show us your rig

Show Us Your Rig: Killing Floor 2 developer David Hensley

Cory Banks at

Tripwire Art Director and co-owner David Hensley has three PC setups for work and for play. His desk at Tripwire's Atlanta offices—where the team is at work on Killing Floor 2—includes three monitors, ambient lighting, and framed ghoulish artwork, fitting inspiration for the zeds he and his team bring to life. His home setups are even more diverse: a Wacom tablet on an easel, a dedicated audio workstation, and multiple streaming setups let him play games in the living room, bedroom, or even the bathroom.

Show Us Your Rig: Rust creator Garry Newman

Cory Banks at

Garry Newman trolled me. I asked the Garry's Mod and Rust creator to show us his computer setup and he told me, flat out, that he doesn't use a standard PC. Then I asked him to send pictures of the setup and he included male genitalia on one of his monitors. Dude is messing with me.


Show Us Your Rig: FTL composer Ben Prunty

Cory Banks at

Composer Ben Prunty created the soundtrack to FTL: Faster Than Light (and the new music in FTL: Advanced Edition). He worked on music for Gravity Ghost and StarCrawlers, too. He's also a PC gamer, which means he has to maintain both a music rig and a gaming rig—two very different beasts. So I asked him to show us both setups, and tell us how he approaches PC gaming in the living room and what his favorite games are.

I also asked him to teach me how to play the banjo, but he didn't respond to that part.


Show Us Your Rig: Kerbal Space Program's Felipe Falanghe

Cory Banks at

Squad's Felipe Falanghe is the creator and lead developer of Kerbal Space Program, and his work space feels a lot like a command module in a rocket soaring to Mun. When he's not busy developing one of PC gaming's most delightful simulators, he's using a gigantic array of peripherals to play games. Felipe was kind enough to take a few moments away from firing Kerbals into space to tell us about his setup.


Show Us Your Rig: Civ V designer Jon Shafer

Cory Banks at

Welcome to Show Us Your Rig, a new feature where the PC gaming industry's best and brightest show us the systems they use to work and play. 

Conifer Games' Jon Shafer requires a lot of information. As the lead designer on Civilization V, he's understandably used to having a lot of data to process—his civ's economic details or battle data from the front lines, perhaps. Lately, most of that information is the thousands of lines of code for his newest project, the upcoming 4X At The Gates. Still, we were surprised when Shafer told us that his setup for both programming and gaming requires four separate screens. For most people, that'd be information overload. For Shafer, it's just another work day.