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Evolve interview: Turtle Rock on moddability, competitive FPS, and why Evolve was delayed

Evan Lahti at

We've had a few opportunities to play Evolve this year, but not since the game's delay from its original October release date. I caught up with Chris Ashton and Phil Robb from Turtle Rock to ask them what the delay's allowing them to do, what modes or monsters we might see added to the game next, and whether moddability on PC is out of the question.


Intel shows off 4K gaming laptops at its PAX Prime 2014 booth

PC Gamer at

Evan stopped by the Intel booth at PAX to talk about the 3K and 4K laptops on display, and what kind of gamer might want one. He also picked up an ASUS ROG GL551 laptop, which we're getting signed by everyone we interview at PAX (Chris Roberts and Tim Schafer among them so far)—we'll be giving it away to a reader next week!


The PC Gamer Top 100

PC Gamer at

These are the games we love. The international PC Gamer team has spent hundreds of hours sweating over this list across timezones—meticulously drawn from the PC’s decades of history, these are the games we’ve decided you absolutely need to play today. It’s as simple as that. If you’ve played most of these before, well done—you have dedicated your life to a worthy cause and deserve a small ceremonial jig. If some of these games are new to you, that’s great too. This list has been entirely and honestly compiled by us, reflecting the diverse tastes of our writers and contributors. The PC Gamer Top 100 sums up the amazing legacy of PC gaming’s past, and the great games available today. Enjoy.


Dragon Age: Inquisition multiplayer interview at PAX Prime 2014

PC Gamer at

Earlier today, Evan met with Dragon Age: Inquisition producer Scylla Costa to talk about the just-announced multiplayer mode in Dragon Age: Inquisition. Amid the din of PAX, Evan asks how Inquisition's dungeon crawling differs from Mass Effect 3's multiplayer, how microtransactions fit in, and how BioWare responds to players worried the mode will detract from the single-player game.


Star Citizen interview with Chris Roberts at PAX

Tyler Wilde at

What a surprise: On my way to find an iron for my shirt, I just happened to run into Star Citizen director Chris Roberts outside of PAX Prime in Seattle, and we were both wearing microphones and standing in front of cameras. Weird, that, but awfully convenient!

A little before Seattle, Roberts was in Germany showing his massively-crowdfunded space sim at Gamescom, where he announced some upcoming releases. We talked about the next Arena Commander update and beyond, the challenges of releasing a game as you go, and how much things have changed since the crowdfunding campaign started two years ago.


Assassin's Creed: Unity delayed, now planned for mid-November

Phil Savage at

Wait, has Tom's pile of jumpers shifted slightly? Is Ben's amputated hand pointing at a different angle? Has... actually I don't know who owns the plastic crab, but I'm sure the plastic crab has moved. Aha, there's a note wedged between my magazine stack—a secret communiqué left by an unseeable agent. It says: "Assassin's Creed: Unity delayed. New release date is November 13th."


Three Lane Highway: the seven stages of Techies

Chris Thursten at

The patch could be here tomorrow. Maybe? Hopefully. By the time you read this you'll probably know more than I do. Valve have promised Techies by the end of August; Valve have promised a lot of things. Anything - and literally nothing - is possible.

It'll probably be tomorrow. If it is, we'll finally begin the process of accepting Techies into the game. Techies, the argument goes, are going to change how pub Dota is played forever. All Pick is going to become a (literal) minefield. The old ways will be gone. It seems appropriate that a hero with a reputation for griefing should attract a seven-stage process of its own.


Invisible, Inc. review (Early Access)

Emanuel Maiberg at

Alpha and Early Access reviews offer our preliminary verdicts on in-development games. We may follow up this unscored review with a final, scored review in the future. Read our full review policy for details.

Invisible, Inc. proves that the logic of stealth games fits turn-based strategy conventions very well, even if it's a little too difficult to fully enjoy right now. Its most obvious influence is X-COM, as it put me in charge of a group of spies with 72 hours to prepare for a final mission. In the time I have until then, I choose between procedurally-generated missions from a global map, weighing the time they'll take to complete and level of security against the potential rewards, and deploy my agents.

Amazon buys Twitch: 9 ways it can be a better platform for PC gamers

Evan Lahti at

Amazon bought Twitch for $970 million on Monday, a surprise acquisition after the rumor that Google was pursuing Twitch for a similar sum. It’s tough to predict how the purchase will change how we broadcast and spectate PC games, or how Amazon will fold the world’s biggest livestreaming service into its existing media and referral services. But to expect Amazon’s acquisition to have no impact on Twitch is unrealistic.

“We’re keeping most everything the same,” Twitch’s CEO Emmett Shear writes in a post announcing the sale of his company. In a separate press release, Shear says that Amazon ownership will allow it to “create tools and services faster than we could have independently.” As users and casters ourselves on Twitch, here’s a wish list (an Amazon Wish List, perhaps) of the new features we’re interested in seeing and the aspects of Twitch we’d like to remain in tact.

