No Time to Explain


JetGetters finds sugar daddy, refunds Kickstarter backers

Emanuel Maiberg at

Now here’s a classy move: tinyBuild’s upcoming JetGetters met its $50,000 funding goal on Kickstarter, but the developer is giving backers their money back because of a delay in the development cycle. The game is still coming out, backers will still get their rewards, and it sounds like tinyBuild’s in better shape than ever, so it’s good news all around.

SpeedRunners to get pirate-friendly free offline version

Tom Sykes at

SpeedRunners, as you might have guessed, is a game about running real fast. It's also a game about jumping and grapple-hooking, two methods of traversal that go particularly well with the above. tinyBuild's game hit Steam Early Access a couple of months ago, though it's just been revealed that if you wait until release you can get an (offline-only) version for free. Wuh? Guh? It's a positive response to the inevitability of piracy - you can hear tinyBuild's reasons below.

SpeedRunners announced: four-player competitive platformer - with grappling hooks

Phil Savage at

SpeedRunners is side-scrolling multiplayer racer being developed by DoubleDutch Games and "published" by No Time to Explain developer tinyBuild. It's an unusual situation - indies publishing indies - and makes you wonder if the tinyBuild guys strutted up with fistfuls of cash and business cards that said, "Join us! We're basically EA." According to them, that's not quite how it happened.

No Time To Explain review

Richard Cobbett at

There’s a fine line between challenge and frustration. Behind it, I hope there’s a firing squad with their guns aimed right at No Time To Explain’s evil mole boss’s grinning face. It’s a platformer that should be great fun: chaotic and endlessly varied. None of it matters though, thanks to a descent into platform hell that’s unfit to lick the gristle from Super Meat Boy’s toenails.

No Time To Explain arrives on Steam next week

Phil Savage at

After a successful Kickstarter campaign, multiple Steam rejections, and a subsequent, triumphant, Greenlight bid, tinyBuild Games' 2D comedy platformer No Time To Explain will finally reach the digital distribution daddy on January 25th. That's over a week away, which should give us plenty of time for an explanation.

Third set of Steam Greenlight games announced

Phil Savage at

Steam have just announced the third set of titles to successful make it through the Greenlight process. There's some great looking stuff in the list of 13 games now eligible for a Steam release. There's also Dragon's Lair. I suppose the public can't be right about everything.

Steam Greenlight: 15 ace games from the PC Gamer Collection

PC Gamer at

While Valve continue to work out the kinks in their promo-platform piping, we’ve pooled together our favourite picks from the Steam Greenlight community into the PC Gamer Greenlight Collection. This will certainly continue to grow, so do check back, but here’s the first fifteen to make it in: experimental puzzlers, gruesome horror yarns, frantic frag-fests, puntastic platformers, games we can’t even pronounce - and all deserving of wider recognition. Why not have a peek and let us know what other games have tickled your fancy in the comments?

No Time to Explain needs your money and map making skills

Tom Senior at

No Time to Explain is a new kickstarter project started by two indie developers. It's a game about saving your future self as he's dragged off to goodness knows where by giant crabs, pterodactyl planes, flying sharks, and more. Thanks in large part to the trailer above, the project has already received enormous attention on Reddit. With 44 days to go. more than $4000 dollars has been raised. The team are more than halfway towards hitting their target already.

Aside from the trailer, part of the success of No Time to Explain's fund-raising effort is down to their interesting donation rewards system. Pledging $5 or more will get you a copy of the game at launch, but pledging more than $25 will get you access to the level editor and the beta, with a chance that the levels you make will end up in the final game. Of all the donation options, this has raised the most money so far. Getting people to donate for the opportunity to add levels to your game? That's both devious and inspired. Indie devs take note.

Update: No Time to Explain has now reached its funding goal of $7000. That was insanely fast.