Back in March, the impossible to Google turn-based tactical roguelike Enemy met its modest Kickstarter goal and secured its continued development. Since then, developer Tom Johnson has been working away on the 8-bit inspired indie X-Com-a-like, and is releasing monthly development updates detailing its progress. With the latest, the game's campaign structure is beginning to take shape, adding retro-infused strategic depth to an already promising project.
A week is a long time when you're riding the PC gaming news bus. After ten days of announcement bumps and trailer plotholes, you'd be forgiven for not remembering Amplitude Studios' mysterious announcement for Dungeon of the Endless. Luckily, we can turn this vehicle around with a link. If you're all caught up, let's get this engine started, because a new trailer reveals more about the game.
Rogue Shooter tells you exactly what it's supposed to be. An upcoming roguelike indie FPS set on a space station with 200 floors and an infestation of aliens, murderous robots, and giant flesh-eating plants, the single-player game is currently looking for advancement as part of Steam's Greenlight process.
Welcome to Now Playing, in which we recount our recent adventures in PC gaming. This week, Chris tries to hold together a rag-tag bunch of survivors in Zafehouse Diaries, a post-apocalypse sim communicated through entries in a blood-stained diary.
Remember that old logic puzzle about taking a fox, a chicken, and a bag of feed across a river in a boat one at a time? The fox wants to eat the chicken, the chicken wants to eat the feed, and so on. Zafehouse Diaries reminds me of that puzzle, only the boat is broken, the fox is racist against the chicken, the chicken is uncomfortable around men, and there’s a rumor that the bag of feed directed a film popular among wealthy old women. Also, there are zombies.
Are you prepared for the zombie apocalypse? Got some food stocked up? A gas generator? Supplies of medicine? A bunch of guns? Most importantly, do you have a degree in psychology, or at least some expertise in leading group therapy sessions and resolving interpersonal conflicts? Because as we know by now, the zombies lurching around outside are bad, but the humans you’re trapped with inside are even worse.
Teleglitch has had it in for the human race ever since we neglected to hold a lift door open when Teleglitch was late for an important meeting. You can understand why the sci-fi horror roguelike is trying to kill us all then, and why developers Johann Tael, Mihkel Tael and Edvin Aedma have just re-released the game in even more deadly form, via new publishers Paradox. Out today, the Die More Edition adds "more weapons, more levels and more stress" - the perfect antidote to this sickeningly chilled-out summer.
Ben Prunty, the composer of the soundtrack for FTL: Faster Than Light, has published a “guided tour” of the motifs and themes that show up throughout the game’s 29 tracks. FTL is a remarkable game for a lot of reasons, including what is hands down one of the best recent musical scores around.
We’re big fans of roguelike adventure games around here, so we’re pretty stoked that the genre is making a big comeback in the indie games universe. A part of that trend is Dungeonmans, a pixel-drawn roguelike with some big ideas and Kickstarter ambitions.
The creators of Dwarf Fortress are famously averse to press, which is why the internet’s eyebrows shot straight up to the ceiling when it saw this excellent and extensive interview published to Gamasutra today. Zach and Tarn Adams, the creators of the open-world roguelike dwarven civilization simulator, opened up to talk about their thirty-year(!) plan for development and an attempted buyout of the game.
Rogue Legacy is what the developers call a "rogue-lite," which is, admittedly, a better descriptor than the awful roguelike-like. It's a side-scrolling hack 'n slash platformer that randomly generates its hazard-filled castle. In typical roguelike fashion, you will die a lot, and when you do, it's your children that continue the family business of heroing. As the trailer explains, those heirs can have some peculiar genetic traits.
Die More Edition? Not likely, guys. There's almost no conceivable way to create a version of top-down indie roguelike horror Teleglitch in which I could die more than I already do. Unless this upgraded re-release packs in death so densely that it warps time around it into a constant nightmare of unending, overlapping demise... Wait, hold on. It's got new levels, items and a more ruthless AI? Okay, that makes more sense.
