At Gamescom, during the Paradox press conference, the studio announced new expansions for Crusader Kings 2 and Europa Universalis 4. Maybe they forgot to mention that they were also working with Creative Forge Games on a new single-player RTS; one that features actors drawn from a selection of beloved sci-fi shows. And Star Trek: Enterprise.
It's janitorial time at PCG Towers, as we mop up the last few stories of Gamescom. Here's one: the announcement of Cities: Skylines, the new game from the people behind Cities In Motion. This time, rather than create and manage the transport system of pre-built city, you'll create and manage every aspect of a non-pre-built city.
Last night, Paradox took to a Gamescom stage to talk about their existing and future titles. During the conference, they announced Europa Universalis 4's third expansion, and Crusader Kings 2's, I dunno, sixty-ninth expansion? Something like that, anyway. EU4: Art of War will focus on the 30 Years War, and improve naval combat and army control. CK2: Charlemagne will introduce a new 769AD start date, and chart the rise of Charlemagne and The Holy Roman Empire.
Here's a first, brief look at Hearts of Iron 4. And I do mean brief: of the minute-long tour through the beginnings of World War 2, around 12 seconds are given to this latest offering from Paradox's Clausewitz Engine. If you're a veteran grand strategy fan, you already know what to expect. Maps, men and giant arrows.
Just about everyone has an opinion about "digital rights management," better known by its acronym DRM. Most gamers don't like it, unless it's Steam, in which case they love it; CD Projekt and GOG have spoken out against it for years, while Square Enix recently said DRM is "essential for the foreseeable future." Now Paradox Interactive CEO Fredrik Wester has waded into the fray, saying he believes that the only effective way to prevent piracy is to make legal copies of games a better option.
Excited for The Witcher 3: Wild Hunt, but can't bear to wait until next year to get some fresh Witcher action? The Witcher Kings mod for Crusader Kings II might tide you over in the meantime. This full conversion mod (still being developed) transforms medieval Europe into the Witcher's world. Go to war with Nilfgaard (or rule them), employ sorcerers and witchers in your court, and send your children to magic academies in hopes of developing their arcane talents. Or, like I did, become moderately obsessed with the idea of becoming besties with Geralt himself.
At any moment, your average PC gamer is on the verge of potentially life-threatening excitement. We're constantly in danger of an over-stimulation overdose made of explosions, guns, speed, spaceships and other, bigger explosions. That's why, every now and then, it's important to slow things down. And so, we should take a moment to thank Paradox, who today announced a trade-focused mini-expansion for Europa Universalis IV. Res Publica is the name of this third expansion, and, in addition to additional trade options, it will also introduce new methods of governance.
During the Sony E3 2014 press conference, Paradox Interactive unveiled the next edition of its Magicka series, Magicka 2. And while the reveal trailer doesn't show what's new in the magic-'em up, it does show how lonely life must be for an out-of-work wizard.
Brutal sci-fi roguelike Teleglitch: Die More Edition has just updated with a brand new mode. Where in the main campaign, a handful of enemies would expectantly jump out at your frail, unprepared body, now you can turn the tables with the cathartic Arena mode. It lets you choose from a variety of weapon loadouts, and asks you to survive against a horde of the game's monsters.
My empire is in ruins. It had such a strong start, too. My cities were spreading, my resources finely balanced, my army developing into a fearsome force of monsters and heroes. Now they're gone, consumed on three sides by the continuously spawning might of huge, armoured, fire breathing reptiles. I am defeated. By turtles.
Paradox's Cold War strategy has become that much colder. The studio are tearing down East vs West: A Hearts of Iron Game. In a joint statement on their forum, Paradox and developer BL Logic reveal that the project had "been severely delayed", to the point that not even an early access release would meet their desired timeline. As a result, the game has been officially cancelled.
Back to World War 2 we go, for some intense, detailed, slow-burn strategy. The Hearts of Iron series has typically been a daunting prospect because, well, look at it, but the fourth entry will be different. A buff 3.0 edition of the Clauswitz engine powers the sandbox. The oppressive grey backgrounds of old have been replaced by muted colours, and an adaptive interface that outlines and shades countries depending on your zoom level. A night/day sine wave washes slowly across the map, separating the brushed iron surface into sunlit and blue moonlit zones. The units are no longer featureless rectangles, but tiny models that can be guided around with multi-phase battle plans. These are sculpted with stretched, curving arrows and broken lines, depicting troop movements and battle lines respectively. I'm surprised Paradox haven't put out any screenshots yet; this is a very inviting strategy game.
