Oculus Rift DK2 prototype reportedly sells 25,000 units in one month

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Ian Birnbaum at

The second major permutation of the virtual reality headset, the Oculus Rift DK2, has reportedly sold 25,000 units since its pre-order page went live on March 19. After only a month, that number is almost half of what the first development kit, the DK1, sold in its lifetime. Aside from a few tweets and forum comments, this is the first hard news from inside Oculus VR since the company was infamously purchased by Facebook last month.


Below hands-on: lonely, vulnerable, gorgeous

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Cory Banks at

The very first thing I notice when I start playing Below is how tiny I am. Noticing this makes Kris Piotrowski, Creative Director at Capybara Games, extremely happy. "That's the point," he says. I'm supposed to feel vulnerable, miniscule, and alone. Even in a crowd of gamers who are getting their first taste of Capy's upcoming roguelike, I do feel alone.


Crysis and Crysis 2 PC multiplayer will shutdown with GameSpy

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Emanuel Maiberg at

I didn’t get to play Crysis multiplayer, and pretty soon I won't be able to give it a shot. As you’ve probably heard, GameSpy’s online matchmaking client is shutting down on May 31, meaning the games that used have to either find a different solution or go offline. Sadly, today Crytek confirmed that Crysis and Crysis 2’s multiplayer modes will no longer be playable.


The Elder Scrolls Online fan-run item market endorsed by Zenimax Online

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Emanuel Maiberg at

Psst. Hey you, looking to score a Beech Lightning Staff of Flame in The Elder Scrolls Online? I know of a place that could hook you up. The fan-run TESO Elite Forums has set up an unofficial marketplace, where you can post the stuff you’re looking to buy or sell. The marketplace has even been endorsed by developer ZeniMax Online.


The Elder Scrolls Online review

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Chris Thursten at

Every modern Elder Scrolls game has had a moment near the beginning where you step out into a new landscape and think I've never been somewhere like this before. In Morrowind it hit as you left Seyda Neen and realised that the road ahead went in two directions, and that you could follow either of them, and that each direction would take you on an entirely different journey through the world. In Oblivion it occurred when you escaped out onto the edge of Lake Rumare and saw the hills rise ahead of you along the road to Bruma. In Skyrim you emerged onto a mountainside with the Throat of the World on one side, the valley of Falkreath on the other, and a dragon in the skies above.

I have spent thirty hours playing The Elder Scrolls Online and I'm still waiting for that moment. I'm waiting for anything like that moment. I'm waiting for the point when this MMO sits up and makes a claim to be anything but familiar. This isn't simply about whether The Elder Scrolls Online works as an Elder Scrolls game in its own right—it doesn't, let's put paid to that notion now—but whether it can justify being one of the most expensive games on PC. Those 'stepping into the light' moments weren't just about showing off fancy new tech; they were a promise. You are going to have an adventure. This is going to be worth your time. It does not seem unjust or unrealistic to hold The Elder Scrolls Online to account along similar lines.


World of Darkness cancelled by CCP

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Phil Savage at

CCP have finally put a stake through the heart of World of Darkness. Despite a troubled life, the studio's undead MMO adaptation would briefly slink out from the shadows before darting back into its lair. Despite how infrequently it made an appearance, it's a shame to hear that the final nail has been hammered down. Partly that's because of the amazing promise of the game—which imagined a world as rich, political and player-driven as EVE, only with vampires instead of spaceships. Mostly, though, it's because CCP are now laying off 56 members of staff from their Atlanta studio.


4K Screenshot Showcase: Skyrim

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PC Gamer at

Every Monday, keen screen-grabber Ben Griffin brings you a sumptuous 4K resolution gallery to celebrate PC gaming's prettiest places.

Skyrim is a permanent hard drive fixture for many here at PC Gamer. We don't tend to go questing for hours on end like it's 2011, but some worlds are interesting enough to warrant a revisit even years later. There's a fantastic mod community that's pushed Bethesda's engine further than anyone thought possible, but it's easy to forget how good vanilla Skyrim looks with just a little enhancement. To demonstrate, Ben has gone wandering in the wilds to bring you this week's set of shots, from Markath to Riften and beyond.

