Activision's quarterly earnings call was yesterday and—to no one's surprise—the company made a lot of money. $1.5 billion in net revenues to be exact. A lot of that money was made with the Call of Duty games, which, according the Activision's calculations and the NPD, was the number one franchise in retail in North America in 2013. As you may have noticed, there's a new Call of Duty game every year, which may be part of the reason why we've grown weary of it. Activision announced that while it will keep to that relentless schedule, it will give the games' developers three years to work on each title as opposed to two.
Call of Duty: Online, the free-to-play, online only, microtransaction-fueled multiplayer shooter published exclusively in China, is adding robot zombies to the game. I didn’t miss an “and” there—these enemies are mechanized walking corpses, or, rather, robots that once lived and have come back from the dead. Actually, I’m not sure what they are, other than cooler than anything I’ve seen in a Call of Duty game lately.
It's sad to see LucasArts officially shuttered, but here's something very positive to come out of it: Raven Software has released the source code for Jedi Knight II: Jedi Outcast and Jedi Academy as a tribute. That means modders keen to bend those old Star Wars games to their whim now have all the tools they need.
A voice actor involved in the development of the next Call of Duty game has suggested that the sequel will be announced soon. Craig Fairbrass, who voiced Gaz in Modern Warfare and Ghost in Modern Warfare 2, has spoken on a radio show about his roles in the Call of Duty games, saying that he's recently been finishing up a few final "bits and pieces" for "something that's going to be out in May."
Activision have recruited three studios to work on the next Call of Duty title. Infinity Ward, Sledgehammer Games and Raven Software.
The LA Times report that in the wake of Infinity-gate (where Infinity Ward co-founders Jason West and Vince Zampella were fired last March), the Modern Warfare developers have been sufficiently affected enough by staff losses that extra help has been sought from Sledgehammer Games. Read on for more detals.
Dear sir/madam. I am writing to return the enclosed ‘Time Manipulation Device’ I purchased as part of your first-person shoot-them-up ‘Singularity’. I had looked forward to using the tool to rend the fabric of spacetime like a cheap hooker’s tights, but was confused by the results. When assailed by a spindly mutant, for example, I found my TMD simply caused him to turn red, inflate, run towards me and explode – at some cost to my constitution. How is this related to time manipulation? I fail to see how the mutated gentleman could have been an about-to-explode gentleman at any point preceding our encounter – nor destined to become one after it.
I've been playing Raven Software's sci-fi shooter Singularity the last few days, their first original game in ten years. It has some, er, rough edges. Like this, one of several newspapers that fill the screen for long sections of a pivotal cut-scene. Whether the artist typed in some dummy text assuming a writer would fill it in later, or they were simply told the body wouldn't be readable at the final viewing size, something's gone wrong here. History is written by the victors. Alternate history is written by the sovnoob uhreoi.