Nowhere

Monochroma trailer sets the scene on a dystopian puzzler

Phil Savage at

It's hard to know the extent to which this "cinematic" Monochroma teaser reflects the final game—especially as its claimed the finished thing will contain no cut-scenes. Nevertheless, I am smitten with the animation, which is what I imagine South Park would look like had it been made in Arstotzka. And the regular art style is no less striking, showing a grey and red world for the story's two brothers to puzzle-platform across.


Nowhere needs 120,000 euros to get somewhere

Perry Vandell at

There are a lot of game pitches out there, but German developer Duangle has created something we just have to share. It's a game called Nowhere, and it might very well be one of the most interesting takes on life we've seen in a long time—it just has to become a game first.


Nowhere is a procedural open world sandbox - just not the kind you were expecting

Tom Sykes at

Nowhere is going to take some explaining. Unfortunately, it's the kind of game that might seem more confusing after someone has described it to you, but that's a risk I'm going to have to take. In the developers' own words, "Nowhere is a procedural single player, open world, sandbox game; You incarnate as a floating sentient orb, a machine-being in a post-singularity society of vaguely self-conscious mechanical entities; for lack of a better word, I call them drones." Still with me? Good. "You live the full life of that one drone in this closed ecosystem, which is represented as a giant otherworldly colony suspended in space. When you die, you reincarnate, and you live the next life, until all lives are played out. [...] Occasionally you meet a former self of yours, younger and older. You go back and forth in time and as every member of that society, you shape what you are as a collective. As the game progresses, you and the system become one." It also has nice music. More after the break.