Battlefield 4 "death shield" bug discovered, causes projectiles to bounce off invisible walls

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Phil Savage at

A previously undiscovered bug has been exposed in Battlefield 4, and it could be responsible for some of the game's more frustrating moments. The "death shield" is an invisible wall that extends from downed (but not dead) players. As they lie there, waiting for a revive, the 'shield' blocks all incoming projectiles—even bouncing them back to damage your soldier. It's another blow for a game that's already had more than its share of problems. On the plus side, I can now pretend like my own incompetence is really the result of a bug.


Road Redemption now available in alpha, providing you spend $40

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Phil Savage at

Thanks to the Road Rash series, a significant number of Mega-Drive owning '90s youths grew up with a nostalgic fondness for smacking people off motorbikes with chains and pipes and crowbars. Come the post-apocalypse, we'll be the ones wistfully thinking about 16-bit arcade violence as gangs of leather-clad caricatures patrol the abandoned highways. Until then, there's Road Redemption, the Kickstarted spiritual successor that's now available as an early access alpha.


Evolve screenshots show a menagerie of monsters

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Phil Savage at

What is it with aliens and weird mouths? You can probably tell a lot about the potential aggression of an unknown species by the size and shape of their maw. In this new set of screenshots for 4-player co-op shooter Evolve, there are some classic examples of Danger Mouth: from the weird glowing tentacle faces, to the multi-pronged jaw claws. All the better to eat you with.


Half-Life gets new world record speedrun; watch it be finished in 20 minutes 41 seconds

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Phil Savage at

You know that first level of Mirror's Edge? I'm quite good at that. Pretty fast. Adequate. That's small comfort when faced with this: a new world-record segmented speed-run of Half-Life. The speedrunning team of quadrazid, CRASH FORT, coolkid, pineapple, YaLTeR, Spider-Waffle and FELip have completely demolished Valve's 1998 FPS, beating the previous record by nine minutes. If you've got a spare 20 minutes (and 41 seconds), it's well worth a watch. Gordon's balletic flight through the halls of Black Mesa is almost mesmerising in its fluidity.


Unreal Tournament review — February 2000, US edition Vol. 7 No. 2

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PC Gamer at

Every Sunday, reviews editor Tyler Wilde publishes a classic PC Gamer review from the '90s or early 2000s, with his context and commentary followed by the full, original text from the archived issue. This week, Unreal Tournament is reviewed in the February 2000 issue of PC Gamer US.

After yesterday's Civilization: Beyond Earth announcement, it would have made a lot of sense to publish our 1999 review of Alpha Centauri, with one of the highest review scores we've ever given. This is not a review of Alpha Centauri. One, that's so predictable. Two, I'm in a Boston hotel room (waking up after this) and I grabbed the wrong issue... February 2000 instead of April 1999. The consequences are usually much more dire when time travelers make mistakes, so let's just be happy that we get to read about Unreal Tournament and that most of the world's population was still born. Like, 99.9% at least.

Even the Ocean: a contemplative, innovative platformer set in two worlds

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Tom Sykes at

My thoughts on Analgesic's Anodyne (which taken out of context sounds like some sort of Victorian miracle cure) were neatly summarised in the form of this review, which used words like "tapestry" and "sentient shrubs" before awarding the enigmatic Zelda-a-like a big fat 84%. You can bet that I'm intrigued by their follow-up, Even the Ocean, a sidescrolling "contemplation of balance" (read: platformer) comprised of two seemingly intermingling halves. A "motion demo" of the in-development game was released a little while ago, a boxy and prototypical build showing off Even the Ocean's unique mechanics without venturing into content found in the actual game. You can find it here.


Titanfall's first DLC pack, Expedition, due in May, along with free burn cards and modes

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Tom Sykes at

Prepare for (more) Titanfall, as Respawn have just announced at PAX East that the game's first DLC map pack will land in May. Expedition comprises three new maps: Swampland, a bunch of marshy alien ruins with trees you can wallrun on, Runoff, which swaps swamps for water and trees for giant pipes, and War Games, which takes place in Titanfall's training simulator and NOT within a classic Matthew Broderick film. Expedition will set you back $10, unless you bought the season pass, in which case you've already paid in advance. Respawn also announced some free mini-updates, including new modes and Titan-flavoured burn cards.


