Today's a big media day for Destiny, the upcoming MMOFPS that you've maybe heard a little bit about. It’s made by Bungie, the studio that made Halo. The first two games in that series were published on PC. Destiny, however, won't make it to our beloved platform. Now Bungie has explained why, while leaving the door open for the studio to change its mind in the future.
We've been anxiously awaiting the PC port for Dark Souls 2 ever since the game was first announced, when developer From Software promised better graphics support and higher resolution textures. Those promises have been kept: we're playing the PC version, and it includes plenty of settings to make the game run perfectly—and look fantastic.
Broken menus, wonky mouse controls, single figure framerates - this is the familiar story of PC gaming prowess held back by consoles. We understand why it happens: console-land was where the majority of sales were, and thus the focus of development. But that reasoning has never seemed, well, reasonable: a trashy console port can knock a chunk off your Metacritic rating, sour a huge potential audience against you forever and lose you loads of sales on a platform that can be extremely lucrative if only you know how to approach it.
As a PC port, Alan Wake was long-delayed, then cancelled. Then uncancelled. Now it's out. And developers Remedy Entertainment couldn't be happier.
“Alan Wake on the PC has been something both us and the fans have wanted since the original Alan Wake was released” says Aki Jarvilehto, executive VP at Remedy. “It’s been such a long journey and now that the game is finally out, it’s very emotional to see such a positive fan reaction to it. We hold PC games very dear to our hearts at Remedy, so in a lot of ways, this feels like finding a lost child, you get to reconnect with something you love and cherish and want to spend more time with it in the future.”
That's quite the dramatic simile, Aki. But hmm...delighted? Looking at Steam stats (at 11:15 AM PST, actually a fairly-populated time on Steam—although not necessarily when people are playing Alan Wake), the current daily peak for concurrent players of the game is just 2,012; comparable to the same stat for Deus Ex: HR, Dead Island, and Portal 2.
I guess that's good, right? According to Joystiq, it took just two days for Remedy to recoup its development and marketing costs for the port.