In our list of ways to get around in videogames, jet packs rank pretty high. In our list of things we'd quite like to kill in games, dinosaurs are also pretty high. That makes it well worth mentioning the imminent arrival of Orion: Dino Beatdown, a game about flying around in jetpacks beating down dinosaurs in an open world battle for survival. It's made by Spiral Games, and looks like a nice, budget interim release while they continue work on their big multiplayer shooter Orion: Prelude.
Kinect hacks are pretty cool. Mixing Kinect with the Source engine is a completely different deal. Check out coder John Boiles as he kicks many Dr. Kleiners across a map with DOG in Gary's Mod. There's also much box hurling, and a whole lot of ragdoll creepiness going on.
Orion: Prelude takes inspiration from fast paced multiplayer shooters like Unreal Tournament 2004, and then adds some Tribes style jetpacks, and rounds everything off with what Spiral Studios are calling "DINOSAUR INTERACTION." The final game will feature 30 weapons, several game modes and maps set on three planets, some of which will be populated by dinosaurs, who will scout the area, smashing up scenery and occasionally eating players.
The video above is from the latest build shown off at GDC last week, the finished game will have tanks, walking mechs and Velociraptors. There's a beta planned for summer, you can sign up on the Orion: Prelude site.
Another mod is about to become a man. A dinosaur-fighting man, specifically. Orion: Source, one of the better Source-engine multiplayer mods we originally played in 2009 is transitioning into a full, standalone game sometime next year. Whiz developer David Prassel (who, after eating all his greens, has been making games since age 11--and had formed a development team by age 13), mailed along the latest trailer for Orion: Prelude, which I'm happy to share with you within, but not before I deploy my favorite quote from Jurassic Park: "Hold on to your butts."