The first add-on for Dark Souls 2 restored some of the original Dark Souls’ legendary difficulty, but The Crown of the Old Iron King, part two of From Software’s trilogy of DLC, doesn’t follow suit. Instead, it evokes the sad, forgotten, wistful feeling I got in the first game’s world. It’s built to be explored, with lots of optional areas that branch off the DLC’s main path, and that comes at the cost of difficulty.
The biggest criticism leveled at Dark Souls 2 was that it was too easy. Players who had spent hundreds of hours in the first game found that many of the same tactics worked in the sequel. Maybe you had to dodge left instead of right to get past the Pursuer’s sweeping arc, but generally speaking, the old tricks still worked.
I thought about this as I died—again—while playing Crown of the Sunken King, the first part of From Software’s three-piece downloadable content set. My old tricks failed time and time again, forcing me to relearn enemy patterns and try new tactics. For Dark Souls diehards, that’s a good thing, though you’ll have to slog through some drab environments.
Golf is not the sexiest sport in the world. It’s not glitzy or glamorous, and it doesn’t draw the kind of crowd that the World Cup gets. It does, however, often make for an interesting videogame, especially if you’re playing with a group of friends. Like the real sport, videogame golf should be technically interesting, social, and let you wear funny pants. The Golf Club accomplishes some of those necessities, and has the potential to be even better. But a couple of its design decisions might mean it’s not the golf game for you.
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I've just left my wife and kids home alone so I can rob one of my neighbors, John Gordon Buffington. I bring a backpack stuffed with tools: some sturdy clubs for smashing windows, a saw to hack through wood paneling, and because my part of town is full of clever and dangerous people, water to short-out the security system and some drugged meat to fling at any guard dogs I run into. I expect I'll have to deal with more than one angry pit bull before I can break into the Buffington vault.
I am Clementine. You are Clementine. In the second season of Telltale's The Walking Dead, we are all Clementine. But what kind of Clementine will we choose to be? The Clementine who trusts no one and does whatever it takes to survive, alone, in the unforgiving new world order of zombies, and assholes who will inevitably become zombies? Or the Clementine who wants to find a new family, who believes there are still good people walking among the dead?
Who would win a fight: Batman or Superman? It’s an age-old question for comic book fans, and the reason a game like Injustice: Gods Among Us Ultimate Edition exists. We want to see our favorite heroes and villains beat the snot out of each other.
Borderlands 2 is a first-person shooter that randomly generates the guns you find, varying damage values, clip sizes, accuracy, and even how many bullets they fire at once. It’s built like an RPG: you level up by killing things, improve your character’s abilities, and find higher-level guns to kill higher-level beasts and bandits on a rocky, backwater planet.
That was already compulsive in Borderlands 1, but here the formula’s been tweaked to ridiculously addictive effect. I think I had one or two guns I really liked in Borderlands, and the rest were necessary but uninspiring situational alternatives. In 2, I have a full loadout of weird, powerful and satisfying weapons I love, and an entire ‘alternate’ set in my backpack that I switch in and out to compare potency.
AMD's dropped an almost unexpected Christmas present into our laps this morning: the launch of the company's latest flagship graphics card, the Radeon HD7970. As well as stealing the 'fastest single chip graphics card' title back from NVIDIA for the time being, the HD7970 is the first card manufactured on its microscopic 28nm process and is the first to use the all-new 'Graphics Core Next' (GCN) architecture.
But what does that mean, and is it any good for gaming?