The Crew trailer takes you on a drive-through of its social events

Phil Savage at

I love the gap that exists between the aspiration of Ubisoft's The Crew and the reality of their demos. Even just the name: "The Crew" would suggest a game that wants to be trendy, and cool, and down with some quite possibly fictional demographic. So what are the names of the people this walkthrough trailer focuses on? Fergus, Paul, and Sly. I'm just saying, you wouldn't pay to see that boy-band.

Audiosurf 2 coming to Steam Early Access next month

Katie Williams at

The trippy, swirling, laser light show that was Audiosurf might have eaten several hundred hours of your time in the five years since its release; I know I've conducted a fair few experiments to try and determine which of my favorite bands produced the noodliest driving tracks. Still, we mastered all the Elite vehicles long ago and have slammed, teeth-first, into enough grey blocks that we're beginning to tire of the original PC rhythm-racer. Cue Audiosurf 2, which releases—sorta—next month.

Grid 2's community patch will introduce mod support

Phil Savage at

This is a surprise. Codemasters' more recent racers have been perfectly fine PC ports (aside from some dark times with GfW Live), but they've never seemed interested in the more flexible aspects of the platform. Naturally, the community has been happy to break open their engines and go tinkering inside, but the mods they created were never officially supported. That's set to change with Grid 2: the developer announcing that mod tools will be introduced in the upcoming Community Patch.

Get in on Ridge Racer Driftopia's PC beta

Katie Williams at

Upcoming free-to-play Ridge Racer Driftopia—which already has kind of a cheeseball name—has coined a new term, "Free 2 Drift," which I'm sure is a name that nobody will regret within the fortnight. And it's out now. Kind of. It's technically in closed beta, but worming your way into the racing crowd is a cinch.

Grid 2 to get belated Demolition Derby mode via free update

Tom Sykes at

The original Grid came with a Demolition Derby mode, but that mode was curiously absent in its sequel, which we otherwise quite liked when it came out at the end of May. Thankfully, Codies are making up for that, and are preparing to release two big updates to keep us racing around and rewinding time and then racing around again in perfect harmony. The first adds the aforementioned Demo Derby, while the second is a 'Community Patch' adding requested features and changes to the game, which you can read about below.

F1 2013 gets new 'Hungaroring' trailer, October 4 release date

Tom Sykes at

While I work on my pronunciation of 'Hungaroring', the motor-racing circuit in Hungary, wrap your eyes around this new trailer for Codies' F1 2013 - then put them back in your head where they belong. Their latest F1 tie-in will release on October 4th, just in time for the Korean Grand Prix.

F1 2013 announced, goes back to the '80s with Classic Edition

Phil Savage at

Codemasters have announced the next entry in their ever-increasing garage full of racers. Which of their roster is getting a new model? I'll give you a clue: the year is 2013, and the last released Formula 1 game from the company was F1 2012. You don't have to be as fast as Nigel Mansell to work this out. This time, as well as featuring an updated line-up of cars, tracks and drivers, F1 2013 will also look back to the championship's history with its '80s and '90s-set Classic Edition.

Grid 2 review

Nathan Ditum at

There’s a long corner arching through a part of Grid 2’s sun- drenched Californian track where a squirrel dashes across the road. It’s always at precisely the same point, and always just as your car lurches into the basin of a gentle drop and rise. And, despite racing that stretch of road 30 or even 40 times, I still haven’t been able to hit it.

And nor should I, really – it would be an unjustifiable act of violence, and more importantly some bloodied shreds might get stuck in a delicate part of the engine. But the squirrel is symbolically significant, even if it refuses to be run over. It speaks to Grid 2’s wonderful presentation, which is glistening and iridescent and other things your car would be if it was really clean.

Project CARS trailer shows more photorealistic racing; update brings Steam access to backers

Phil Savage at

Thanks to this dazzlingly pretty trailer, I've just this moment realised that Project CARS is an acronym. Previously, I'd assume that developer Slightly Mad Studios loved cars so much that they couldn't write their game's name without implying an enthusiastic shout of excitement. Instead, it turns out that it stands for Community Assisted Racing Simulator. And yet, it is about cars. How serendipitous.

TrackMania 2: Valley release date set for end of the week

Phil Savage at

Nadeo only recently released TrackMania 2: Stadium, but already they're revving up for the next addition to their series of improbable racers. TrackMania 2: Valley is a rally-focused expansion, and is planned for release this Thursday, July 4th. Incidentally, let's take a moment to congratulate Nadeo for the clear naming of their sequel. It's better than their previous system of bolting extra subtitles with every version - resulting in TrackMania United Forever Star Edition: Origins. Or something.