In fairness, the cheery platforming roguelike Spelunky never left PC - you can play the free version right now. But developer Mossmouth did delve deep into the dangerous (and possibly lava filled?) world of XBLA with Spelunky HD. Which was actually just called Spelunky. Now that Spelunky is also coming to PC.
Welcome to the twisted world of horror game crowdfunding, where a developer's most effective method for raising money is to scare the living bejesus out of their potential audience. Which explains this second chilling look at Darkwood, the top-down horror roguelike that's currently raising funds through IndieGoGo. At least they were sensible enough to stop the video from autoplaying on the funding page.
While I wait in vain for a developer with the vision to combine the football management sim with the sidescrolling shoot-'em-up, I can take some comfort in the fact that Brace Yourself Games are attempting something equally mad and innovative in Crypt of the NecroDancer, a "hardcore roguelike rhythm game" that...wait, let's just rewind a bit first. NecroDancer turns the randomly generated dungeon into a hazard-filled dancefloor only slightly less dangerous than the real thing. You'll still explore, fight monsters and collect bags of treasure, but you'll do so while shaking your hips and furiously tapping your toes. It's Michael Jackson's Thriller mixed with Dungeons & Dragons - brand new teaser trailer after the break.
You can't escape Doom. After tearing open a portal to Hell on the Source engine, it's aiming its slavering maw at the roguelike genre with DoomRL, where you'll have to escape a dark and infested facility of demonic horror while also worrying about the looming threat of permadeath. No pressure or anything.
It turns out Dante was wrong about the whole Hell thing. Rather than consisting of nine circles (each more circular than the last), Hell is actually more of a straight ride down - a 99-level tunnel punctuated by the occasional boss fight, and with Hell itself waiting patiently at the end. Either way, I'm not convinced it's worth a visit - the museums are terrible - but that hasn't stopped the be-hatted, moustachioed dude from 99 Levels to Hell from diving in. His game is a roguelikey platformer with destructible terrain, guns, gore and plenty of demons trying to kill you; if you're a fan of Spelunky, you're probably downloading it already.
We didn't think much of Sword of the Stars 2 the first or second time around, but perhaps its roguelikey spin-off The Pit will fare better. The dungeon-crawling sci-fi RPG has just been released exclusively on GamersGate - presumably it will hit other online stores later - and this demo should give you some idea of whether it's the pits or not. More details below.
Enemy's squad roster may be picked from voxel representations of classic console characters, but the real point of reference is the original X-Com. The game, currently looking for Kickstarter backers, is a turn-based tactical roguelike, in which your 8-bit army displays skills ranging from blater proficiency to monster-squishing super jumps. Nostalgia-baiting overload it may be, but the real strength of project lies in the amazingly destructible environments.
You know you've breached the singularity and are heading inexorably into the dubstep-only future when even indie games are coating their trailers in a thick layer of the wubwub. I'm willing to forgive the excellently named Paranautical Activity, however, because - well - did you see the headline to this post? It's a voxel-based roguelike FPS set on a ghost ship, and it appears to be one of the better ones. You can buy into the beta of this very Serious Sam-like game on Desura, but keep an eye out for the giant voxel skulls. Those things really are the worst.
While browsing RogueBasin, I happened across the wonderful Wayward, a browser-based graphical roguelike with echoes of Ultima Online, Dwarf Fortress and Minecraft. Which means: Survival! Crafting! Treasure! An ace chiptune soundtrack! And lots of other things worthy of !s. The game's currently in beta, but I didn't notice any missing features or bugs - Wayward strong like ox. You can play it right here, and you totally should if you like desert islands, survivalism or hitting rats with twigs.
Indie space roguelike FTL warped into our top pick for 2012's Short-form Game of the Year and tickled our auditory sensors with wonderful space pew-pew music. Its Kickstarter campaign boasted $200,542 in donations over the $10,000 goal. But given a chance to do it again, FTL designer Justin Ma wouldn't be as keen to include crowdfunding. Speaking to Polygon, Ma said the constant exposure of a publicly tracked project would weigh down the two-man team and add a "whole new layer of stress."