It's Friday afternoon. Here, at the PC Gamer office, you can hear the unhealthy whirr of the coffee machine; and the stern bark of "Xbox" drifts over the partition, as the Edge team grapple with their new console. Around these desks, staff writers fire plastic guns at each other, and generally, there's the feeling that the weekend is almost here. At such times, it's good to have some enjoyable video game destruction in the news chamber. True to this ideal, here's the first footage of Bugbear's Next Car Game.
I have a horrifying feeling that they're actually going to call it Next Car Game. Sure, they might not be actively planning to do so, but at some point someone at Bugbear will say, "well, it's what everyone already calls it, so why not?" But no, Bugbear, don't do it. Call it something that more accurately reflects your destruction derby intentions. Something like CAR METAL HYPER FORCE SMASH TIME. Whatever it might eventually be called, it's appeared on Kickstarter, as Bugbear look for a turbo injection to their development fund.
It's Friday afternoon and, while that's no guarantee of where (or when) you'll be reading this from, as far as I'm concerned, it's a time for relaxing. And what better way to enjoy the end of the work week than with a bunch of cars smashing all up into each other?
Alternatively, what better way to take out your still-working frustration, than with a bunch of cars smashing all up into each other? That's what you'll get with Grid 2's Demolition Derby update, which has now been trailerated.
Are you a car? If so, firstly, thanks for reading. I'm not sure how you're doing it, but it's appreciated. Secondly, you might want to steer clear of the site today, because there's an unusually heavy amount of news featuring twisted frames and crunching bodywork. Not only is a Destruction Derby type game being crowdfunded, but also Codemasters are today releasing the free Demolition Derby mode for Grid 2.
Bugbear Entertainment have briefly popped their head out of the development garage to offer an update on their next car game, Next Car Game. That update, to paraphrase, is: "can we have some money, please?" As you'll see from their pitch, the former FlatOut devs have broken out the standard template, comprised of: 1) the announcement of a crowdfunding scheme, 2) the comparison to older games, and 3) the declaration that publishers are rubbish and smelly. Again, I'm paraphrasing. Check out their video to see those concepts more tactfully put, as well as some pleasing footage of crumpling cars.
I love the gap that exists between the aspiration of Ubisoft's The Crew and the reality of their demos. Even just the name: "The Crew" would suggest a game that wants to be trendy, and cool, and down with some quite possibly fictional demographic. So what are the names of the people this walkthrough trailer focuses on? Fergus, Paul, and Sly. I'm just saying, you wouldn't pay to see that boy-band.
The trippy, swirling, laser light show that was Audiosurf might have eaten several hundred hours of your time in the five years since its release; I know I've conducted a fair few experiments to try and determine which of my favorite bands produced the noodliest driving tracks. Still, we mastered all the Elite vehicles long ago and have slammed, teeth-first, into enough grey blocks that we're beginning to tire of the original PC rhythm-racer. Cue Audiosurf 2, which releases—sorta—next month.
This is a surprise. Codemasters' more recent racers have been perfectly fine PC ports (aside from some dark times with GfW Live), but they've never seemed interested in the more flexible aspects of the platform. Naturally, the community has been happy to break open their engines and go tinkering inside, but the mods they created were never officially supported. That's set to change with Grid 2: the developer announcing that mod tools will be introduced in the upcoming Community Patch.
Upcoming free-to-play Ridge Racer Driftopia—which already has kind of a cheeseball name—has coined a new term, "Free 2 Drift," which I'm sure is a name that nobody will regret within the fortnight. And it's out now. Kind of. It's technically in closed beta, but worming your way into the racing crowd is a cinch.
The original Grid came with a Demolition Derby mode, but that mode was curiously absent in its sequel, which we otherwise quite liked when it came out at the end of May. Thankfully, Codies are making up for that, and are preparing to release two big updates to keep us racing around and rewinding time and then racing around again in perfect harmony. The first adds the aforementioned Demo Derby, while the second is a 'Community Patch' adding requested features and changes to the game, which you can read about below.
While I work on my pronunciation of 'Hungaroring', the motor-racing circuit in Hungary, wrap your eyes around this new trailer for Codies' F1 2013 - then put them back in your head where they belong. Their latest F1 tie-in will release on October 4th, just in time for the Korean Grand Prix.
Codemasters have announced the next entry in their ever-increasing garage full of racers. Which of their roster is getting a new model? I'll give you a clue: the year is 2013, and the last released Formula 1 game from the company was F1 2012. You don't have to be as fast as Nigel Mansell to work this out. This time, as well as featuring an updated line-up of cars, tracks and drivers, F1 2013 will also look back to the championship's history with its '80s and '90s-set Classic Edition.
There’s a long corner arching through a part of Grid 2’s sun- drenched Californian track where a squirrel dashes across the road. It’s always at precisely the same point, and always just as your car lurches into the basin of a gentle drop and rise. And, despite racing that stretch of road 30 or even 40 times, I still haven’t been able to hit it.
And nor should I, really – it would be an unjustifiable act of violence, and more importantly some bloodied shreds might get stuck in a delicate part of the engine. But the squirrel is symbolically significant, even if it refuses to be run over. It speaks to Grid 2’s wonderful presentation, which is glistening and iridescent and other things your car would be if it was really clean.
Thanks to this dazzlingly pretty trailer, I've just this moment realised that Project CARS is an acronym. Previously, I'd assume that developer Slightly Mad Studios loved cars so much that they couldn't write their game's name without implying an enthusiastic shout of excitement. Instead, it turns out that it stands for Community Assisted Racing Simulator. And yet, it is about cars. How serendipitous.
Nadeo only recently released TrackMania 2: Stadium, but already they're revving up for the next addition to their series of improbable racers. TrackMania 2: Valley is a rally-focused expansion, and is planned for release this Thursday, July 4th. Incidentally, let's take a moment to congratulate Nadeo for the clear naming of their sequel. It's better than their previous system of bolting extra subtitles with every version - resulting in TrackMania United Forever Star Edition:
Origins. Or something.
Prepare to burn some rubber and press down hard on that virtual accelerator in a way you can never do as a mild-mannered, law-abiding citizen in real life—TrackMania's latest thing is now on PC. TrackMania 2 Stadium launched quietly over the weekend (well, as quietly as squealing tires can allow, anyway), and going by these screenshots? It's showroom-slick.
Mystery, survival, and action titles feature in the latest batch of games to find approval through Steam's Greenlight program. Thanks to community support and Valve's judgment, the following games should see release on Steam as development finishes and they are brought into agreement with the Steamworks apparatus...
Auto Club Revolution developers (and possessors of the world's most unspellable name) Eutechnyx have announced a new NASCAR title for PC. It's literally called NASCAR The Game 2013, and it looks a lot like a NASCAR game created in the year 2013. Stick around for some moderately shiny screenshots.
The Crew, shown today at Ubisoft's E3 press conference, is looking to steer racing toward a hybrid between single-player, cooperative, and competitive play in an online persistent world. Or, in other words, an open world MMO-type racing game, developed by Ubisoft Reflections and Ivory Tower.
But hardly anybody uses the cockpit view! That's what Codemasters had to say, anyway, about the discontinuation of the cockpit view in its latest racer, GRID 2. Try telling that to PC gamers, though. Following GRID 2's release last week, modders have been working to build their own cockpit view—here's what they've come up with so far.