Red Orchestra

Killing Floor 2: How Tripwire aims to design gaming's most realistic guns

Wes Fenlon at

Tripwire Entertainment knows a thing or two about guns—both the real deal, and the ones they create in video games like the upcoming Killing Floor 2. In 2006, as a mod-team-turned-development studio working on World War 2 shooter Red Orchestra, they managed to create reload animations smoother and more detailed than the large teams developing Battlefield and Call of Duty.

"[Back then] we heard 'how come these guys' reload animations are better than yours?’" says Tripwire's president, John Gibson, thinking back to the competitive World War 2 market in 2006. "We heard the same thing about our sounds. We had pretty good sounds in the first Red Orchestra game. And the DICE guys actually said that motivated them to want to do better, and that's why Battlefield Bad Company had such amazing sounds. They were like ‘crap, we have to do better than these guys.’"


Let's Reboot ... Call of Duty

Tom Senior at

Call of Duty - what a monster. With clockwork precision a new edition pops up every year and sells millions without fail. It's doing perfectly well, but in spite of an audacious shift to a far future setting in Black Ops 2, it's becoming increasingly repetitive. It's become a slapstick dose of noisy annual nonsense with an arcade multiplayer mode attached. It's a game about gun-lovin' superheroes who are 90% bicep and 10% stubble shooting hundreds of enemies, shouting and occasionally getting into knife fights.

Activision have found a golden formula for mainstream success that has changed the genre. Call of Duty perfected iron sights aiming and ushered action movie set pieces into shooter environments, but those set pieces have gradually subsumed the challenge and tension of the series' rolling street battles. The series' ballooning love for noise and bombast masks a dearth of substance, and its ability to deliver those famed set-pieces is increasingly hindered by an engine that's starting to fall behind the pack.

Activision and their army of CoD developers are surely plotting a next-gen leap right now, so let's pip them to the post with a few ideas. Changing CoD is a monolithic endeavour, influential as it is, so perhaps it's better to think of this as a wish list for war games. What do we like? What do we hate? What would we love to see from gaming's glorious future?


Tripwire VP: "Why would you stop people from modding your game?"

Omri Petitte at

Speaking to PCGamesN, Tripwire Vice President Alan Wilson said the exclusion of modding tools from accessible genres -- most notably shooters -- is a choice they "really can’t wrap our heads around."


Red Orchestra 2: Heroes of Stalingrad review

Graham Smith at

Red Orchestra 2 is the best murder simulator I’ve ever played. It’s not the best first-person shooter or multiplayer game, or even the best team-based multiplayer game. It’s certainly not the best World War II game, and its singleplayer is the worst I’ve played in years. But in the killing, and in the being killed, Red Orchestra 2 is a terrifying and satisfying experience.


Red Orchestra 2 delayed

Tom Senior at

Sad news: Tripwire Interactive announce that Red Orchestra 2 has been delayed. Happy news: it's just for two weeks. The team say they need a bit of extra QA time to iron out a few bugs and make sure Red Orchestra 2 is as polished as possible when it comes out. September 13 is the new release date.


5 lessons mod teams should learn from Red Orchestra

Dan Griliopoulos at

Red Orchestra, made by the team which became Tripwire Interactive, is one of the most successful mods of all time. As of two years ago, the commercial adaptation had sold over 400,000 copies, spurred on by Steam’s support and by the Make Something Unreal contest. You can read more about the game’s development in a feature called Modded Warfare in the latest issue of PC Gamer UK; but what lessons can indie developers and modders draw from the team’s success?

Red Orchestra Darkest Hour mod gets new maps and tanks in huge 5.0 update

Tom Senior at

The Darkest Hour mod brings the Western Front of World War 2 to Red Orchestra. The huge new 5.0 update adds new vehicles and maps that will let players fight through the most famous battles of Operation Market Garden, including the fight for Carentan and Hill 400. Read on for a list of the new features.