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Anno 2070 review

Chris Thursten at

Of all the things to bring a civilisation to a grinding halt, it’d have to be truffles. My fisheries, oil refineries, pig farms and distilleries operate with total efficiency. My surplus goods are loaded into cargo haulers and sold at a premium to the hippies across the waves. Yet I can grow no further. If I want to expand to the rest of my island home, I need to meet a sudden and unexpected demand for lobster dinners.

Anno 2070 is a real-time management sim that tasks you with creating the biggest and happiest empire you can in a future where resources are scarce as a result of climate change. It’s a shift from the historical foundations of the previous games in the series in favour of something socially-minded and forward-looking.

Anno 2070 demo arrives, play the first two missions

Tom Senior at

Upcoming city-building sim, Anno 2070 has a demo! It covers the first two missions, in which you're tasked with funding and building a hydroelectric power plant at the behest of a tycoon leader. It should provide a gentle introduction to the construction and resource management mechanics, and also give us an opportunity to gawp at the lovely graphics engine (see more of it in these Anno trailers). The full game contains two factions, and will let you extend your cities beyond the shores of your island to the bottom of the ocean. Grab the Anno 2070 demo here.

Anno 2070 trailer is gorgeous, features WAR

Tom Senior at

The new Anno 2070 trailer above drew a small crowd in the office. Owen's the only one who's seen it in action, and we demanded that he tell us whether the city building sim looks that good in real life. "Yes!" he said. "It even looks just as good under that ocean!" NO IT DOESN'T, we asserted unfairly. "It does!" said Owen. "It does!"

According to the trailer, it doesn't just sit there looking lovely. It has war, too. We're growing steadily more interested in Anno 2070, and look forward to sucking up all of Earth's resources when it's released in November.

Anno 2070 trailer shows Eco and Tycoon factions

Tom Senior at

The latest Anno trailer highlights the difference between the city-building sim's two factions. There's the Ecos, who use sustainable energy sources, floating blimps that clean the air and a smug sense of satisfaction to power their economy. The Tycoons plough through Anno's luscious terrain with complete disregard for the eco-balance. Their cities are sprawling masses of rust and fumes. They can store the negative products from their enormous factories inside mountains, which is the equivalent of sweeping all your rubbish under a sofa in the vain hope it will one day turn into gold. This never works.

Anno 2070 trailer shows gigantic future cities

Tom Hatfield at

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This new trailer for Anno 2070 shows off some of the hi-tech cities, which look simply gorgeous. Sadly there's no shots of the incredible underwater cities, although we've seen them in action and they're equally as beautiful.

We'll have more on Anno 2070 when it comes out later this year.

Anno 2070 trailer builds cities under the sea

Tom Senior at

The first screenshots revealed that, for the first time, Anno will be heading into the future. What we didn't know until Gamescom last week was that you'll be able to use that future tech to expand your cities beyond the shores of their islands, to the seabed below, where there seem to be lava pits. Rich, tasty, resourceful lava pits. Owen saw the Gamescom demo, and says it looked so pretty it made him fear for his PC. Find out more on the official Anno 2070 site.

Anno 2070 takes city building to the future, first screens out

Tom Senior at

The Anno series of city building sims have so far been set in the distant past. They involved chopping down lots of trees and building up the most advanced settlement possible out of wood, sweat and tears. The next Anno game will thrust the series into the far future, where there is no wood: only iron, concrete and giant diggers. The first four screens of Anno 2070 are out, and you'll find them below.