shooters

Hong Kong Massacre's trailer is absurdly bloody

Ian Birnbaum at

Each bullet seems to make the person it hits explode like a McDonalds strawberry milkshake that has been stamped on by a fat giant.


Indie shooter Futuridium EP releases as a free download

Patrick Carlson at

Futuridium EP, a new 3D re-imagination of a classic Commodore 64 shoot'em up, is now available for free download from Italian indie developer Mixed Bag (via Indie Games). The game puts you and your reflexes to the test as you pilot a nimble, laser-armed spaceship against giant alien vessels.


Call of Duty "has almost ruined a generation of shooter players," says Tripwire Interactive

Evan Lahti at

Earlier this month I visited Killing Floor and Red Orchestra 2 creator Tripwire Interactive to play Rising Storm, the upcoming standalone expansion to RO2 (look for a preview on Monday). After the demo, Tripwire President John Gibson and I got talking about the state of first-person shooters, and Gibson laid out a detailed criticism about the way Call of Duty "takes individual skill out of the equation." Gibson also expressed frustration over how difficult it had been trying to design a mode for Red Orchestra 2 that appealed to Call of Duty players.


Why cs_office is an awesome map

Evan Lahti at

Through more than 12 years of Counter-Strike, I continue to play cs_office tirelessly. Here's why I consider it one of the best multiplayer maps ever.


Editorial: Warfighter vs. Allied Assault - how Medal of Honor went astray

Tyler Wilde at

The first player-controlled action in Medal of Honor: Warfighter is to shoot a guard in the back of the head with a suppressed pistol. I can’t move the pistol away from his head. An icon indicates that I should press the left-mouse button to fire. I don't want to.

After a few missions, I don't want to keep playing Warfighter's campaign at all. It isn't fun. It isn't lonely, either: along with Battlefield 3 and the last couple Call of Dutys, I don't think I like military FPS campaigns anymore. They've changed, but my taste hasn't changed with them.


Painkiller: Hell and Damnation administers a double dose

Logan Decker at

FEAR 3 review

Rob Zacny at

Wandering through darkened hallways with a buddy, with constant achievement pop-ups high-fiving your eyeballs every time you pick up a dozen ammo packs, it’s hard to get into the mood for horror. It’s a problem that FEAR 3 can’t resolve in its attempt to integrate co-op, and sacrificing the spooky mood reduces it to just another shooter with great action but a lot of typical problems.


Interview - Monday Night Combat devs talk Steam, bacon

Evan Lahti at

I'm not going to be shy about it--I'm damn glad that I'll be able to play Monday Night Combat on PC. We need more downloadable-sized shooters on PC; I'm still miffed that EA let Battlefield 1943 drift into PC-port limbo-land.

Anyway. MNC sizzles onto Steam January 17; we thought we'd take a moment to get to know Uber Entertainment, the bacon-loving men behind the game. We spoke with Chandana Ekanayake, executive producer and art director about the special guest coming to the PC version, the dev's background, and how Uber's experience working with Valve has differed from its cooperation with Microsoft.


Monday Night Combat is coming to PC

Evan Lahti at

Monday evening is the appropriate time to make an announcement about a game called Monday Night Combat. Well done, Uber Entertainment. The Washington-based independent studio's take on class-based multiplayer shooting was previously an Xbox exclusive, which this surprise announcement happily breaks. January 17 is the release date, $15 is the price, and the Steam page tells us that MNC will support dedicated servers and that "editor support" is planned for January. Update: pre-orderers get access to a beta this week. Video within.