Shooter

Metrocide interview: "there's so much fun to be had in a dystopia"

Shaun Prescott at

Metrocide is a forthcoming top-down stealth shooter developed by Sydney studio Flat Earth Games. The team, made up of brothers Leigh and Rohan Harris, is best known for the whimsical survival game Towncraft. Metrocide is entirely different: lush greens have been replaced with cyberpunk chromes, while instead of chopping down trees you'll be murdering in cold blood.


Lovely Planet review

Tyler Wilde at

I’ve criticized games for making me memorize every level. I rarely find it more fun than solving problems on the fly, or with premeditated strategy. There are a few special games, though, that loop past that criticism, wind through furious delirium, and land among my favorites. Super Meat Boy is one, Hotline Miami is another, and Lovely Planet now joins them. It’s not quite of the same caliber, but it’s fantastic.


Interview: Cliff Bleszinski on Project BlueStreak, PC gaming, FPS design, moddability

Evan Lahti at

Earlier this month Cliff Bleszinski revealed his next project: a free-to-play, PC-focused arena shooter called Project BlueStreak created by Boss Key Productions, his new studio. Following a Reddit AMA that answered some surface-level questions about the game, I spoke with Bleszinski about what sort of shooter he’s hoping to create.


Warframe update 14.0 adds new class, quests, modes and new pets

Shaun Prescott at

It is not unreasonable to want pets in violent third-person shooter video games. The team at Digital Extremes doesn't think so, as the new (and rather major) Warframe update includes pets, as well as other substantial additions. These include a better opening tutorial and user interface, a whole new Warframe class, new modes and quests galore.


Rainbow Six Siege live gameplay stream set for Thursday on Twitch, E3 trailer out now

Andy Chalk at

Rainbow Six Siege was a surprise hit for Ubisoft at E3—perhaps the biggest surprise of the show. For those who missed the excitement the first time around, an "E3 Awards" trailer filled with all sorts of nice quotes and a few bits of unfamiliar footage is now out on YouTube, and Ubisoft Montreal will be hosting a live gameplay session Thursday on Twitch.

Battlefield Hardline "Community's Most Wanted" lists ten more changes in the works

Andy Chalk at

It's not often that "fewer explosions" tops a game studio's to-do list, especially when the game in question is something like Battlefield Hardline. But it's number one on the latest edition of the "Community's Most Wanted" list of changes Electronic Arts and Visceral is making to the game.


Firefall finally leaving beta this month, adding open world PvP in its "biggest update ever"

Tyler Wilde at

Firefall was first shown to the public way back in 2010, but nearly four years later, it still hasn't officially released. The free-to-play MMO shooter has been in open beta for the past year—almost to the day—which in many cases is the same as being 'released' in all but name, but not in this case, according to Red 5 Studios CEO James Macauley. This month's launch won't just pull down the 'open beta' label, it's also Firefall's "biggest update ever."


Super Time Force Ultra headed to Steam this season

Shaun Prescott at

Super Time Force will throw off the shackles of Xbox exclusivity soon and make its way to Steam. The sidescrolling shooter will release for PC this "summer" (or winter in Australia) in an Ultra edition, which developers Capybara Games says will add "some very cool (but presently very secret) stuff".


Plants vs. Zombies: Garden Warfare review

Robert Hathorne at

Sprawling battlescapes, the clatter of small arms, thunderous mortar fire—all things we expect from our Call of Dutys and Battlefields, not so much from developer PopCap, creators of Bejeweled and Peggle. Not only does Plants vs. Zombies: Garden Warfare deliver the grandiose spectacle of combat endemic to its blockbuster cousins, it manages to take the same game modes, upgrade tracks, and classes we’re familiar with and do something truly novel for the genre—make them feel fresh.


Punkbuster false positives leading to Battlefield 3 bans; EA is investigating

Andy Chalk at

Punkbuster, for those just joining the eternal online fray, is software that detects cheaters—punks—and then deals with them appropriately via "busting." It's widely used, although its popularity has waned in recent years. It's also automated, which means things can occasionally go wrong. And it appears that things have gone very wrong recently for some Battlefield 3 players, who have been locked out of the game they love through no fault of their own.

Battlefield 1942 review — December 2002, US edition

PC Gamer at

Every Sunday, Tyler publishes a classic PC Gamer review from the '90s or early 2000s, with his context and commentary followed by the full, original text from the archived issue. This week, Battlefield 1942 is reviewed in the December 2002 issue of PC Gamer US. More classic reviews here.

