It's hard to know the extent to which this "cinematic" Monochroma teaser reflects the final game—especially as its claimed the finished thing will contain no cut-scenes. Nevertheless, I am smitten with the animation, which is what I imagine South Park would look like had it been made in Arstotzka. And the regular art style is no less striking, showing a grey and red world for the story's two brothers to puzzle-platform across.
There are a lot of game pitches out there, but German developer Duangle has created something we just have to share. It's a game called Nowhere, and it might very well be one of the most interesting takes on life we've seen in a long time—it just has to become a game first.
Nowhere is going to take some explaining. Unfortunately, it's the kind of game that might seem more confusing after someone has described it to you, but that's a risk I'm going to have to take. In the developers' own words, "Nowhere is a procedural single player, open world, sandbox game; You incarnate as a floating sentient orb, a machine-being in a post-singularity society of vaguely self-conscious mechanical entities; for lack of a better word, I call them drones." Still with me? Good. "You live the full life of that one drone in this closed ecosystem, which is represented as a giant otherworldly colony suspended in space. When you die, you reincarnate, and you live the next life, until all lives are played out. [...] Occasionally you meet a former self of yours, younger and older. You go back and forth in time and as every member of that society, you shape what you are as a collective. As the game progresses, you and the system become one." It also has nice music. More after the break.