Robots are brilliant! There's almost no problem they can't fix. Whether it's your lack of a chilled beer, the continued non-eradication of human existence, or the finicky way Civilization V handles multiplayer match-ups. That last problem has been solved by Giant Multiplayer Robot, which is actually a website, not a robot. Although maybe it's a website run by a robot.
Timegate Studios revealed its upcoming third-person shooter, Minimum, which can only be described as a combination of Halo's guns, Minecraft's look and Quake's frantic multiplayer pacing. The company announced that Minimum will be entering a closed alpha launch via Steam's Early Access channel on April 16 and invited players to poke around on the web site, see what's available and begin participating in the forums.
I'm driving around the surface of an unfamiliar planet. It's a barren, featureless wasteland, populated only by my robot - a simple four-wheeled creation that I've built myself from scrap parts. It's leaning a little lopsidedly to the right - Nasa would not be impressed.
This wasteland is the setting of Rawbots -- a robot construction game, where everything is built and programmed by you and your friends, and then subsequently destroyed in a hail of laser fire.
In a blatant bit of ironic naming, MechWarrior Online has introduced a new robot combatant: the Pretty Baby. It's 80-tons of metal and laser cannon, putting it firmly in MWO's heaviest class. Although I'll admit, the paint job is quite fetching.
Here's what the week has been missing: giant stompy robot news! Word comes through from Adhesive Games that Hawken, their free-to-play mech FPS, is going into open-beta from next week, letting anyone jump into a monstrous metal death-machine packed full of explosive warheads. Hooray for robots!
It's the fate of every game with voxels and terrain deformation to be immediately compared to Minecraft, but Dysis is one of the few to take an entirely different tack, combining real-time strategy with first-person shooting, base building with a splash of tower defence, and robots with... other types of robots. Sole Developer Chris Farrell makes real robots for a living, so expect this element to be fairly well researched.
Data Realms' brilliant four-player tactical battler has been in development for eleven years, and
for a good chunk of that time it's been in beta. You probably played the beta demo back in the day,
before forgetting all about it and assuming it was vapourware by now. Well it isn't. In fact, as this
blog post on the official site reveals, the long-awaited 1.0 release is coming this month – which
means sometime this week – oh and it's going to be on Steam. That's a lot of megatons
I may be the dumbest genius ever. At least, that’s how I feel after playing Portal 2’s fantastic single-player campaign. Many puzzles in the last third of the eight to 10 hours (perhaps less, depending on how clever you are) of its brain-bending puzzle “test chambers” had me convinced at one point or another that they were completely unsolvable, and that some bug or sadist game designer placed the exit just out of reach. I’d let out exasperated sighs as every attempt met with a dead end. I’d grimace in disapproval as I plummeted to my death for the tenth time. I’d consider surrender.
Then, through either sudden revelation, divine inspiration, or total accident, it would come to me: use the orange Propulsion Gel to reach the energy bridge, then catapult across the chasm and shift my blue portal to the inclined surface (in mid-air, mind you) to launch me up to the ledge, grab the refraction cube and redirect the laser beam to wipe out the turrets and activate the switch! It’s so simple, I can’t believe I didn’t see it until now. One half of Portal 2’s brilliance is making me kick myself for not thinking of the impossible; the other is making me feel immensely satisfied with myself when I finally do, again and again.
Note: while we've made every effort to avoid spoilers in this review, you cannot review a game without discussing what it does well and what it doesn't. Be aware that reading any review is going to take some of the surprise out of it.
A robot has dropped a churro. The tasty Spanish treat tops off my Tank class character’s life bar, and I push deeper into the blue team’s territory, rending more automatons with my railgun as I go. En route, I pass a teammate dumping minigun shells into Monday Night Combat’s adorable mascot, Bullseye—a guy in a plush, smiling suit that dances through the arena and bleeds coins instead of blood.