Nick Konkle, Lead Gameplay Designer of The Elder Scrolls Online, is similar to many of the other developers we’ve featured on Show Us Your Rig by having three different computers. However, Nick ups the ante by cramming them all onto a single desk. He was kind enough to take the time and show off his set-up, including that one monitor he just can’t bear to part with.
show us your rig
Welcome to Show Us Your Rig, where we feature the PC gaming industry's best and brightest as they show us the systems they use to work and play.
Markus “Notch” Persson, creator of Minecraft, has a powerful rig with a deceptive appearance. Hidden behind its ancient keyboard and healthy layer of dust, Persson’s computer houses some serious punch. Notch was kind enough to spend some time telling us about his set-up, what he’s been playing lately, and the keyboard that has withstood the test of time.
Show Us Your Rig is back! We feature the PC gaming industry's best and brightest as they show us the systems they use to work and play.
Farhang Namdar, lead game designer of Divinity: Original Sin, uses three different computers all designed with a different purpose in mind, and has a great sense for interior design to boot. In fact, his living room PC molds so well into its surroundings that, at first, I thought he was just bragging about his immaculately furnished home. Farhang was gracious enough to take some time and show off the rigs he uses, along with the pets that inevitably crawl around them.
Tripwire Art Director and co-owner David Hensley has three PC setups for work and for play. His desk at Tripwire's Atlanta offices—where the team is at work on Killing Floor 2—includes three monitors, ambient lighting, and framed ghoulish artwork, fitting inspiration for the zeds he and his team bring to life. His home setups are even more diverse: a Wacom tablet on an easel, a dedicated audio workstation, and multiple streaming setups let him play games in the living room, bedroom, or even the bathroom.
Garry Newman trolled me. I asked the Garry's Mod and Rust creator to show us his computer setup and he told me, flat out, that he doesn't use a standard PC. Then I asked him to send pictures of the setup and he included male genitalia on one of his monitors. Dude is messing with me.
Composer Ben Prunty created the soundtrack to FTL: Faster Than Light (and the new music in FTL: Advanced Edition). He worked on music for Gravity Ghost and StarCrawlers, too. He's also a PC gamer, which means he has to maintain both a music rig and a gaming rig—two very different beasts. So I asked him to show us both setups, and tell us how he approaches PC gaming in the living room and what his favorite games are.
I also asked him to teach me how to play the banjo, but he didn't respond to that part.
Squad's Felipe Falanghe is the creator and lead developer of Kerbal Space Program, and his work space feels a lot like a command module in a rocket soaring to Mun. When he's not busy developing one of PC gaming's most delightful simulators, he's using a gigantic array of peripherals to play games. Felipe was kind enough to take a few moments away from firing Kerbals into space to tell us about his setup.
Welcome to Show Us Your Rig, a new feature where the PC gaming industry's best and brightest show us the systems they use to work and play.
Conifer Games' Jon Shafer requires a lot of information. As the lead designer on Civilization V, he's understandably used to having a lot of data to process—his civ's economic details or battle data from the front lines, perhaps. Lately, most of that information is the thousands of lines of code for his newest project, the upcoming 4X At The Gates. Still, we were surprised when Shafer told us that his setup for both programming and gaming requires four separate screens. For most people, that'd be information overload. For Shafer, it's just another work day.