Ocean Quigley

SimCity city sizes will "eventually" expand, says Maxis

Omri Petitte at

We've already examined the effects of SimCity's city size limitation after Maxis stressed the necessity of the restriction for a gain in performance. City sizes will remain fixed when the game launches next Tuesday, but in the words of Gandalf (who'd make a pretty great mayor), "Hope remains." Speaking to IncGamers, Creative Director Ocean Quigley says SimCity's team "could certainly make the city sizes larger" as a reaction to more powerful hardware setups.


Will Wright and Ocean Quigley talk about SimCity's "guilt-driven experience"

Omri Petitte at

The newest video for SimCity features franchise creator Will Wright sitting down with Designer Ocean Quigley to discuss how citizens react to player's benevolent and malicious actions. Quigley tells the sim legend that he wants the player's emotional investment with a populace to stay high throughout his or her mayoral career.


SimCity's city size restriction explained as a necessary performance trade-off

Tyler Wilde at

Maxis' SimCity reboot runs on a pretty damn cool new engine, GlassBox, which simulates the activities of individual Sims, vehicles, and buildings. Its complexity has a downside, though: speaking to IncGamers, Creative Director Ocean Quigley said that simulation fidelity is the reason cities are confined to a smallish square border, calling it "a matter of trade-offs."


Maxis: SimCity's "lonely experience" influenced always-online play

Omri Petitte at

We've already heard Maxis' reasons for SimCity's much-debated always-online requirement. The system hooks up your cities with everyone else's through leaderboards, a crazily granular stat tracking system, and enables co-op play with resource sharing for collaborative constructions. Speaking to Polygon, Creative Director Ocean Quigley added justifications, saying the decision was spurred by the way real-life cities interact and the "lonely experience" of previous SimCity games.


SimCity trailer: a mustachioed overview of urban planning, region play, and data layers

Tyler Wilde at

Creative Director Ocean Quigley isn't just the charismatic mayor of mustaches: he's an accomplished artist who's been working on the SimCity series since the '90s. In Maxis' latest developer diary, Quigley narrates a general overview of SimCity's features, showing off some of the customization and simulation detail we've been talking about: the curvy roads; upgradable civic buildings; region play with intercity consequences; simulated resources and data layer visualization; and crime management.