Rust alpha

Rust diary, part 2: "It's hard to kill a naked jumping man"

Christopher Livingston at

It's the dead of night and I'm in my cabin, which, at the moment, is essentially just a box. But I have plans for expansion. Big plans! Like adding a second box. Next to the main box. So it'll be two boxes. Anyway, I'm crafting with the spoils of my daytime scavenging and hunting. I've got ore simmering in the furnace, food cooking in the campfire, and I'm banging together some new building materials at my workbench. That's when I hear footsteps outside. They approach slowly, crunching through the grass, until they're right outside my cabin wall. Then they stop. Then... nothing.


Rust diary, part 1: "Frosh Man has a gun!"

Christopher Livingston at

By now, we're completely familiar with the basics of crafting games. You hit a tree until it becomes tree parts, then use the tree parts to build wooden things. You smash a rock until it becomes ore, then smelt the ore to build metal things. You meet a half-naked guy named Batman, and he follows you around for ten minutes eerily moaning, "Take me to your house. Show me your house. Show me your houuuuuse." Actually, that last part might not be common to crafting games. But Batman's weirdness is not that unusual in Rust, the early-access crafting survival game from Facepunch Studios.


Rust guide: Surviving your first day

PC Gamer at

Welcome to a new day in Rust! Life is hard in the multiplayer survival game (read our alpha review to find out why it's worth playing), but with the right knowledge, you can at least make it through a day.

Which brings us to our first tip: Check the time. If sundown is approaching, consider quitting for 20 minutes and coming back at dawn. It's cheesy, but spending a night in the open without food or shelter puts you at a real disadvantage.