Omega Jam invites indie teams to finish their games in 30 days

Ian Birnbaum at

Let’s just put this out there: creative people are bad at finishing things. This applies doubly to creative people with dayjobs, as their creative pursuits are chased in off-hours stolen from friends, family, and sleep. For every half-finished screenplay and novel taking up space in a desk drawer, there is also an unfinished game languishing on the back corner of developers’ hard drives. Enter: the Omega Jam, a game jam devoted to finishing some games already.

Physics-based brawler Overgrowth released on Steam Early Access

Emanuel Maiberg at

It seems like Overgrowth has been in development forever. We've been covering it steadily since 2010, and while an alpha build was available to players for just as long, it might reach a much larger audience now that it's available on Steam Early Access for $25, down for the first time from the usual $30 for a limited time. Players who already pre-ordered the game will be able to add it to their Steam library and use the auto update feature to keep up with the latest alpha build.

Overgrowth alpha update brings duelling dogs, bigger bones

Phil Savage at

Move over Luigi, because there's a pretty good case to be made for 2013 being known as the Year of the Video Games Dog. It's not that games are being crammed full of canines, but they are pervading all levels of the industry. At one end of the spectrum is the unwieldy AAA beast Call of Duty: Ghosts, which has a dog. At the other end, there's the thoroughly indie rabbit brawler Overgrowth, which now also has a dog.

Overgrowth gets dialogue editor, is still mostly about violence

Phil Savage at

I was recently linked a video of Overgrowth's 201 Alpha, which showed some incredibly impactful spear based violence. Unfortunately, it was released in September - which is so long ago, I might as well have been alerting everyone to the existence of this exciting new game called Chess. Fortunately, a new build has just been released, providing both a new dialogue editor, and an excuse for me to talk about rabbits beating the snot out of each other.

Low Light Combat: a multiplayer stealth FPS from the creator of Overgrowth

Omri Petitte at

The five-man team at Wolfire Games isn't just known for update videos of a game where rabbits and wolves punch and slice each other. The indie studio participated in the recently wrapped Mojam charity gamesmithing competition, and as part of a randomized theme involving "endless nuclear war," Wolfire debuted Low Light Combat, a multiplayer FPS of shadow and snow.

Overgrowth alpha update video shows adaptive AI dumbed down for puny mortal minds

Omri Petitte at

Getting bested by bots always grinds the gears, but it's especially frustrating when the computer's shell of choice is a knife-wielding, anthropomorphic rabbit with a kick powerful enough to send you flying like a dazed potato sack. Of course, you'll eventually win by sheer brainpower, but that's why Overgrowth developer Wolfire Games implemented an adaptive learning curve for the AI opponents in its upcoming fur-and-fists fighter.

Overgrowth update video shows objectives, brutal rabbit knife battles

Tom Senior at

It's been too long since we featured a video of a knife fight between bipedal rabbit, which is just one reason to check in on the progress of Overgrowth. Wolfire Games sandbox game about wolves and rabbits with hot martial arts skills is progressing quite nicely. The latest video update highlights the objective system that'll give players an even greater incentive to make it through fights without taking a touch.

Overgrowth: never before has a wolf kicked a rabbit so hard in the face

Tom Francis at

The lovely chaps at Wolfire are making a game about humanoid animals battering each other. It's called Overgrowth, and while it's still not totally clear what kind of game it's going to be, the videos they've been posting of their progress are getting more and more exciting.

Despite being a tiny indie studio, they've built an incredibly tactile and convincing physics-driven animation system for combat. In other words, things hit each other really hard, and it doesn't look dumb, wrong or fake. They've just added the ability to assign enemies to teams and make them fight each other, so the latest vid shows some brilliant rabbit v. wolf gang violence.