I keep seeing Battlefield Hardline derided as a "reskin," and though I'm not fond of the direction we've seen so far, I wonder if that's fair. If not a new theme and new weapons, gadgets, vehicles, modes, and maps, what is it to be a proper sequel? Does a sequel necessarily include significant graphical improvements? Is that a reasonable expectation today?

Team Fortress 2 'Love and War' day two brings new weapons and bread-themed attacks

Shaun Prescott at

This week’s mysterious Team Fortress 2 ‘Love & War’ campaign has so far spawned a fifteen minute movie and a handful of new emotes, but Valve has gone further today with the announcement of a huge drop of new weapons and items. Among the lucre is a new level 1 Scattergun called The Back Scatter, a level 1 Shield dubbed The Tide Turner and a new parachute called The B.A.S.E. Jumper which slows your descent when falling.


Rainbow Six Siege interview: how destruction works, moddability, hostage design

Evan Lahti at

Rainbow Six Siege was our favorite game at E3. The promise of a Rainbow reboot centered around competitive multiplayer and high-fidelity destruction captured our tactical imaginations, but Ubisoft’s narrow, one-level demo left us with a ton of unanswered questions. How does destruction work? Would it be moddable? Can hostages move on their own? What form will co-op take?


Valve releases 15-minute Team Fortress 2 "Expiration Date" short for Love and War update

Evan Lahti at

The first day of Team Fortress 2's countdown-teased update was light on game content reveals but heavy on entertainment.


Homefront: The Revolution drops ten minutes of E3 gameplay

Andy Chalk at

I still have a little trouble with the idea of North Korea successfully invading the U.S., but I'm willing to concede that if it happened, the result probably wouldn't be pretty. Such is the case in this ten minute Homefront: The Revolution gameplay video, which depicts a small slice of life in an ugly, broken world, where the resistance must move fast, strike hard, and fight dirty against an overwhelming KPA presence.


Far Cry 4 interview with creative director Alex Hutchinson at E3 2014

PC Gamer at

Ubisoft kicked off its E3 2014 press conference with the first five minutes of the upcoming Far Cry 4, and then showed us some of its new cooperative action in a lengthy gameplay video. We've played it, and PC Gamer Editor-in-chief Evan Lahti spoke to Ubisoft's Alex Hutchinson at the event about what the developer is adding to its successful FPS formula.


Battlefield Hardline E3 gameplay video: we've played the cops-and-robbers multiplayer

PC Gamer at

Shortly before E3, both Evan and Tyler played Battlefield Hardline, Visceral's new law enforcement vs. criminals take on the traditionally war-themed Battlefield series. As Evan expresses in his preview, we're concerned that Hardline multiplayer (EA isn't showing single-player yet) feels too Battlefield-ey to really express the asymmetrical nature of heists. It's certainly fun in the way Battlefield 4 is fun: see it for yourself as Evan and Tyler discuss their thoughts over gameplay footage Tyler captured during his play session.


Sniper Elite 3 multiplayer trailer shows blatant disregard for the human skull

Tom Sykes at

Sniper Elite 3's 'everybody's-a-sniper' approach to multiplayer neatly solves one of the biggest problems with online shooters: i.e. camping sniper jerks ruining everyone's killy fun. If everyone's a sniper, you can't very well complain about snipers, can you? Because you are one, and you just shot a man's skull in half from a distant rooftop. I remain...queasy at the gratuitous violence featured in Rebellion's historical snipe-'em-ups, but I'm rather taken with the idea of a series of multiplayer standoffs, which can be solved by either shooting or sneaking up on your enemies from behind. Sniper Elite 3's relatively unique approach to multiplayer is documented in the following trailer.


Watch Dogs video: max settings at 1920x1080 on LPC

Wes Fenlon at

Watch Dogs launched with some performance issues on PC that cause serious stuttering and lag on some systems. Ubisoft is still working on a patch to iron out those problems. To see how the game performed for us on ultra settings, we threw Watch Dogs at the LPC and recorded some open world driving, hacking, shooting mayhem with Nvidia Shadowplay.


Dying Light E3 gameplay trailer shows us we're all murderers of zombies

Andy Chalk at

"I'm not a murderer," the man in the new Dying Light trailer says, mere moments before setting off on a murder spree notable for both its creativity and the staggering number of victims. But is it murder if the victims are already dead? These are the questions that you may, or may not, ask yourself as you bury your hatchet into the forehead of a staggering, shambling creature that used to be somebody's mother.