TrackMania 2 Stadium is now live on Steam

Katie Williams at

Prepare to burn some rubber and press down hard on that virtual accelerator in a way you can never do as a mild-mannered, law-abiding citizen in real life—TrackMania's latest thing is now on PC. TrackMania 2 Stadium launched quietly over the weekend (well, as quietly as squealing tires can allow, anyway), and going by these screenshots? It's showroom-slick.

Survival horror on display as Steam Greenlight approves six new titles

Patrick Carlson at

Mystery, survival, and action titles feature in the latest batch of games to find approval through Steam's Greenlight program. Thanks to community support and Valve's judgment, the following games should see release on Steam as development finishes and they are brought into agreement with the Steamworks apparatus...

NASCAR The Game 2013 announced, coming this summer from Eutechnyx

Tom Sykes at

Auto Club Revolution developers (and possessors of the world's most unspellable name) Eutechnyx have announced a new NASCAR title for PC. It's literally called NASCAR The Game 2013, and it looks a lot like a NASCAR game created in the year 2013. Stick around for some moderately shiny screenshots.

Ubisoft announces The Crew, a racing game in an online persistent world

Jake Godin at

The Crew, shown today at Ubisoft's E3 press conference, is looking to steer racing toward a hybrid between single-player, cooperative, and competitive play in an online persistent world. Or, in other words, an open world MMO-type racing game, developed by Ubisoft Reflections and Ivory Tower.

GRID 2 mods bring back the cockpit view

Katie Williams at

But hardly anybody uses the cockpit view! That's what Codemasters had to say, anyway, about the discontinuation of the cockpit view in its latest racer, GRID 2. Try telling that to PC gamers, though. Following GRID 2's release last week, modders have been working to build their own cockpit view—here's what they've come up with so far.

Need for Speed: Rivals announced, PC version will "look easily as good" as next-gen

Phil Savage at

Another twist in the increasingly soap opera-like will they/won't they story of love and indifference between EA and the PC. Previously on "The Next Gen": FIFA 14 decides we won't get to play with its new Ignite engine, and EA's own CTO says hurtful things about their relationship with a supposedly more powerful squeeze.

But now, speeding across the highway comes Need for Speed: Rivals, the latest in the publisher's never-ending racer series. It's being released for PC, as well as current- and next-gen consoles. More importantly, developer Ghost Games' executive producer Marcus Nilsson has told Joystiq that, "Need for Speed Rivals will look easily as good on PC as next-generation consoles."

Trials Evolution: Gold Edition gets a demo and a discount

Katie Williams at

Everybody's been flipping their bikes over Trials Evolution. You need to go head-to-head with your pals at a party, they say. You don't know fun till you've revved through rings of fire, or gone flying over the handlebars into an endless cavern below, they say. If you avoided dropping money on Trials before, envisioning your friends racing ahead of you as your own bike pathetically slid backward down a butter-slicked incline, you can rest easy; Steam's now got a demo version up for the unsure.

Free-to-play racing game Auto Club Revolution has gone live

Katie Williams at

Veteran racing game developer Eutechnyx has kept their online free-to-play game Auto Club Revolution in various stages of testing for two years, with the open beta having begun over a year ago. Executive Producer Christoph Vietzke cited "strict criteria" for the wait—and apparently, that criteria has now been met, as ACR has officially launched today. Oh, and if you were a beta tester, you get a bonus gift as a thank-you for helping to improve and shape the game.

Road Rash-inspired Road Redemption gets Oculus Rift support via stretch goal

Tom Sykes at

Until now, we've mainly seen the Oculus Rift put to use in first-person shooters, first-person parkour simulators, and first-person whatevers, but a virtual reality bike racing/violence title seems like a particularly good use for the magic space-helmet. The Road Rash-inspired Road Redemption - currently up for funding on Kickstarter, with 9 days and around $60,000 left to go - has been filmed working with Oculus Rift, meaning we can experience hitting a motorcyclist with a chain from the inside. You know, if the game reaches its $160,000 target. Er, and gets another $38,000 on top of that.

Cloudbuilt built this city on jetpacks and wall-running, as this trailer demonstrates

Tom Sykes at

If I was the Prince of Persia - and some day I may be - I'd be a bit miffed watching this trailer of the upcoming 3D platformer/racer Cloudbuilt. All those years spent practicing wall-running have been rendered moot by a single, awesome contraption: the jetpack. With a jetpack in tow, wall-running is a trivial, if blisteringly fast affair; rather than clunkily clambering your way up a tall building, you're darting between them like a sci-fi Sonic the Hedgehog - or you will be when the game's finished, at any rate. Cloudbuilt's impressive obstacle courses won't be ready until later this year, but as the latest video shows it's coming along quite nicely.