Summer has always been a bit of a lull when it comes to video game releases. It’s the time of year where we hear more about the upcoming fall releases rather than actually, you know, playing games. Luckily, we have the Humble Indie Bundle 8 to keep boredom, UV rays, and those treacherous, shark-filled oceans at bay.
Proteus is a peaceful first-person exploration game set on a cheery pixellated island. There are no enemies. You can’t die. You can’t jump, shoot, dodge or pick anything up. Your only objective is to roam, observe and enjoy the evolving soundtrack triggered by your path. You’ll encounter more danger doing a lap of Kew Gardens than exploring Proteus’s serene, procedurally generated world.
BAFTA have released the nomination shortlist for the upcoming 2013 round of their Video Game awards. PS3 exclusive Journey tops the nomination leaderboard - it's up for eight categories. But Telltale's The Walking Dead and Ubisoft's Far Cry 3 aren't far behind, receiving nods in seven and six categories respectively. There's also strong indie recognition. Dear Esther is nominated for five awards, Thomas Was Alone for three, and both Proteus and Super Hexagon both receive a mention.
The ceremony takes place on March 5th, and will streamed live on Twitch.tv. Tune in to find out if we live in a world where CoDBlOps2 can be given an award for "Game Innovation".
Ed Key has announced that his procedurally generated audio amble-em-up Proteus will be released on January 30th. Technically, it's already "released" - you can buy and play it right now, but the 30th marks both the official no-longer-a-beta update, and the game's appearance on Steam.
If you ever need to gauge my sense of awe and wonderment, you can check how stupid my face looks. My face just spent forty minutes looking very, very stupid. Try letting your jaw hang, then raise your eyebrows in surprise whilst also twisting them in puzzlement, and smile with your mouth open. This is what Proteus can do to a man.
It's a first-person exploration game in which the components of the music you hear depend on what you're standing near to. And the time of day, and what's going on in the rest of the music, and probably some other factors I'm too dumb to grasp.
You're washed up on a textureless island of mountains and trees, and all you ever do in it is wander around listening to the soundscape change. I was fairly sure I wouldn't like it, because the screenshots don't look all that inviting. But it turns out that all of Proteus's magic happens in the three things a screenshot is missing: motion, music, and interaction.
Battlefield and Modern Warfare may be about to go off to modern battlewar (on a field), but the gaming world is (thankfully) much, much larger than that. Case in point: the Independent Games Festival's main competition, which has a whopping 570 games vying for top honors.