Crusader Kings 2 models the hopes, jealousies and paranoid plotting of around 30,000 unique actors, scattered throughout the troubled hierarchies of medieval Europe. From their varying positions of power, they marry, breed, wage wars and bump each other off with splendid selfishness. It's a pioneering sort of grand strategy soap opera, and it's about to get thousands of extra cast members.
CK2's sixth expansion, Rajas of India, will grow the map by 50% and add 400 new provinces, each with their own cabal of commanders, advisers, vassals children to be traded for political advantage. The rulers of India are mapped to three regional religions, which convey unique socio-economic boons upon their adherents, affecting their war-readiness, stability, and research competence. There's a new set of regional events to reflect the local festivities of the era, new jungle terrain and, inevitably, war elephants. It's plenty to be getting on with, but the most impressive thing about the expansion so far is how much of it Paradox are giving away for free.
Last week, Miami was subjected to an unlikely Scandinavian invasion, as Paradox - along with their horde of strategy fanatics - descended for the annual Paradox Conference. It was the new games - Hearts of Iron 4 and Runemaster - that made the biggest impact during announcement day, but expansion packs for the studio's two big strategy games were also announced. One of them, Europa Universalis 4's upcoming Wealth of Nations DLC, has now been explained in more detail.
Paradox have blown their conference's announcement horn, summoning a horde of new games and expansions to the sweltering shores of Miami. But have those games arrived by longboat, frigate or submarine. Actually, it's all of the above, with their upcoming catalogue covering the full breadth of their internal Development Studio titles. As well as the expected expansions for Crusader Kings 2 and Europa Universalis 4, they've revealed the existence of the long-awaited Hearts of Iron 4. If that weren't enough, they've also announced a brand new Norse-inspired RPG called Runemaster.
America is kind of a big deal these days. Maybe you've heard of it? Maybe you're even inside of it while reading this. If so, watch out for the cougars.
For Paradox Interactive, the country's fame has posed something of a problem. Conquest of Paradise, the first expansion for Europa Universalis IV, is all about the discovery and colonisation of the new world. Only, you can't discover something if you know where it is. How they've solved that is the subject of their latest video diary, which explores the new random map generation that means you never know just what you'll find when you finally cross the Atlantic.
Paradox Interactive today announced that you can pre-purchase the expansion for Europa Universalis 4, Conquest of Paradise, for $15. The expansion, available on January 15, will allow players to explore and conquer a randomly generated New World continent modeled after the Americas, and greatly enhance the way you play as Native American and Colonial States. Paradox Development Studio Manager Johan Andersson delves into the latter in the latest development diary video.
You see folks, this is why April Fools' Day is dangerous. Or awesome. Delete depending on your affinity for zombies. Back in the dark ages of seven and a bit months ago, Paradox Interactive released a teaser for a fictional Crusader Kings Z, a game that hypothetically merged zombie invasions with medieval European strategy. Months later, and that joke is now a real thing that you can play in Crusader Kings 2. Thanks mods!
The danger for 4X strategies is that, inevitably, they'll be compared to Civilization. Although, to be fair, many games are openly inviting that comparison. Galactic Civilizations, which yesterday released its own set of screenshots, contains the word "Civilization" in its title, for instance. Then there's the fantasy 4X, Warlock 2: The Exiled, which has successfully differentiated itself by name, if not entirely by look. Judge for yourself, by browsing the game's first selection of screenshots.
Thanks to a slip of the finger, I'm now thinking about the game Crusader Kingz. I imagine it would be a grand strategy in which you formed a hip-hop collective and, through bribery, intrigue, and sick rhymes, conspired to bring down the So Solid Crew. I would play the heck out of that game. As it turns out, though, this development diary is more concerned with Crusader Kings 2 and its Sons of Abraham DLC. Where the last video concentrated on changes to Christianity and Papal politics, this time Paradox explain their Jewish and Muslim mechanics. That's mechanics as in game systems.