Massive F1 2010 patch incoming
The eagerly awaited first major patch for F1 2010 is imminent. Codemasters have posted a list of the fixes included in the next update, and they look to be addressing almost all of the concerns raised by fans when the game was released. Read on for details on the major alterations.
Cop cars with EMP weapons in Need for Speed: Hot Pursuit
On paper, it’s a match made in automotive heaven: the creators of Burnout Paradise, Criterion, take on the franchise known for making them look beautiful, Need for Speed. The result is chaotic, gorgeous and faster than greased lightning.
Need for Speed: Hot Pursuit to start race wars
The latest Need for Speed: Hot Pursuit video shows off some of the hyper-competitive networking features the game will game will have. Essentially, it’s going to start a four-wheeled war with everyone on your friends list. Check out the video below.
F1 2010 review
The dominant scent in the Lotus garage at the moment isn’t warm Bridgestones or posh deodorant – it’s defeat. Nine races into the 2010 season and the team have yet to score a point. By rights, their new driver, a Finn called Timo Stone, should be ready to throw in the towel. The fact that he isn’t says a lot about Codemasters refreshingly risqué take on F1.
Need for Speed: World review
A whole city is yours to explore in Need for Speed World, a game that claims to be a freeto- play racing MMO. Though, really, it’s only free up to level ten, and it’s not an MMO. For the first ten levels, it’s an open world arcade racer with a great sense of speed and amazing police chases – but travel past that point and things start to slip.
iRacing review
While motorsport simulator iRacing has been around since 2008, at launch it wasn’t that tempting a prospect for even relatively hardcore European racers. A bias toward North American racing and circuits, plus the combination of a subscription fee and paid content, made it more of a professional driver tool than something gamers might dabble with. Compared to traditional sims, it was a very expensive way to pretend to be a racing driver.
Need for Speed World released July 27
Need for Speed World, the racing MMO from EA, will be making annoying revving noises at a stop light in time for a July 27 launch. You can pre-order it now to get early access to the game. So spend money now, and once you’ve already spent that money and you’re poor, find out whether you like it or not. Sigh. On the other hand, it’s got a not bad pricing model.
Driver: San Francisco features upgradeable coma
Not many racing games can say this. Over 100 licensed cars, 208 miles of road, and the psychic ability to take over other drivers’ brains. Allow the video to attempt to barely explain the madness.
Freejack: free to play parkour racer
There’s a trailer of this colourful feet-based racing game below, but please, mute your speakers before you play it. That sort of thing has got to be bad for the environment.
Blur review
When your resume includes the monstrously popular Project Gotham Racing series, driving game fans expect big things from you. Big, fast, shiny things. In keeping with that reputation, Liverpool-based Bizarre Creations delivers with the fittingly titled Blur, an arcade racer that unleashes speedy, PGR-style licensed cars onto a selection of exotic circuits and entices players to bash the living crap out of each other (or the AI) with a replenishable supply of power-ups.
SBK X review
As the sales of slavish motorsport simulations wilt, SBK X has looked to the kart racer as its saviour. But an accessible, frivolously unchallenging arcade mode does not a good kart racer make. SBK’s much trumpeted attempt at mass-appeal only manages to strip away any feeling that you’re riding a bike.
Need for Speed World drives the MMO forward
Need for Speed World is all about writing your own story. Lead producer Jean Charles Gaudechon tells us this several times. It’s an unusual sort of claim given that, for the majority of motorsport games, the kind of story you write is: “I drove a car.” Possibly “I drove a car in circles,” or even, “I drove a car in circles fast.” But the team behind the free-to-play MMO incarnation of EA’s street-racing series plan to extend the kind of freedom you have beyond the track, allowing players to define distinct driving personalities, charting a course of progression through RPG-style levels and skills.
Split/Second: Velocity review
There are two of areas where computer games traditionally excel: racing fast machines and blowing stuff up. But somehow, combining the two into a compelling entertainment experience isn’t always as easy as one plus one equals two. Thankfully Black Rock Studios have concocted a winning blend of speed and mayhem with Split/Second, perhaps the best ‘combat’ racing game to hit the PC since 1998’s Dethkarz.