Mod of the Week: Ironfall, for Minecraft

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Christopher Livingston at

For weeks I've been dying to summon a robot from outer space, have it land next to me, climb inside, and start whomping on my enemies. Unfortunately, I don't own Titanfall, and simply yelling at the sky hasn't produced a single robot from the heavens. YET. In the meantime, I can play Ironfall, a Minecraft mod that mimics Titanfall's team-based shooting and giant robot summoning. Drop your pickaxe, pick up a gun, and prepare for Ironfall!


Civilization: Beyond Earth interview - everything you need to know about the new factions, aliens, technology and more

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Tom Senior at

Civilization: Beyond Earth has been announced. We're the first in the world outside of Firaxis to play it, and you'll be able to read my hands-on impressions in the next issue of PC Gamer UK. While I was at Firaxis, I had the chance to sit down with the two lead designers, Will Miller and David McDonough for a comprehensive hour-long chat about every aspect of Beyond Earth. Read on for details on Beyond Earth's affinities, its dramatic sci-fi tech research web, orbital gun platforms, alien Siege Worms, new high-concept win conditions and loads, loads more.


Civilization: Beyond Earth announced. Civ is going to space

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Tom Senior at

Firaxis announced the next stage of Civilization's evolution at PAX today. Civilization: Beyond Earth will take Sid Meier's classic turn-based strategy formula to an alien world for the first time since Alpha Centauri.


The Best Free Games of the Week

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Tom Sykes at

This week saw a surprise new Pixel game, a celebration of unsurprisingly good interactive fiction, several smart games that play around with their boundaries, and the sad news that the wonderful Free Indie Games has posted its last after over two dedicated years highlighting excellent and/or interesting free games across the globe. What better way to keep the fire alive than by playing some clever, profound, beautiful or plain fun free games released over the last week or so? Read on for mirror images, multitasking, words arranged in a pleasing manner, and missing presidential documents that can only be retrieved by shooting stuff. Enjoy!


Citizens of Earth picked up by Atlus, coming to a planet near you this September

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Tom Sykes at

We previewed the seemingly pretty cromulant Citizens of Earth way back in January 2013, but the short version is that it's an Earthbound-ish indie RPG that puts you in the role of Vice President of the World, a position currently held by Noel Edmonds I believe. It's obviously not the usual elvey prophecy-laden fantasy affair, so it was sad to see its Kickstarter campaign fall so short of its admittedly rather steep target back in October. Thankfully, Atlus have stepped in and offered to publish the game (they're doing a similar thing with the new Tex Murphy, although that game did reach its KS target). Citizens of Earth is now on track for a September release, and has a new, Atlus-emblazoned video as proof. See it with your own eyes after the break.


Saturday Crapshoot: The Journeyman Project

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Richard Cobbett at

Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, they say the next big thing is here, that the revolution's near, but to me it seems quite clear, that's it's all just a little bit of histo(is deleted by temporal wave)

There's something endearing about the way that The Journeyman Project managed to both hang on as both a cult classic and an adventure, and GOG's recent re-release of Pegasus Prime doesn't hurt. What's Pegasus Prime? Well, there's a tale. The original game, The Journeyman Project, was a time-travel based CD based adventure for the Mac from back in 1992; one of many to figure out that these new-fangled CD things could hold lots of pictures, high quality audio and all that other good stuff. It also ran like crap, so was re-released not that long afterwards in 1994 as The Journeyman Project Turbo. Then came a sequel, Buried In Time, as you'd expect... before once again the idea came along, "Hey. We resold this once before. Maybe we can do it again!" And so came Pegasus Prime, a remake of the first game that only came out on Mac in 1997, before the final chapter, Legacy of Time, hit in 1999. And now after all that, it's back once again - a 2014 re-release of a 1997 re-release of a 1994 re-release of a 1992 game.

Even before the story begins, you need a time-machine to pick this series apart. But what is it about it that's kept The Journeyman Project alive in fans' hearts all these years? Let's find out. It's about time.