The Walking Dead: Season 2 Episode 5 review

Wes Fenlon at

Warning: there are unmarked spoilers for all of Season 2 of The Walking Dead, including episode 5, below. Going forward, PC Gamer will review episodic games like TV episodes: critiquing and discussing the story of each episode as the season progresses, before assigning a score at the end of the season (season 2 review coming soon). Read more about how we review games in the PC Gamer reviews policy.

I cheated in episode five of The Walking Dead Season 2. Not with a code or a hack that lets Clementine and all of her friends live happily ever after. But I did cheat, or do something that feels like cheating, to me: after finishing episode five, I went back to two moments and did things differently. I sacrificed the purity of the story, the agony of making blind decisions, to see if things would play out differently. I didn’t expect the story to change so dramatically, or that replaying those decisions would completely change how I felt about the episode, but it did.

Show Us Your Rig: Divinity: Original Sin designer Farhang Namdar

PC Gamer at

Show Us Your Rig is back! We feature the PC gaming industry's best and brightest as they show us the systems they use to work and play.

Farhang Namdar, lead game designer of Divinity: Original Sin, uses three different computers all designed with a different purpose in mind, and has a great sense for interior design to boot. In fact, his living room PC molds so well into its surroundings that, at first, I thought he was just bragging about his immaculately furnished home. Farhang was gracious enough to take some time and show off the rigs he uses, along with the pets that inevitably crawl around them.

Twitch confirms that it's being bought by Amazon

Andy Chalk at

Update: A post on Twitch's website confirms the rumors: Amazon.com is buying the streaming site.

Remember last month when it came out that Google was buying Twitch for $1 billion? It looks like those reports may have been premature, as the word on the street now is that Amazon is "late-stage talks" to acquire the company.

Five Nights at Freddy's review

Omri Petitte at

I’m tracking my doom through the fuzzy static of a whirring camera. The security office I’m in barely surpasses a shoe closet in size. Outside, I’m being hunted by a gang of animatronic animals bent on jamming my head into their smiling maws. I check the cameras again. Two small pinpricks of silvery light—they’re unmistakably eyes—return my stare from a dining room blanketed by shadow. A low chuckle rumbles between my ears. I wonder again how I would ever think taking a nightwatchman’s job at a children’s pizzeria was a good idea.


Battle.net stabilizes after DDoS attack, but "Lizard Squad" hackers remain active

Andy Chalk at

A group calling itself "Lizard Squad" launched a series of DDoS attacks against gaming services including Battle.net, Sony Online Entertainment and League of Legends over the weekend, and even used a bomb threat to divert an American Airlines flight carrying SOE President John Smedley. It appears that all is now well with Battle.net, but it sounds like the people behind the attacks aren't done just yet.


Path of Exile's Forsaken Masters expansion is now live

Phil Savage at

If being an exile was a career path, you'd have to assume that Forsaken Master was one of its top job roles. Certainly higher than outcast, pariah or Shia LeBeouf. Alas, no, the Path of Exile is instead a game, and Forsaken Master is its new mini-expansion. It adds new stuff, reworks old stuff and brings some more three-month Challenge Leagues to the free-to-play ARPG.


Borderlands 2 is free on Steam this weekend

Shaun Prescott at

If for some reason you're interested in Borderlands 2 but have yet to play it, then here's good news: the game is free on Steam this weekend. Even better, if you enjoy the game there's a hefty 75 per cent discount on both Borderlands 2 and its Game of the Year edition during that period. Naturally, you'd be better off going for the latter as the DLC packs include a wealth of extra content.


Star Citizen developer wants to focus less on crowdfunding numbers, more on stretch goal progress

Andy Chalk at

When Star Citizen hit $49 million in crowdfunding, Cloud Imperium Games founder Chris Roberts said he wanted more. So we gave it to him! But now, with more than $51 million in the bank, Roberts has decided it's time to ease up a bit: Continued funding is still required, but it's going to be de-emphasized somewhat as part of an effort to make the project friendlier and more accessible to newcomers.


Hearthstone Help: What I learned from playing with a professional coach

Tim Clark at

When a golfer has a wonky swing, the obvious solution is a visit to the club pro for a tune up. But there’s a big difference between a sport in which people think nothing of dropping hundreds of dollars on a new driver and a game like Hearthstone, where many players pride themselves on never paying for a single booster pack. So I was surprised to see an increasing number of pro players and popular streamers starting to offer coaching sessions. But could an hour’s worth of advice really improve my winrate?


Why critics love Mountain, but Steam users are calling it "worthless"

Tyler Wilde at

According to The Atlantic, Mountain “invites you to experience the chasm between your own subjectivity and the unfathomable experience of something else.” It “hypnotized” the Los Angeles Times, and The Verge called it "the only experience that has ever made me feel sad about a geological phenomenon." Meanwhile, on Steam, user reviewers are gushing: Mountain is “worthless,” “just a screensaver,” and “a fucking joke.”


Valve chosen as the most desirable place to work in game developer survey

Andy Chalk at

The sky is blue, the grass is green and Valve is a popular destination for game makers looking for work: So declares the IGDA, which, in what may be the least-surprising news of the month, revealed that game developers would rather work for the Half-Life and Steam developer than anywhere else—including for themselves.