Platinum Games

Fan fixes Metal Gear Rising Revengeance 24hz at 1080p issue

Emanuel Maiberg at

As our review of Metal Gear Rising: Revengeance pointed out, we welcome games and franchises previously known as console exclusives to the PC with open arms. Bring us more Metal Gear Solid, please, and have Platinum port Bayonetta while you’re at it. Just please, don’t ruin it over a stupid technical issue.

For example, many players reported that Revengeance’s framerate drops to an unplayable level when the resolution was set to 1920x1080. Luckily, one enterprising fan has created a fix for the issue.


Metal Gear Rising: Revengeance review

Andy Kelly at

Don't know your shagohod from your la-li-lu-le-lo? Then a lot of Metal Gear Rising won't make sense. It's an action-based spin-off of Konami's brilliant Metal Gear Solid stealth series, which has yet to appear on PC beyond a lacklustre port of the original, and continues the story set up in the fourth game. Mercifully, being familiar with the series' famously convoluted lore isn't necessary to enjoy what is one of the most thrilling, theatrical action games on PC.


Metal Gear Rising: Revengeance always-online bug fixed

Phil Savage at

Metal Gear Rising: Revengeance is now available for downloadance on PC. As is a worryingly frequent occurranceance for after-the-fact ports, things aren't quite as silky smooth as you'd want a Platinum action brawler to be. A few hours after its release, Steam user reviews surfaced, claiming that the game was using always-online DRM. Their reports suggested that the game not only wouldn't activate in Offline Mode, but also that it would crash if you dropped connection while playing.

Fortunately, Konami publicly confirmed that, rather than an intentional 'feature', the offline errors were the result of a bug. Now, Konami's European brand manager Steve Key has tweeted to say that the issues have been fixed, and offline play has been restored.


Metal Gear Rising: Revengeance coming to PC/Steam "any day now"

Tom Sykes at

Metal Gear Rising: Revengeance is not just a candidate for the best/worst-named game of all time - it's also a curious, OTT offshoot of Konami's famous sneak-'em-up series, made by the masters of fast-paced action titles, Platinum Games. A PC version was announced several months ago, but since then things have been unusually quiet for ridiculously outfitted cyborg ninja Raiden. UNTIL NOW. Konami have revealed on their official podcast, KP Alert!, that the port is in its "final stages" and coming "sooner than you might imagine". More than that, "you'll be seeing it pop up on Steam any day now". To paraphrase one of Metal Gear's stupid guards, "!"


The THQ aftermath: Why did no-one buy Vigil?

Phil Savage at

Darksiders 2 may not have had the care and attention we like to see of a PC port, but that didn't hold back the game's tough, rewarding combat from making the game an overall enjoyable experience. So when the details of THQ's auction were revealed, it was a surprise to see that no-one had bid for Vigil. What gives?


Bayonetta developer Platinum ponders push onto PC

Omri Petitte at

Japanese developer Platinum Games is probably best known for Bayonetta, the console combo-death-blender featuring a gun-crazed witch with magical pistols for high heels. It's difficult coming up with rival PC action games on the same caliber of wackiness as that concept, but Platinum might soon make it easy for us—executive director Atsushi Inaba told Polygon he's "very interested" in exploring self- and crowd-funded games on the PC.