Okay, this is weird. In playing The Stanley Parable's demo, I seem to have been transported to an alternate universe where daft things just happen. Not that I'm complaining. It's much better than the reality I came from. Everyone there took things far too seriously. Not like here, where the makers of old-school remake Shadow Warrior can team up with the makers of janitorial sim Viscera Cleanup Detail to create a free DLC update that lets you clean up after a particularly messy katana battle.
It seems '80s pop rock isn't going anywhere. In fact, it was only last night I was super-sprinting through Saint Row IV's virtual Steelport to Stan Bush's The Touch. Now it's back again, in the launch trailer to the equally absurd Shadow Warrior. Flying Wild Hog's re-imagining of 3D Realms' other game is out now, and available at a 10% discount until October 3rd.
Shadow Warrior's new trailer is not only a great showcase for Flying Wild Hog's upcoming reboot - it's also a brilliant pisstake of all those 'next-gen' engine trailers that will literally zoom in on a puddle to impress. This video focuses on the "under-appreciated features" of the gory throwback, including "advanced fish physics" and "next-gen tree sway". The game's puddles, meanwhile, remain woefully last-gen.
Guns, dismemberment, penis jokes and gore - if you were worried that games might somehow abandon these things, don't be. Shadow Warrior is living, wangy proof. Flying Wild Hog's (Hard Reset) reboot of the old PC game has a new trailer, and with it a release date: it seems we'll be slicing and dicing demons on September 26th.
Now that the blinding glare of every major publisher simultaneously projecting marketing at us has dimmed, we have a clearer picture of what E3 2013 revealed, what's important to us, and what we expect to be playing on PC within the next couple years. And here it all is.
Flying Wild Hog's Shadow Warrior reboot has been shown off at E3, and as you were probably expecting it's a sober, understated take on the first-person shooter. That or the other thing: extremely violent, silly and over-the-top. Now that I think about it, it's a bit more like that. Stick around for a new gameplay-filled video courtesy of Rev3Games (interspersed with shots of a guy in a Hawaiian shirt).
The latest free-to-play title to hit Steam's virtual shelves isn't a cutesy MMORPG with a cash shop full of glittery hats and staves, nor is it a brutal MOBA with an arsenal of buyable heroes. Nope—surprisingly, it's the late-90s classic Shadow Warrior! And unless somebody's gone to the pains of tweaking some 16-year-old code, it's pretty much guaranteed this isn't a pay-to-win kind of deal.
Shadow Warrior is a bit of a blip in the history of PC gaming. The 1997 FPS from the creators of Duke Nukem 3D attempted to parody bad kung fu movies by pouring Eastern themes all over Duke Nukem's technology.
In a world of clones and copycats, it’s worth remembering that every idea was once new.
Whether it’s Richard Garriott turning himself into the world’s first cosplayer by showing up at conventions dressed as his alter-ego Lord British, or Westwood inventing the RTS in Dune II, these are the moments that defined the games we play today. On PC, anyway. Herzog Zwei? What’s that?
But what about some of the more obscure firsts? Who made games talk? Who made film ratings part of our industry? Which FPS first came up with the idea of mixing driving and shooting, in much the same way that the genius who first combined salt and vinegar crisps and broken up pieces of Kit-Kat created the most delicious snack of our age? That is the question.
We’ve gone back into the archives in search of the geniuses, the dreamers, the designers and games that proved there were still ideas left to explore – just as today’s designers continue to prove how much more can be done.