Diablo III's first major post-2.0 patch releases today. As with other patches, 2.1.0 adds new things. But which new things? It's a question we've already answered, but should reading words be a torment on your very being—to the point where this sentence, in all its selfish continuing, causes tears to run unbidden into your screaming cheeks—then Blizzard have made a video. Watch that instead.
Reaper of Souls
It's not quite Reaper of Souls - the Diablo 3 expansion that's bringing Act V and Adventure Mode - but the unassumingly named patch 2.0.1 will still significantly change the game. There's a revamped Paragon system, clan and community features, and the big Loot 2.0 - which paves the way for the Auction House's destruction. And while the expansion is still a month away, Blizzard plan to equip patch 2.0.1 later today.
Diablo 3 historians will probably mark the time after patch 2.0.1's sweeping changes as "post 2.0.1." The upcoming update's major systems revamp—such as the removal of the real-money and gold auction houses, scaling difficulty, and the implementation of clans—marks a divide between the old (and dubiously designed) Diablo and a new Diablo far more in tune with what players want. Its end-game Paragon system will get a complete rework as well, and in an official blog post, Blizzard explains how the new system will work in Reaper of Souls.
Blizzcon may be over, but you can still enjoy the show vicariously, through this gallery of photos. See towering statues of the heroes and villains of Blizzard's sprawling lore, triumphant champions enjoying their ultimate victories, and thousands of fans, soaking up the news and culture surrounding World of Warcraft: Warlords of Draenor, Diablo 3: Reaper of Souls, Hearthstone and Heroes of the Storm.
While the much-maligned auction house will soon be banished from Diablo 3, Blizzard remains staunchly committed to its ARPG's other controversial feature, the always-online requirement. In a recent interview with Rock Paper Shotgun, lead designer Kevin Martens went as far as to say that it "was the wrong choice to allow people to play offline [in Diablo II]."
In the dark depths of Blizzard's forums, the Senior Technical Game Designer of Diablo III, Wyatt Cheng, suspended his soul-reaping rampage to answer few questions players had regarding Diablo III's soon-to-be slower combat. His main point: A combat system emphasizing shallow health pools and high DPS is toxic to strategy.