Firaxis are breaking every rule in the trailer-making guidebook with this Policies & Ideologies featurette for Civilization 5's Brave New World expansion. For starter's it's called Policies & Ideologies. That's not what you call a trailer. You call a trailer "HYPER-BALLS ACTION SHINDIG," or something equally preposterous. At the very least, you add in a bombastic dubstep drop over blood-spattered bold text.
Sid Meier's Civilization V
Civilization V: Brave New World is bringing nine brave, new civilizations to the table. We've had a look at seven of them in the recent preview build, and have compiled info on all of their unique abilities, units, and buildings. I've also thrown in my impressions as a Civ V veteran regarding how to best play as each, so you can start plotting your future world domination.
There are already an absurd number of possible empires in Civilization 5. The vanilla game came with a not-inconsiderable eighteen, DLC gave the option for another seven, and the Gods & Kings expansion raised the total by a further nine. Then there are mods, letting you play an astonishing range of leaders, from Stalin to Adventure Time's Princess Bubblegum.
You may remember Sid Meier from such games as Sid Meier's Civilization, Sid Meier's Civilization II, Sid Meier's Pirates, and... well, you get the idea. While he's currently taking a vacation from PC development, instead creating the iOS strategy game Ace Patrol, he has had some things to say about the oft-PC centric Kickstarter, and its role in the game creation process. Specifically, he worries about the potential inflexibility of the platform with regards to backers' expectations.
I've never played a game of Civilization V from the Ancient Era to the Modern Era. I start out intending to, but then there are no fish or whales off the coast of my starting territory, and Gandhi builds the Great Wall before I can, and Dido founds a city near the inlet where I was planning to put a city, and it's the worst thing that has ever happened to me so I start over.
While the Brave New World expansion's new, more active cultural victory path is sure to be a great addition over a long Civilization V campaign, it's not the most exciting subject for a one and a half minute trailer. Still, Firaxis do an admirable job in dramatising it - equating the system to the game's more visually immediate battles, by comparing culture to defence and tourism to offence. Anyone who's seen a group of Brits abroad could argue that they've got a point.
Civilization V's second and final major expansion, Brave New World, is promising to bring more depth and diversity to the endgame on July 9. Lead Designer Ed Beach recently spoke with Revision 3, going into detail on some of the systems we've seen glimpses of in the past. We grabbed some of the more interesting new details, and set our worker units to build a Handy List improvement in the space below.
Earlier this week I spoke to Ed Beach, Lead Designer on the Civilization V: Gods & Kings expansion, as well as the upcoming Brave New World expansion. I asked Beach for his thoughts on Civ V designer Jon Shafer's recent self-criticisms regarding Civilization V's one unit per tile system and leader AI quirks. "He was a little harsh on it," said Beach. "And I won't try to guess as to exactly what his frame of mind was, where he's coming from."
As it typically does for a major game launch, Nvidia has updated its GeForce card drivers to 314.22 for boosts in performance and stability. It claims recent titans BioShock Infinite and Tomb Raider both get a significant bump in frames-per-second, with the former increasing by 41 percent and the latter by an astonishing 71 percent.
Firaxis have announced the second expansion pack for their life-destroying 4X strategy Civilization V. Brave New World not only increases the number of leaders, scenarios and wonders for budding empire builders to play with, but looks set to drastically overhaul two key areas of the game: Culture and Diplomacy. This is particularly great news for anyone who's spent hours attempting to cajole Civ V's fickle rulers.
Read on for a full round-up of the new features, and an interview with the expansion's lead designer and senior producer.
As of the writing of this article, there is just over a day and a half left in the Kickstarter for At the Gates, the upcoming, Dark Ages 4X game from Civ V designer Jon Shafer. The team at Shafer's new studio, Conifer Games, has already demolished the original, $40,000 goal. Notable stretch goals already met include full mod support and two new factions. We caught up with Jon in a follow-up to our announcement interview to get his thoughts on how the campaign went, and what we can expect from At the Gates after it's funded.
Jon Shafer, designer of Civilization V, has successfully funded his upcoming At the Gates on Kickstarter with 22 days to spare. Today, in an update on the Kickstarter page, he took a long and merciless look into the mirror of self-criticism, admitting what he perceives as mistakes in the design of Civ 5 that he hopes to make up for in this new project. Everything from AI programming to unit stacking is dissected.
If you've been holding off on buying Civilization V in the hopes of snagging all of the released content in one package, your day has finally arrived. Civilization V: Gold Edition includes the Gods & Kings expansion, along with all of the map, civilization, and scenario packs for $50. That's $10 cheaper than buying just the base game and the expansion separately on Steam. Of course, this won't be the complete collection for long if the rumors about the upcoming One World expansion are true. But it's still enough content to keep you busy for a while. (180 hours, in my case.)
Civilization V designer Jon Shafer has come down from the mountains, into our frozen world, to reveal At the Gates. To develop it, Shafer's new studio, Conifer Games, is asking for $40,000 in funding on Kickstarter. Check out the video inside for an overview of the game, then dive into some finer details in our interview with Shafer.
On the cusp of an open multiplayer beta for Crytek's maximally lustrous Crysis 3, Nvidia released an early version of its GeForce 313.95 drivers today. The GPU giant claims the drivers boost SLI performance for Crysis 3 by up to 35 percent in addition to other "sizeable SLI and single-GPU performance gains" in games such as Assassin's Creed III and Far Cry 3.
Civilization V might be getting a second expansion at some point in the future. According to the Steam Apps Database - a website that trawls Steam's huge library - an entry exists for an expansion called "One World". This was spotted by a user of the 2K forums, who was presumably inspired by the addition of spies in Civ 5's last expansion, Gods & Kings.
Lambent Stew's free, web-based Steam Time Analysis tool laid bare my backlog of shame by breaking down time spent (or not spent) on each of my library's games like some sort of cold, ruthless PowerPoint presentation. The breadth of information provided is quite impressive. Over email, Stew told us the new build includes a few new features that further visualize users' habits.
Combating Thanksgiving food comas with the awe-inspiring power of the gaming binge, over 6 million gamers logged into Valve's digi-hub over the weekend after enduring the motions of spending "time" with "family." Undoubtedly spurred on by the Autumn Sale and its many wallet puns, the surge also rode the waves of numerous major releases such as PlanetSide 2, Assassin's Creed 3, and Call of Duty: Black Ops 2.
Civilization V's 'Fall' patch has been a long time coming, but it's crept onto Steam just in time to see the country sacked by the barbarian invader known as 'Jack Frost'. As updates go, it's less of a patch and more of a plaster cast, attempting to perfect the balance of the game with a frankly enormous number of bug fixes, balance tweaks and general spit-and-polish. You'll find the full list here, but we've plucked out a few gems after the break.
Take Two have dropped word that a 100-strong team of developers in South Korea are building a dedicated online version of Civilization. It's being built for release in Asia, but if it does super-well there's always a chance it'll travel. The XLGames team is headed up by ex-Lineage designer, Jake Song. "A genius? That would be nice to hear, but I'd rather be called a craftsman," he says on XL's comically po-faced front page.