Following the tradition of most fighting game ports, NetherRealm Studios' clash of DC heroes and villains will enter the PC arena a few months after the initial brawl of its console brethren in the form of the Injustice: Gods Among Us Ultimate Edition on November 12.
I was surprised to find that half of PC Gamer have encyclopaedic knowledge of Mortal Kombat’s backstory. “Skarlet was originally a glitch!” Chris said as I played the ludicrously bloody beat-’em-up.
“Do you know how Ermac got his name?” esteemed production editor Tony asked, as Ermac himself summoned 20 green wisps and used them to cut a quarter off my health bar. It’s an abbreviated reference to error macros, apparently.
I was surprised because Mortal Kombat’s backstory is so shit. It’s cheap, tawdry and exploitative, in a world where spines are ripped out regularly and all women are courtmandated to have 75% of their breast skin on display at all times. This Komplete Edition has a story mode that spans the plots of the first three games, told between bouts in weirdly compressed cutscenes, the grainy video of which betray the Kollection’s console roots: it came out on 360 and PS3 in 2011. This version is that one plus the DLC released later.
Good news for people who think the only way to truly show dominance over an opponent is to rip out their spine: NetherRealm's 2011 version of Mortal Kombat is finally getting a PC release on July 3rd. Which should give you something to do over the summer months. Because given your fondness for hyper-violent competitive finishers, your friends probably aren't going to invite you to the local pub quiz.