrain. The war sim’s style of sandboxy, undirected combat means that skirmishing in Chernarus, helicoptering through barren Takistan, or sneaking through the jungles of Lingor each have a distinct personality that arises from the contour and color of the landscape.

It’s a big deal, then, when Bohemia drops the biggest, densest Arma map that’s ever mapped. The Czech studio just patched Altis into the development build of the Arma 3 beta on Steam. I’ve taken a moment to swoop around in Arma 3’s new Splendid Camera mode and bookmark some spots that I find tactically exciting.


Take On Mars lands on Steam Early Access

Phil Savage at

Bohemia Interactive didn't hang about with their vehicular simming series. First helicopters, now Mars. That's quite an escalation. If the scientific exploration of an entire planet is ambitious, they're at least co-opting help from the community. The game has just appeared on Steam Early Access, giving you the chance to jump into an alpha build of the game.


Train Simulator 2014 announced as a free upgrade to 2013 edition

Phil Savage at

Train Simulator is an unstoppable juggernaut, and it's not going to let something as trivial as annual iteration slow down its high-speed journey through the world of digital sim distribution. What started as Railworks 2: Train Simulator, morphed into Train Simulator 2012, then further upgraded to 2013. It's now set to become Train Simulator 2014, after a brief stop at the Steam update station this September.


Take On Mars trailer reveals first game footage; Early Access release date announced

Phil Savage at

I must admit, in all the excitement, noise and hot tablet integration of E3, I completely missed Bohemia's Take On Mars. Consequently I'd just assumed its title was a direct challenge, and we'd finally get to punch that smug red jerk right in the crater. Amazingly, that's not the case. Instead, we're being giving the chance to sim around its surface in mobile Rovers and stationary Landers, completing scientific objectives. In fairness, that sounds even better.


Euro Truck Simulator 2 gets even more gritty 'n' real with the Oculus Rift

Katie Williams at

My most favorite of sims just got even more realistic! We're not talking about toytown SimCity or ArmA 3's eagle-eye tactical simulation here, oh no. We're talking about the most mundane of what life has to offer times a hundred, thanks to the ultra-clarity of an Oculus Rift headset. We're talking about something that's human, dramatic, believable. You guessed it — we're talking about Euro Truck Simulator 2!


Mew aren't going to believe this: Team Meat's cat game finally revealed

Tom Sykes at

After 17 weeks of teasing cat-related bits and bobs on the Team Meat blog, Super Meat Boy developers McMillen and Refenes (if they ever give up this game development lark, they should totally consider forming a hardboiled detective duo) have finally revealed what Mew-Genics is all about. It turns out it's, well, a "Cat Lady Sim", which is not quite what I was expecting. But that doesn't mean I'm not glad that it exists.


Cities in Motion review

Dan Griliopoulos at

Facebook is taking over the world of casual citybuilding and transport games. Cities in Motion isn’t the saviour of the genre, but it will stave off the Farmville plague for a while.

You take charge of transport in a major European city – like Isambard Kingdom Brunel, except you’re restricted to playing about with buses, digging tunnels and staring at graphs rather than revolutionising bridge-building with an amazing beard. You place route-stops then create routes for five types of vehicle – buses, trams, metros, ferries and helicopters – which you then buy.